The EU AI Act and the Wager on Trustworthy AI. - Bellogín, Alejandro; Grau, Oliver; Larsson, Stefan; Schimpf, Gerhard; Sengupta, Biswa; Solmaz, Gürkan (Commun. ACM, 2024)

VALERIE22 - A photorealistic, richly metadata annotated dataset of urban environments. - Grau, Oliver; Hagn, Korbinian (2023)

VALERIE22 - A photorealistic, richly metadata annotated dataset of urban environments. - Grau, Oliver; Hagn, Korbinian (CoRR, 2023)

Increasing pedestrian detection performance through weighting of detection impairing factors. - Hagn, Korbinian; Grau, Oliver (2022)

Validation of Pedestrian Detectors by Classification of Visual Detection Impairing Factors. - Hagn, Korbinian; Grau, Oliver (2022)

Improved Sensor Model for Realistic Synthetic Data Generation. - Hagn, Korbinian; Grau, Oliver (2021)

DNN Analysis through Synthetic Data Variation. - Qutub, Syed Sha; Grau, Oliver; Hagn, Korbinian (2020)

A client-server architecture for real-time view-dependent streaming of free-viewpoint video. - Scheer, Jonas; Quemada, Carlos Fernandez de Tejada; Grau, Oliver (2017)

The Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression. - Pohl, Daniel; Jungmann, Daniel; Taudul, Bartosz; Membarth, Richard; Hariharan, Harini; Herfet, Thorsten; Grau, Oliver (2017)

Learning to Select Long-Track Features for Structure-From-Motion and Visual SLAM. - Scheer, Jonas; Fritz, Mario; Grau, Oliver (2016)

VConv-DAE: Deep Volumetric Shape Learning Without Object Labels. - Sharma, Abhishek; Grau, Oliver; Fritz, Mario (2016)

Concept for content-aware, automatic shifting for spherical panoramas. - Pohl, Daniel; Grau, Oliver (2016)

Concept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field. - Pohl, Daniel; Zhang, Xucong; Bulling, Andreas; Grau, Oliver (2016)

VConv-DAE: Deep Volumetric Shape Learning Without Object Labels. - Sharma, Abhishek; Grau, Oliver; Fritz, Mario (CoRR, 2016)

Advanced In-Home Streaming To Mobile Devices and Wearables. - Pohl, Daniel; Taudul, Bartosz; Membarth, Richard; Nickels, Stefan; Grau, Oliver (Int. J. Comput. Sci. Appl., 2015)

Discrete Light Source Estimation from Light Probes for Photorealistic Rendering. - Einabadi, Farshad; Grau, Oliver (2015)

Intuitive virtual production tools for set and light editing. - Trottnow, Jonas; Götz, Kai; Seibert, Stefan; Spielmann, Simon; Helzle, Volker; Einabadi, Farshad; Sielaff, Clemens K. H.; Grau, Oliver (2015)

Using astigmatism in wide angle HMDs to improve rendering. - Pohl, Daniel; Bolkart, Timo; Nickels, Stefan; Grau, Oliver (2015)

Virtual Production. - Helzle, Volker; Grau, Oliver; Knop, Thomas (2015)

Digital Representations of the Real World - How to Capture, Model, and Render Visual Reality. (CRC Press / Taylor & Francis, 2015)

Object Disambiguation for Augmented Reality Applications. - Chiu, Walon Wei-Chen; Johnson, Gregory; McCulley, Daniel; Grau, Oliver; Fritz, Mario (2014)

High quality, low latency in-home streaming of multimedia applications for mobile devices. - Pohl, Daniel; Nickels, Stefan; Nalla, Ram; Grau, Oliver (2014)

Applications of Face Analysis and Modeling in Media Production. - Cosker, Darren; Eisert, Peter; Grau, Oliver; Hancock, Peter J. B.; McKinnell, Jonathan; Ong, Eng-Jon (IEEE Multim., 2013)

Presentation and communication of visual artworks in an interactive virtual environment. - Maleshkova, Jeni; Purver, Matthew; Grau, Oliver; Pansiot, Julien (2013)

Real-World Visual Computing (Dagstuhl Seminar 13431). - Grau, Oliver; Magnor, Marcus A.; Sorkine-Hornung, Olga; Theobalt, Christian (Dagstuhl Reports, 2013)

How Not to Be Seen - Object Removal from Videos of Crowded Scenes. - Granados, Miguel; Tompkin, James; Kim, Kwang In; Grau, Oliver; Kautz, Jan; Theobalt, Christian (Comput. Graph. Forum, 2012)

Motion and velocity estimation of rolling shutter cameras. - Grau, Oliver; Pansiot, Julien (2012)

Conference on Visual Media Production, CVMP '12, London, United Kingdom - December 05 - 06, 2012 (ACM, 2012)

3D-TV R&D Activities in Europe. - Grau, Oliver; Borel, Thierry; Kauff, Peter; Smolic, Aljoscha; Tanger, Ralf (IEEE Trans. Broadcast., 2011)

3D-TV Production From Conventional Cameras for Sports Broadcast. - Hilton, Adrian; Guillemaut, Jean-Yves; Kilner, Joe; Grau, Oliver; Thomas, Graham A. (IEEE Trans. Broadcast., 2011)

Display-Independent 3D-TV Production and Delivery Using the Layered Depth Video Format. - Bartczak, Bogumil; Vandewalle, Patrick; Grau, Oliver; Briand, Gérard; Fournier, Jérôme; Kerbiriou, Paul; Murdoch, Michael; Müller, Marcus; Goris, Rocco; Koch, Reinhard; Vleuten, René J. van der (IEEE Trans. Broadcast., 2011)

Fast volumetric visual hull computation. - Grau, Oliver (2011)

Will we ever become used to immersion? Art History and Image Science. - Grau, Oliver (2011)

Multi-view 4D Reconstruction of Human Action for Entertainment Applications. - Grau, Oliver (2011)

Effects of camera aperture correction on keying and compositing of broadcast video. - Grau, Oliver; Easterbrook, Jim (J. Virtual Real. Broadcast., 2010)

Reflectance Transfer for Material Editing and Relighting. - Stroia-Williams, Peter; Hilton, Adrian; Grau, Oliver (J. Virtual Real. Broadcast., 2010)

Renewing knowledge structures for Media Art. - Grau, Oliver (2010)

Free-Viewpoint Video for TV Sport Production. - Hilton, Adrian; Guillemaut, Jean-Yves; Kilner, Joe; Grau, Oliver; Thomas, Graham A. (2010)

Virtual Graphics for Broadcast Production. - Thomas, Graham A.; Grau, Oliver (Computer, 2009)

A Bayesian Framework for Simultaneous Matting and 3D Reconstruction. - Guillemaut, Jean-Yves; Hilton, Adrian; Starck, Jonathan; Kilner, Joe; Grau, Oliver (2007)

Dual-Mode Deformable Models for Free-Viewpoint Video of Sports Events. - Kilner, Joe; Starck, Jonathan; Hilton, Adrian; Grau, Oliver (2007)

Multi-camera Radiometric Surface Modelling for Image-Based Re-lighting. - Grau, Oliver (2006)

A combined studio production system for 3-D capturing of live action and immersive actor feedback. - Grau, Oliver; Pullen, T.; Thomas, Graham A. (IEEE Trans. Circuits Syst. Video Technol., 2004)

3D sequence generation from multiple cameras. - Grau, Oliver (2004)

Wissensbasierte 3D-Analyse von Gebäudeszenen aus mehreren frei gewählten Stereofotos. - Grau, Oliver (Ibidem-Verlag, 2003)

A 3D studio production system with immersive actor feedback. - Grau, Oliver; Price, M.; Thomas, Graham A. (2003)

Studio production system for dynamic 3D content. - Grau, Oliver (2003)

The ORIGAMI Project: advanced tools and techniques for high-end mixing and interaction between real and virtual content. - Bazzoni, Giovanni; Bianchi, Enrico; Grau, Oliver; Knox, Alec; Koch, Reinhard; Lavagetto, Fabio; Parkinson, Alex; Pedersini, Federico; Sarti, Augusto; Thomas, Graham A.; Tubaro, Stefano (2002)

3D image sequence acquisition for TV & film production. - Thomas, Graham A.; Grau, Oliver (2002)

3-D Modelling of Buildings using High-Level Knowledge. - Grau, Oliver (1998)

A Scene Analysis System for the Generation of 3-D Models. - Grau, Oliver (1997)

Use of Explicit Knowledge for the Reconstruction of 3-D Object Geometry. - Liedtke, Claus-E.; Grau, Oliver; Growe, Stefan (1995)

Ein Szeneninterpretationsystem zur Modellierung dreidimensionaler Körper. - Grau, Oliver (1995)

Anwendung Neuronaler Netze zur Zellbildklassifikation. - Grau, Oliver; Gahm, Thomas (1991)