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Pejman Sajjadi
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2020 – today
- 2024
- [j7]Cheng Chen, Jingshi Kang, Pejman Sajjadi, S. Shyam Sundar:
Preventing users from going down rabbit holes of extreme video content: A study of the role played by different modes of autoplay. Int. J. Hum. Comput. Stud. 190: 103303 (2024) - 2023
- [j6]Pejman Sajjadi, Caitlyn G. Edwards, Jiayan Zhao, Alex Fatemi, John W. Long, Alexander Klippel, Travis D. Masterson:
Corrigendum: Remote iVR for nutrition education: from design to evaluation. Frontiers Comput. Sci. 5 (2023) - 2022
- [j5]Pejman Sajjadi, Ahmed Ewais, Olga De Troyer:
Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to. Entertain. Comput. 41: 100468 (2022) - [j4]Pejman Sajjadi, Caitlyn G. Edwards, Jiayan Zhao, Alex Fatemi, John W. Long, Alexander Klippel, Travis D. Masterson:
Remote iVR for Nutrition Education: From Design to Evaluation. Frontiers Comput. Sci. 4 (2022) - 2021
- [j3]Mahda M. Bagher, Pejman Sajjadi, Jan Oliver Wallgrün, Peter La Femina, Alexander Klippel:
Move The Object or Move The User: The Role of Interaction Techniques on Embodied Learning in VR. Frontiers Virtual Real. 2: 695312 (2021) - [c23]Pejman Sajjadi, Jiayan Zhao, Jan Oliver Wallgrün, Peter La Femina, Alexander Klippel:
Influence of HMD Type and Spatial Ability on Experiences and Learning in Place-based Education. iLRN 2021: 1-8 - [c22]Jan Oliver Wallgrün, Eric Knapp, Alan Taylor, Alexander Klippel, Jiayan Zhao, Pejman Sajjadi:
Place-Based Learning Through a Proxy - Variations in the Perceived Benefits of a Virtual Tour. iLRN 2021: 1-8 - [c21]Jiayan Zhao, Mark B. Simpson, Pejman Sajjadi, Jan Oliver Wallgrün, Ping Li, Mahda M. Bagher, Danielle Oprean, Lace M. K. Padilla, Alexander Klippel:
CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants. ISMAR 2021: 450-459 - [c20]Natalie Bursztyn, Hannah Riegel, Pejman Sajjadi, Bart Masters, Jiayan Zhao, Jiawei Huang, Mahda M. Bagher, Jan Oliver Wallgrün, Alexander Klippel:
Fostering Geological Thinking Through Virtual Strike and Dip Measurements. VR Workshops 2021: 303-308 - [c19]Pejman Sajjadi, Jiayan Zhao, Jan Oliver Wallgrün, Peter C. LaFemina, Alexander Klippel:
HMD Type and Spatial Ability: Effects on the Experiences and Learning of Students in Immersive Virtual Field Trips. VR Workshops 2021: 546-547 - 2020
- [c18]Mahda M. Bagher, Pejman Sajjadi, Julia Carr, Peter La Femina, Alexander Klippel:
Fostering Penetrative Thinking in Geosciences Through Immersive Experiences: A Case Study in Visualizing Earthquake Locations in 3D. iLRN 2020: 132-139 - [c17]Pejman Sajjadi, Mahda M. Bagher, Jan Oliver Wallgrün, Stefan Kopp, Philipp Cimiano, Alexander Klippel:
Mixed or Virtual: Does Device Type Matter in Human-ECA Interactions. iLRN 2020: 230-235 - [c16]Pejman Sajjadi, Mahda M. Bagher, Zheng Cui, Jessica G. Myrick, Janet K. Swim, Timothy S. White, Alexander Klippel:
Design of a Serious Game to Inform the Public About the Critical Zone. SeGAH 2020: 1-8 - [c15]Pejman Sajjadi, Jiayan Zhao, Jan Oliver Wallgrün, Tanya Furman, Peter C. LaFemina, Alex Fatemi, Zachary E. Zidik, Alexander Klippel:
The Effect of Virtual Agent Gender and Embodiment on the Experiences and Performance of Students in Virtual Field Trips. TALE 2020: 221-228 - [c14]Jan Oliver Wallgrün, Mahda M. Bagher, Pejman Sajjadi, Alexander Klippel:
A Comparison of Visual Attention Guiding Approaches for 360° Image-Based VR Tours. VR 2020: 83-91 - [c13]Alexander Klippel, Jiayan Zhao, Pejman Sajjadi, Jan Oliver Wallgrün, Mahda M. Bagher, Danielle Oprean:
Immersive Place-based Learning - An Extended Research Framework. VR Workshops 2020: 449-454 - [c12]Jiayan Zhao, Mark B. Simpson, Jan Oliver Wallgrün, Pejman Sajjadi, Alexander Klippel:
Extended Realities - How Changing Scale Affects Spatial Learning. VR Workshops 2020: 601-602 - [c11]Pejman Sajjadi, Mahda M. Bagher, Zheng Cui, Jessica G. Myrick, Janet K. Swim, Timothy S. White, Alexander Klippel:
CZ Investigator: Learning About Critical Zones Through a VR Serious Game. VR Workshops 2020: 603-604 - [c10]Jiayan Zhao, Peter C. LaFemina, Julia Carr, Pejman Sajjadi, Jan Oliver Wallgrün, Alexander Klippel:
Learning in the Field: Comparison of Desktop, Immersive Virtual Reality, and Actual Field Trips for Place-Based STEM Education. VR 2020: 893-902
2010 – 2019
- 2019
- [j2]Pejman Sajjadi, Laura Hoffmann, Philipp Cimiano, Stefan Kopp:
A personality-based emotional model for embodied conversational agents: Effects on perceived social presence and game experience of users. Entertain. Comput. 32 (2019) - [j1]Olga De Troyer, Renny S. N. Lindberg, Pejman Sajjadi:
TrueBiters, an educational game to practice the truth tables of propositional logic: Development, evaluation, and lessons learned. Smart Learn. Environ. 6(1): 27 (2019) - [c9]Jan Oliver Wallgrün, Jack Shen-Kuen Chang, Jiayan Zhao, Pejman Sajjadi, Danielle Oprean, Thomas B. Murphy, Jennifer Baka, Alexander Klippel:
For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning. EuroVR 2019: 126-148 - [c8]Olga De Troyer, Renny S. N. Lindberg, Jan Maushagen, Pejman Sajjadi:
Development and Evaluation of an Educational Game to Practice the Truth Tables of Logic. ICALT 2019: 92-96 - 2018
- [c7]Pejman Sajjadi, Laura Hoffmann, Philipp Cimiano, Stefan Kopp:
On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VR. VS-GAMES 2018: 1-8 - 2016
- [c6]Pejman Sajjadi, Eman El Sayed, Olga De Troyer:
On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case. GALA 2016: 221-231 - [c5]Pejman Sajjadi, Andreas Lo-A.-Njoe, Joachim Vlieghe, Olga De Troyer:
Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players. GALA 2016: 354-364 - [c4]Pejman Sajjadi, Joachim Vlieghe, Olga De Troyer:
Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design. VS-GAMES 2016: 1-8 - 2015
- [c3]Pejman Sajjadi, Olga De Troyer:
Revising Web Design to Deal with Current Development Practices. APCCM 2015: 103-108 - 2014
- [c2]Pejman Sajjadi, Edgar Omar Cebolledo Gutierrez, Sandra Trullemans, Olga De Troyer:
Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes. CHI PLAY 2014: 227-236 - [c1]Pejman Sajjadi, Frederik Van Broeckhoven, Olga De Troyer:
Dynamically Adaptive Educational Games: A New Perspective. GameDays 2014: 71-76
Coauthor Index
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