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Iván Martínez-Ortiz
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2020 – today
- 2023
- [j38]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Evidence-based evaluation of a serious game to increase bullying awareness. Interact. Learn. Environ. 31(2): 644-654 (2023) - [c52]Manuel Freire, Antonio Calvo-Morata, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Bootstrapping serious games to assess learning through analytics. EDUCON 2023: 1-5 - 2022
- [j37]Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. IEEE Access 10: 107703-107715 (2022) - [j36]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning. J. Learn. Anal. 9(3): 32-49 (2022) - [c51]Iván José Pérez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón:
Using e-Learning Standards to Improve Serious Game Deployment and Evaluation. EDUCON 2022: 2077-2083 - [d1]Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Bioelectrical signals use in videogames for evaluation purposes. IEEE DataPort, 2022 - 2021
- [j35]Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado. Telematics Informatics 60: 101568 (2021) - [j34]Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Improving evidence-based assessment of players using serious games. Telematics Informatics 60: 101583 (2021) - [c50]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Data science meets standardized game learning analytics. EDUCON 2021: 1546-1552 - [c49]Víctor Manuel Pérez-Colado, Iván José Pérez-Colado, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
A Tool Supported Approach for Teaching Serious Game Learning Analytics. FIE 2021: 1-8 - [c48]Víctor Manuel Pérez-Colado, Iván J. Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire-Morán, Baltasar Fernández-Manjón:
Democratizing Game Learning Analytics for Serious Games. GALA 2021: 164-173 - [c47]Iván José Pérez-Colado, Víctor Manuel Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
e-learning Standards in Game-Based Learning? ICALT 2021: 81-82 - [c46]Víctor Manuel Pérez-Colado, Iván J. Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire-Morán, Baltasar Fernández-Manjón:
Extending Narrative Serious Games Using Ad-Hoc Mini-games. ICWL 2021: 63-74 - 2020
- [j33]Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review. Comput. Educ. 157: 103958 (2020) - [j32]Cristina Alonso-Fernández, Iván José Pérez-Colado, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Applications of Simva to Simplify Serious Games Validation and Deployment. Rev. Iberoam. de Tecnol. del Aprendiz. 15(3): 161-170 (2020) - [j31]Cristina Alonso-Fernández, Iván Martínez-Ortiz, Rafael Caballero, Manuel Freire-Morán, Baltasar Fernández-Manjón:
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study. J. Comput. Assist. Learn. 36(3): 350-358 (2020) - [j30]Antonio Calvo-Morata, Dan-Cristian Rotaru, Cristina Alonso-Fernández, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Validation of a Cyberbullying Serious Game Using Game Analytics. IEEE Trans. Learn. Technol. 13(1): 186-197 (2020) - [c45]Tanja E. J. Vos, Gordon Fraser, Iván Martínez-Ortiz, Rui Prada, António Rito Silva, I. S. W. B. Prasetya:
Tutorial on a Gamification Toolset for Improving Engagement of Students in Software Engineering Courses. CSEE&T 2020: 1-3 - [c44]Iván J. Pérez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón:
A Scalable Architecture for One-Stop Evaluation of Serious Games. GALA 2020: 69-78 - [c43]Iván José Pérez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire-Morán, Baltasar Fernández-Manjón:
Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA. ICALT 2020: 106-108
2010 – 2019
- 2019
- [j29]Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students. IEEE Access 7: 55841-55850 (2019) - [j28]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Applications of data science to game learning analytics data: A systematic literature review. Comput. Educ. 141 (2019) - [j27]Cristina Alonso-Fernández, Ana R. Cano, Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Lessons learned applying learning analytics to assess serious games. Comput. Hum. Behav. 99: 301-309 (2019) - [j26]Víctor Manuel Pérez-Colado, Iván José Pérez-Colado, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features. J. Educ. Technol. Soc. 22(3): 32-46 (2019) - [j25]Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Game Learning Analytics, Facilitating the Use of Serious Games in the Class. Rev. Iberoam. de Tecnol. del Aprendiz. 14(4): 168-176 (2019) - [j24]Antonio Calvo-Morata, Cristina Alonso-Fernández, Iván J. Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development. J. Univers. Comput. Sci. 25(12): 1507-1530 (2019) - [c42]Iván Martínez-Ortiz, Iván J. Pérez-Colado, Dan-Cristian Rotaru, Manuel Freire, Baltasar Fernández-Manjón:
From Heterogeneous Activities to Unified Analytics Dashboards. EDUCON 2019: 1108-1113 - [c41]Antonio Calvo-Morata, Cristina Alonso-Fernandez, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Game Learning Analytics for Educators. EDUCON 2019: 1436-1442 - [c40]Iván J. Pérez-Colado, Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Simva: Simplifying the Scientific Validation of Serious Games. ICALT 2019: 113-115 - [c39]Víctor Manuel Pérez-Colado, Iván José Pérez-Colado, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
uAdventure: Simplifying Narrative Serious Games Development. ICALT 2019: 119-123 - [c38]Cristina Alonso-Fernández, Iván José Pérez-Colado, Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Using Simva to evaluate serious games and collect game learning analytics data. LASI-SPAIN 2019: 22-34 - [c37]Tanja E. J. Vos, I. S. W. B. Prasetya, Gordon Fraser, Iván Martínez-Ortiz, Iván J. Pérez-Colado, Rui Prada, José Bernardo Rocha, António Rito Silva:
IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification. PROFES 2019: 613-619 - [c36]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Simplifying the Validation and Application of Games with Simva. SETE@ICWL 2019: 337-346 - [i1]Tanja E. J. Vos, I. S. W. B. Prasetya, Gordon Fraser, Iván Martínez-Ortiz, Iván J. Pérez-Colado, Rui Prada, José Bernardo Rocha, António Rito Silva:
IMPRESS: Improving Engagement in Software Engineering Courses through Gamification. CoRR abs/1912.06850 (2019) - 2018
- [c35]Victor M. Perez-Colado, Dan-Cristian Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Learning analytics for location-based serious games. EDUCON 2018: 1192-1200 - [c34]Iván J. Pérez-Colado, Cristina Alonso-Fernandez, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Game learning analytics is not informagic! EDUCON 2018: 1729-1737 - [c33]Cristina Alonso-Fernández, Iván José Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned. GALA 2018: 287-296 - [c32]Dan-Cristian Rotaru, Sara García-Herranz, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón, Ma Carmen Díaz-Mardomingo:
Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging. GOODTECHS 2018: 65-70 - [c31]Antonio Calvo-Morata, Cristina Alonso-Fernandez, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Making Understandable Game Learning Analytics for Teachers. ICWL 2018: 112-121 - [c30]Iván J. Pérez-Colado, Dan-Cristian Rotaru, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Multi-Level Game Learning Analytics for Serious Games. VS-GAMES 2018: 1-4 - 2017
- [j23]Ángel Serrano-Laguna, Iván Martínez-Ortiz, Jason Haag, Damon Regan, Andy Johnson, Baltasar Fernández-Manjón:
Applying standards to systematize learning analytics in serious games. Comput. Stand. Interfaces 50: 116-123 (2017) - [c29]Cristina Alonso-Fernandez, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Systematizing game learning analytics for serious games. EDUCON 2017: 1111-1118 - [c28]Iván J. Pérez-Colado, Victor M. Perez-Colado, Iván Martínez-Ortiz, Manuel Freire-Morán, Baltasar Fernández-Manjón:
uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools. EDUCON 2017: 1755-1762 - [c27]Iván J. Pérez-Colado, Victor M. Perez-Colado, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Integrating Learning Analytics into a Game Authoring Tool. ICWL 2017: 51-61 - [c26]Cristina Alonso-Fernandez, Dan-Cristian Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. JCSG 2017: 73-84 - [c25]Víctor Manuel Pérez-Colado, Iván José Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire-Morán, Baltasar Fernández-Manjón:
Simplifying location-based serious game authoring. TEEM 2017: 45:1-45:9 - 2016
- [j22]Wim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez-Ortiz:
RAGE Architecture for Reusable Serious Gaming Technology Components. Int. J. Comput. Games Technol. 2016: 5680526:1-5680526:10 (2016) - 2015
- [j21]Borja Manero, Javier Torrente, Ángel Serrano, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Can educational video games increase high school students' interest in theatre? Comput. Educ. 87: 182-191 (2015) - [j20]Javier Torrente, Pablo Moreno-Ger, Iván Martínez-Ortiz:
Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE). Rev. Iberoam. de Tecnol. del Aprendiz. 10(1): 1-2 (2015) - [j19]Baltasar Fernández-Manjón, Pablo Moreno-Ger, Iván Martínez-Ortiz, Manuel Freire:
Challenges of serious games. EAI Endorsed Trans. Serious Games 2(6): e4 (2015) - [c24]Manuel Freire, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Requirements for educational games in MOOCs. EDUCON 2015: 993-997 - 2014
- [j18]Javier Torrente, Blanca Borro-Escribano, Manuel Freire, Ángel del Blanco, Eugenio J. Marchiori, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education. IEEE Trans. Learn. Technol. 7(1): 69-82 (2014) - [c23]Pablo Moreno-Ger, Iván Martínez-Ortiz, Manuel Freire, Borja Manero, Baltasar Fernández-Manjón:
Serious games: A journey from research to application. FIE 2014: 1-4 - [c22]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Iván Martínez-Ortiz, Pablo Moreno-Ger, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Riccardo Berta:
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism. GameDays 2014: 23-34 - 2013
- [j17]Ángel del Blanco, Eugenio J. Marchiori, Javier Torrente, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Using e-learning standards in educational video games. Comput. Stand. Interfaces 36(1): 178-187 (2013) - [j16]Pablo Moreno-Ger, Iván Martínez-Ortiz, Virginia Francisco Gilmartín, Raquel Hervás Ballesteros:
TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus. Rev. Iberoam. de Tecnol. del Aprendiz. 8(1): 31-38 (2013) - [c21]Ángel del Blanco, Ángel Serrano, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
E-Learning standards and learning analytics. Can data collection be improved by using standard data models? EDUCON 2013: 1255-1261 - [c20]Ángel Serrano-Laguna, Javier Torrente, Borja Manero, Ángel del Blanco, Blanca Borro-Escribano, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón:
Learning Analytics and Educational Games: Lessons Learned from Practical Experience. GALA 2013: 16-28 - 2012
- [j15]Ángel del Blanco, Javier Torrente, Eugenio J. Marchiori, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow. J. Educ. Technol. Soc. 15(4): 305-318 (2012) - [j14]Pablo Moreno-Ger, Iván Martínez-Ortiz, Virginia Francisco, Raquel Hervás:
TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle. Rev. Iberoam. de Tecnol. del Aprendiz. 7(3): 163-170 (2012) - [c19]Eugenio J. Marchiori, Ángel Serrano, Ángel del Blanco, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Integrating Domain Experts in Educational Game Authoring: A Case Study. DIGITEL 2012: 72-76 - [c18]Ángel del Blanco, Javier Torrente, Ángel Serrano, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Deploying and debugging educational games using e-Learning standards. EDUCON 2012: 1-7 - 2011
- [j13]Ángel del Blanco, Javier Torrente, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos. Rev. Iberoam. de Tecnol. del Aprendiz. 6(3): 118-127 (2011) - [j12]Eugenio J. Marchiori, Ángel del Blanco, Javier Torrente, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
A visual language for the creation of narrative educational games. J. Vis. Lang. Comput. 22(6): 443-452 (2011) - [c17]Eugenio J. Marchiori, Ángel Serrano, Javier Torrente, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Extensible Multi-platform Educational Game Framework. ICWL 2011: 21-30
2000 – 2009
- 2009
- [j11]Javier Torrente, Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming. J. Educ. Technol. Soc. 12(4): 359-371 (2009) - [j10]Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor:
Language engineering techniques for the development of e-learning applications. J. Netw. Comput. Appl. 32(5): 1092-1105 (2009) - [j9]Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón:
Authoring and Reengineering of IMS Learning Design Units of Learning. IEEE Trans. Learn. Technol. 2(3): 189-202 (2009) - [c16]Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón:
Language-Driven, Technology-Enhanced Instructional Systems Design. EC-TEL 2009: 725-731 - [c15]Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón:
Enhancing IMS LD Units of Learning Comprehension. ICIW 2009: 561-566 - [c14]Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón:
Translating e-learning Flow-Oriented Activity Sequencing Descriptions into Rule-Based Designs. ITNG 2009: 1108-1113 - [c13]Javier Torrente, Ángel del Blanco, Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Implementing accessibility in educational videogames with. MTDL@MM 2009: 57-66 - 2008
- [j8]Pablo Moreno-Ger, Daniel Burgos, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón:
Educational game design for online education. Comput. Hum. Behav. 24(6): 2530-2540 (2008) - [j7]Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón:
A Content-Centric Development Process Model. Computer 41(3): 24-30 (2008) - [c12]Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón:
Enhancing Reusability of IMS LD Units of Learning: The e-LD Approach. ICALT 2008: 402-404 - [c11]Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra-Rodríguez, Baltasar Fernández-Manjón:
A Flow-Oriented Visual Language for Learning Designs. ICWL 2008: 486-496 - 2007
- [j6]Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón:
Supporting the Authoring and Operationalization of Educational Modelling Languages. J. Univers. Comput. Sci. 13(7): 938-947 (2007) - [j5]Pablo Moreno-Ger, José Luis Sierra, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
A documental approach to adventure game development. Sci. Comput. Program. 67(1): 3-31 (2007) - [j4]José Luis Sierra, Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience. Softw. Pract. Exp. 37(4): 441-461 (2007) - [j3]José Luis Sierra, Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Erratum: A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience. Softw. Pract. Exp. 37(5): 579 (2007) - [c10]Pramod A. Jamkhedkar, Gregory L. Heileman, Iván Martínez-Ortiz:
Middleware Services for DRM. COMSWARE 2007 - 2006
- [j2]Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón:
Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains. Int. J. Comput. Sci. Appl. 3(2): 91-108 (2006) - [c9]Pramod A. Jamkhedkar, Gregory L. Heileman, Iván Martínez-Ortiz:
The problem with rights expression languages. Digital Rights Management Workshop 2006: 59-68 - [c8]Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón:
Production and Deployment of Educational Videogames as Assessable Learning Objects. EC-TEL 2006: 316-330 - [c7]Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón:
A Descriptive Markup Approach to Facilitate the Production of e-Learning Contents. ICALT 2006: 19-21 - [c6]Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón:
<e-QTI>: A Reusable Assessment Engine. ICWL 2006: 134-145 - [c5]Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón:
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach. ITNG 2006: 118-123 - [c4]Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón:
Language-Driven Development of Videogames: The e-Game Experience. ICEC 2006: 153-164 - 2005
- [j1]Pilar Sancho, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Semantic Web Technologies Applied to e-learning Personalization in <e-aula>. J. Univers. Comput. Sci. 11(9): 1470-1481 (2005) - [c3]Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
The <E-Game> Project: Facilitating the Development of Educational Adventure Games. CELDA 2005: 353-358 - [c2]José Luis Sierra, Pablo Moreno-Ger, Iván Martínez-Ortiz, Javier López-Moratalla, Baltasar Fernández-Manjón:
Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach. ICWL 2005: 144-156 - [c1]Iván Martínez-Ortiz, Pablo Moreno-Ger, Pilar Sancho-Thomas, Baltasar Fernández-Manjón:
Using Docbook to Aid in The Creation of Learning Content. EDUTECH 2005: 11-24
Coauthor Index
aka: Cristina Alonso-Fernández
aka: Iván José Pérez-Colado
aka: Víctor Manuel Pérez-Colado
aka: José Luis Sierra-Rodríguez
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