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Antonios Liapis
Person information
- affiliation: University of Malta, Institute of Digital Games, Msida, Malta
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2020 – today
- 2024
- [j25]Konstantinos Makantasis
, Kosmas Pinitas
, Antonios Liapis
, Georgios N. Yannakakis
:
From the Lab to the Wild: Affect Modeling Via Privileged Information. IEEE Trans. Affect. Comput. 15(2): 380-392 (2024) - [c112]Marvin Zammit
, Antonios Liapis
, Georgios N. Yannakakis
:
MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. EvoMUSART 2024: 401-417 - [c111]Roberto Gallotta
, Antonios Liapis
, Georgios N. Yannakakis
:
Dynamic Quality-Diversity Search. GECCO Companion 2024: 463-466 - [i53]Chintan Trivedi, Nemanja Rasajski, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Simulator-Free Visual Domain Randomization via Video Games. CoRR abs/2402.01335 (2024) - [i52]Roberto Gallotta, Graham Todd, Marvin Zammit, Sam Earle, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Large Language Models and Games: A Survey and Roadmap. CoRR abs/2402.18659 (2024) - [i51]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. CoRR abs/2403.07182 (2024) - [i50]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
Dynamic Quality-Diversity Search. CoRR abs/2404.05769 (2024) - [i49]Matthew Barthet, Maria Kaselimi, Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
GameVibe: A Multimodal Affective Game Corpus. CoRR abs/2407.12787 (2024) - [i48]Matthew Barthet, Roberto Gallotta, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Affectively Framework: Towards Human-like Affect-Based Agents. CoRR abs/2407.18316 (2024) - 2023
- [j24]Konstantinos Makantasis
, Antonios Liapis
, Georgios N. Yannakakis
:
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games. IEEE Trans. Affect. Comput. 14(1): 680-693 (2023) - [j23]Johannes Pfau
, Antonios Liapis
, Georgios N. Yannakakis
, Rainer Malaka
:
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling. IEEE Trans. Games 15(2): 217-227 (2023) - [j22]Matthew Barthet
, Antonios Liapis
, Georgios N. Yannakakis
:
Open-Ended Evolution for Minecraft Building Generation. IEEE Trans. Games 15(4): 603-612 (2023) - [c110]Matthew Barthet, Chintan Trivedi, Kosmas Pinitas, Emmanouil Xylakis, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. ACIIW 2023: 1-8 - [c109]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Towards General Game Representations: Decomposing Games Pixels into Content and Style. BMVC Workshop 2023 - [c108]Antonios Liapis
, Alena Denisova
:
The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games. FDG 2023: 8:1-8:10 - [c107]Paris Mavromoustakos Blom
, Dávid Melhárt
, Antonios Liapis
, Georgios N. Yannakakis
, Sander Bakkes
, Pieter Spronck
:
Multiplayer Tension In the Wild: A Hearthstone Case. FDG 2023: 16:1-16:9 - [c106]Antonios Liapis
, Christian Guckelsberger
, Jichen Zhu
, Casper Harteveld
, Simone Kriglstein
, Alena Denisova
, Jeremy Gow
, Mike Preuss
:
Designing for Playfulness in Human-AI Authoring Tools. FDG 2023: 75:1-75:4 - [c105]Konstantinos Sfikas
, Antonios Liapis
, Georgios N. Yannakakis
:
Controllable Exploration of a Design Space via Interactive Quality Diversity. GECCO Companion 2023: 167-170 - [c104]Kosmas Pinitas
, David Renaudie
, Mike Thomsen
, Matthew Barthet
, Konstantinos Makantasis
, Antonios Liapis
, Georgios N. Yannakakis
:
Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. ICMI 2023: 488-497 - [e6]Phil Lopes, Filipe Luz, Antonios Liapis, Henrik Engström:
Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023. ACM 2023, ISBN 978-1-4503-9855-8 [contents] - [i47]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
Architext: Language-Driven Generative Architecture Design. CoRR abs/2303.07519 (2023) - [i46]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Controllable Exploration of a Design Space via Interactive Quality Diversity. CoRR abs/2304.01642 (2023) - [i45]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
From the Lab to the Wild: Affect Modeling via Privileged Information. CoRR abs/2305.10919 (2023) - [i44]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Towards General Game Representations: Decomposing Games Pixels into Content and Style. CoRR abs/2307.11141 (2023) - [i43]Matthew Barthet, Chintan Trivedi, Kosmas Pinitas, Emmanouil Xylakis, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. CoRR abs/2308.16029 (2023) - [i42]Kosmas Pinitas, David Renaudie, Mike Thomsen, Matthew Barthet, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. CoRR abs/2310.06136 (2023) - 2022
- [j21]David Melhart
, Antonios Liapis
, Georgios N. Yannakakis
:
The Arousal Video Game AnnotatIoN (AGAIN) Dataset. IEEE Trans. Affect. Comput. 13(4): 2171-2184 (2022) - [j20]Panagiotis Migkotzidis, Antonios Liapis
:
SuSketch: Surrogate Models of Gameplay as a Design Assistant. IEEE Trans. Games 14(2): 273-283 (2022) - [j19]Konstantinos Sfikas
, Antonios Liapis
:
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic. IEEE Trans. Games 14(3): 339-349 (2022) - [c103]Matthew Barthet, Ahmed Khalifa
, Antonios Liapis, Georgios N. Yannakakis:
Play with Emotion: Affect-Driven Reinforcement Learning. ACII 2022: 1-8 - [c102]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
The Invariant Ground Truth of Affect. ACIIW 2022: 1-8 - [c101]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Learning Task-Independent Game State Representations from Unlabeled Images. CoG 2022: 88-95 - [c100]Matthew Barthet, Ahmed Khalifa
, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. FDG 2022: 34:1-34:10 - [c99]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Game State Learning via Game Scene Augmentation. FDG 2022: 48:1-48:4 - [c98]Konstantinos Sfikas
, Antonios Liapis
, Georgios N. Yannakakis
:
A General-Purpose Expressive Algorithm for Room-Based Environments. FDG 2022: 64:1-64:9 - [c97]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
RankNEAT: outperforming stochastic gradient search in preference learning tasks. GECCO 2022: 1084-1092 - [c96]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
Seeding Diversity into AI Art. ICCC 2022: 210-219 - [c95]Kosmas Pinitas
, Konstantinos Makantasis
, Antonios Liapis
, Georgios N. Yannakakis
:
Supervised Contrastive Learning for Affect Modelling. ICMI 2022: 531-539 - [i41]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks. CoRR abs/2204.06901 (2022) - [i40]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
Seeding Diversity into AI Art. CoRR abs/2205.00804 (2022) - [i39]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Learning Task-Independent Game State Representations from Unlabeled Images. CoRR abs/2206.06490 (2022) - [i38]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Revisiting lp-constrained Softmax Loss: A Comprehensive Study. CoRR abs/2206.09616 (2022) - [i37]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Game State Learning via Game Scene Augmentation. CoRR abs/2207.01289 (2022) - [i36]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Supervised Contrastive Learning for Affect Modelling. CoRR abs/2208.12238 (2022) - [i35]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Play with Emotion: Affect-Driven Reinforcement Learning. CoRR abs/2208.12622 (2022) - [i34]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. CoRR abs/2209.00459 (2022) - [i33]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Open-Ended Evolution for Minecraft Building Generation. CoRR abs/2209.03108 (2022) - [i32]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
The Invariant Ground Truth of Affect. CoRR abs/2210.07630 (2022) - 2021
- [j18]Ahmed Dahroug, Andreas Vlachidis
, Antonios Liapis, Antonis Bikakis, Martín López Nores
, Owen Sacco, José Juan Pazos-Arias:
Using dates as contextual information for personalised cultural heritage experiences. J. Inf. Sci. 47(1) (2021) - [j17]George Lepouras, Ioanna Lykourentzou, Antonios Liapis:
Introduction to the Special Issue on "Culture Games". ACM Journal on Computing and Cultural Heritage 14(2): 11:1-11:3 (2021) - [j16]Daniel Karavolos
, Antonios Liapis
, Georgios N. Yannakakis
:
A Multifaceted Surrogate Model for Search-Based Procedural Content Generation. IEEE Trans. Games 13(1): 11-22 (2021) - [c94]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Go-Blend Behavior and Affect. ACII (Workshops and Demos) 2021: 1-8 - [c93]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
AffectGAN: Affect-Based Generative Art Driven by Semantics. ACII (Workshops and Demos) 2021: 1-7 - [c92]Konstantinos Makantasis, David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Privileged Information for Modeling Affect In The Wild. ACII 2021: 1-8 - [c91]Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana:
Trace It Like You Believe It: Time-Continuous Believability Prediction. ACII 2021: 1-8 - [c90]Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana:
Discrete versus Ordinal Time-Continuous Believability Assessment. ACII (Workshops and Demos) 2021: 1-7 - [c89]Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis:
Architectural Form and Affect: A Spatiotemporal Study of Arousal. ACII 2021: 1-8 - [c88]Iro Voulgari
, Marvin Zammit, Elias Stouraitis, Antonios Liapis, Georgios N. Yannakakis
:
Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students. IDC 2021: 593-598 - [c87]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Towards General Models of Player Experience: A Study Within Genres. CoG 2021: 1-8 - [c86]Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis:
Contrastive Learning of Generalized Game Representations. CoG 2021: 1-8 - [c85]Konstantinos Sfikas
, Antonios Liapis, Georgios N. Yannakakis
:
Monte Carlo elites: quality-diversity selection as a multi-armed bandit problem. GECCO 2021: 180-188 - [c84]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis
, Reinhard Koenig:
ARCH-Elites: quality-diversity for urban design. GECCO Companion 2021: 313-314 - [c83]Filareti Tsalakanidou
, Symeon Papadopoulos
, Vasileios Mezaris
, Ioannis Kompatsiaris
, Birgit Gray, Danae Tsabouraki, Maritini Kalogerini, Fulvio Negro
, Maurizio Montagnuolo
, Jesse de Vos, Philo van Kemenade, Daniele Gravina, Rémi Mignot, Alexey Ozerov, François Schnitzler, Artur García-Sáez
, Georgios N. Yannakakis
, Antonios Liapis, Georgi Kostadinov
:
The AI4Media Project: Use of Next-Generation Artificial Intelligence Technologies for Media Sector Applications. AIAI 2021: 81-93 - [i31]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games. CoRR abs/2101.10706 (2021) - [i30]Konstantinos Sfikas, Antonios Liapis:
Collaborative Agent Gameplay in the Pandemic Board Game. CoRR abs/2103.11388 (2021) - [i29]Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis:
Transforming Exploratory Creativity with DeLeNoX. CoRR abs/2103.11715 (2021) - [i28]Panagiotis Migkotzidis, Antonios Liapis:
SuSketch: Surrogate Models of Gameplay as a Design Assistant. CoRR abs/2103.11726 (2021) - [i27]Konstantinos Sfikas, Antonios Liapis:
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic. CoRR abs/2103.15090 (2021) - [i26]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
Pairing Character Classes in a Deathmatch Shooter Game via a Deep-Learning Surrogate Model. CoRR abs/2103.15451 (2021) - [i25]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
The Affect Game AnnotatIoN (AGAIN) Dataset. CoRR abs/2104.02643 (2021) - [i24]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis, Reinhard Koenig:
ARCH-Elites: Quality-Diversity for Urban Design. CoRR abs/2104.08774 (2021) - [i23]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Monte Carlo Elites: Quality-Diversity Selection as a Multi-Armed Bandit Problem. CoRR abs/2104.08781 (2021) - [i22]Antonios Liapis:
10 Years of the PCG workshop: Past and Future Trends. CoRR abs/2104.11037 (2021) - [i21]Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis:
Contrastive Learning of Generalized Game Representations. CoRR abs/2106.10060 (2021) - [i20]Konstantinos Makantasis, David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Privileged Information for Modeling Affect In The Wild. CoRR abs/2107.10552 (2021) - [i19]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Go-Blend behavior and affect. CoRR abs/2109.13388 (2021) - [i18]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
AffectGAN: Affect-Based Generative Art Driven by Semantics. CoRR abs/2109.14845 (2021) - [i17]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Towards General Models of Player Experience: A Study Within Genres. CoRR abs/2110.00978 (2021) - [i16]Angeliki Antoniou, Ioanna Lykourentzou, Antonios Liapis, Dimitra Nikolou, Marily Konstantinopoulou:
"What Artists Want": Elicitation of Artist Requirements to Feed the Design on a New Collaboration Platform for Creative Work. CoRR abs/2110.02930 (2021) - [i15]Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis:
Architectural Form and Affect: A Spatiotemporal Study of Arousal. CoRR abs/2112.05938 (2021) - 2020
- [j15]Antonios Liapis, Georgios N. Yannakakis
, Manuel Gentile
, Manuel Ninaus:
Introduction to the GaLA Conf 2019 Special Issue. Int. J. Serious Games 7(3): 59-60 (2020) - [j14]George Lepouras, Ioanna Lykourentzou
, Antonios Liapis:
Introduction to the Special Issue on "Culture Games". ACM Journal on Computing and Cultural Heritage 13(4): 26e:1-26e:3 (2020) - [j13]David Melhart
, Georgios N. Yannakakis
, Antonios Liapis:
I Feel I Feel You: A Theory of Mind Experiment in Games. Künstliche Intell. 34(1): 45-55 (2020) - [c82]Johannes Pfau, Antonios Liapis, Georg Volkmar, Georgios N. Yannakakis
, Rainer Malaka
:
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. CoG 2020: 431-438 - [c81]Konstantinos Sfikas
, Antonios Liapis:
Collaborative Agent Gameplay in the Pandemic Board Game. FDG 2020: 1:1-1:11 - [c80]Kalliopi Kontiza, Antonios Liapis, Catherine Emma Jones:
Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage. FDG 2020: 80:1-80:11 - [c79]Jean Michel A. Sarr, Georgios N. Yannakakis
, Antonios Liapis, Alassane Bah, Christophe Cambier:
Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers. FDG 2020: 84:1-84:4 - [c78]Antonios Liapis:
10 Years of the PCG workshop: Past and Future Trends. FDG 2020: 96:1-96:10 - [c77]Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari
, Antonios Liapis, Anne Sullivan:
Tabletop Roleplaying Games as Procedural Content Generators. FDG 2020: 103:1-103:9 - [c76]Cecilia Ovesdotter Alm, Alberto Alvarez, José María Font, Antonios Liapis, Thomas Pederson
, Johan Salo:
Invisible AI-driven HCI Systems - When, Why and How. NordiCHI 2020: 130:1-130:3 - [c75]Aris Kosmopoulos, Antonios Liapis, George Giannakopoulos, Nikiforos Pittaras:
Summarizing Game Reviews: First Contact. SETN Workshops 2020: 22-31 - [e5]Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes:
FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020. ACM 2020, ISBN 978-1-4503-8807-8 [contents] - [i14]David Melhart, Georgios N. Yannakakis, Antonios Liapis:
I Feel I Feel You: A Theory of Mind Experiment in Games. CoRR abs/2001.08656 (2020) - [i13]Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan:
Tabletop Roleplaying Games as Procedural Content Generators. CoRR abs/2007.06108 (2020)
2010 – 2019
- 2019
- [j12]Cameron Browne, Antonios Liapis, Mark H. M. Winands:
Special Issue on Computer Aided Game and Puzzle Design. J. Int. Comput. Games Assoc. 41(1): 62-63 (2019) - [j11]Phil Lopes
, Antonios Liapis
, Georgios N. Yannakakis
:
Modelling Affect for Horror Soundscapes. IEEE Trans. Affect. Comput. 10(2): 209-222 (2019) - [j10]Antonios Liapis, Georgios N. Yannakakis
, Michael Cook, Simon Colton:
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design. IEEE Trans. Games 11(1): 1-4 (2019) - [j9]Antonios Liapis
, Georgios N. Yannakakis
, Mark J. Nelson
, Mike Preuss
, Rafael Bidarra
:
Orchestrating Game Generation. IEEE Trans. Games 11(1): 48-68 (2019) - [j8]Gabriella Alves Bulhoes Barros
, Michael Cerny Green
, Antonios Liapis
, Julian Togelius
:
Who Killed Albert Einstein? From Open Data to Murder Mystery Games. IEEE Trans. Games 11(1): 79-89 (2019) - [j7]Christoffer Holmgård
, Michael Cerny Green
, Antonios Liapis
, Julian Togelius
:
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics. IEEE Trans. Games 11(4): 352-362 (2019) - [j6]Daniele Gravina
, Antonios Liapis
, Georgios N. Yannakakis
:
Quality Diversity Through Surprise. IEEE Trans. Evol. Comput. 23(4): 603-616 (2019) - [c74]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
:
From Pixels to Affect: A Study on Games and Player Experience. ACII 2019: 1-7 - [c73]David Melhart, Antonios Liapis, Georgios N. Yannakakis
:
PAGAN: Platform for Audiovisual General-purpose ANnotation. ACII Workshops 2019: 75-76 - [c72]Elizabeth Camilleri, Georgios N. Yannakakis
, David Melhart, Antonios Liapis:
PyPLT: Python Preference Learning Toolbox. ACII 2019: 102-108 - [c71]David Melhart, Antonios Liapis, Georgios N. Yannakakis
:
PAGAN: Video Affect Annotation Made Easy. ACII 2019: 130-136 - [c70]Daniele Gravina, Ahmed Khalifa
, Antonios Liapis, Julian Togelius
, Georgios N. Yannakakis
:
Procedural Content Generation through Quality Diversity. CoG 2019: 1-8 - [c69]Antonios Liapis:
The Newborn World: Guiding Creativity in a Competitive Storytelling Game. CoG 2019: 1-8 - [c68]Antonios Liapis, Daniel Karavolos, Konstantinos Makantasis, Konstantinos Sfikas, Georgios N. Yannakakis
:
Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes. CoG 2019: 1-8 - [c67]David Melhart, Ahmad Azadvar
, Alessandro Canossa
, Antonios Liapis, Georgios N. Yannakakis
:
Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division. CoG 2019: 1-8 - [c66]Michael Cerny Green, Ahmed Khalifa
, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius
:
Two-step constructive approaches for dungeon generation. FDG 2019: 84:1-84:7 - [c65]Stamatia Savvani, Antonios Liapis:
A Participatory Approach to Redesigning Games for Educational Purposes. GALA 2019: 13-23 - [c64]Antonios Liapis, Daniele Gravina, Emil Kastbjerg, Georgios N. Yannakakis
:
Modelling the Quality of Visual Creations in Iconoscope. GALA 2019: 129-138 - [c63]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
:
Blending notions of diversity for MAP-elites. GECCO (Companion) 2019: 117-118 - [c62]Antonios Liapis, Georgios N. Yannakakis
:
Creative evolutionary computation. GECCO (Companion) 2019: 1156-1171 - [c61]Ioanna Lykourentzou
, Antonios Liapis, Costas Papastathis, Konstantinos Papangelis, Costas Vassilakis:
Exploring Self-organisation in Crowd Teams. I3E Workshops 2019: 164-175 - [e4]Anikó Ekárt, Antonios Liapis, María Luz Castro Pena:
Computational Intelligence in Music, Sound, Art and Design - 8th International Conference, EvoMUSART 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24-26, 2019, Proceedings. Lecture Notes in Computer Science 11453, Springer 2019, ISBN 978-3-030-16666-3 [contents] - [e3]Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus:
Games and Learning Alliance - 8th International Conference, GALA 2019, Athens, Greece, November 27-29, 2019, Proceedings. Lecture Notes in Computer Science 11899, Springer 2019, ISBN 978-3-030-34349-1 [contents] - [i12]David Melhart, Ahmad Azadvar, Alessandro Canossa, Antonios Liapis, Georgios N. Yannakakis:
Your Gameplay Says it All: Modelling Motivation in Tom Clancy's The Division. CoRR abs/1902.00040 (2019) - [i11]Michael Cerny Green
, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius:
Two-step Constructive Approaches for Dungeon Generation. CoRR abs/1906.04660 (2019) - [i10]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
PAGAN: Video Affect Annotation Made Easy. CoRR abs/1907.01008 (2019) - [i9]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
From Pixels to Affect: A Study on Games and Player Experience. CoRR abs/1907.02288 (2019) - [i8]Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Procedural Content Generation through Quality Diversity. CoRR abs/1907.04053 (2019) - 2018
- [c60]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis
:
Using a Surrogate Model of Gameplay for Automated Level Design. CIG 2018: 1-8 - [c59]Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra
, G. Michael Youngblood:
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation. CIG 2018: 1-8 - [c58]Kalliopi Kontiza, Antonios Liapis, Joseph Padfield:
Capturing the Virtual Movement of Paintings: A Game and A Tool. DigitalHERITAGE/VSMM 2018: 1-8 - [c57]Antonios Liapis:
Piecemeal Evolution of a First Person Shooter Level. EvoApplications 2018: 275-291 - [c56]Antonios Liapis:
Recomposing the Pokémon Color Palette. EvoApplications 2018: 308-324 - [c55]Jakub Kowalski
, Antonios Liapis, Lukasz Zarczynski:
Mapping Chess Aesthetics onto Procedurally Generated Chess-Like Games. EvoApplications 2018: 325-341 - [c54]Michael Cerny Green
, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius
:
DATA agent. FDG 2018: 19:1-19:10 - [c53]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis
:
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model. FDG 2018: 51:1-51:10 - [c52]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
:
Fusing novelty and surprise for evolving robot morphologies. GECCO 2018: 93-100 - [c51]Antonios Liapis, Michael Cerny Green, Gabriella A. B. Barros, Julian Togelius:
Data-driven Design: A Case for Maximalist Game Design. ICCC 2018: 169-176 - [c50]Dimitrios Ververidis
, Giannis K. Chantas, Panagiotis Migkotzidis, Eleftherios Anastasovitis
, Anastasios Papazoglou-Chalikias, Efstathios Nikolaidis, Spiros Nikolopoulos
, Ioannis Kompatsiaris, Georgios Mavromanolakis, Line Ebdrup Thomsen, Antonios Liapis, Georgios N. Yannakakis
, Marc Müller, Fabian Hadiji:
An Authoring Tool for Educators to Make Virtual Labs. ICL (2) 2018: 653-666 - [c49]David Melhart, Konstantinos Sfikas, Giorgos A. Giannakakis, Georgios N. Yannakakis, Antonios Liapis:
A Study on Affect Model Validity: Nominal vs Ordinal Labels. AffComp@IJCAI 2018: 27-34 - [e2]Antonios Liapis, Juan Jesús Romero Cardalda, Anikó Ekárt:
Computational Intelligence in Music, Sound, Art and Design - 7th International Conference, EvoMUSART 2018, Parma, Italy, April 4-6, 2018, Proceedings. Lecture Notes in Computer Science 10783, Springer 2018, ISBN 978-3-319-77582-1 [contents] - [i7]Gabriella A. B. Barros, Michael Cerny Green
, Antonios Liapis, Julian Togelius:
Who Killed Albert Einstein? From Open Data to Murder Mystery Games. CoRR abs/1802.05219 (2018) - [i6]Christoffer Holmgård, Michael Cerny Green
, Antonios Liapis, Julian Togelius:
Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics. CoRR abs/1802.06881 (2018) - [i5]Gabriella A. B. Barros, Michael Cerny Green
, Antonios Liapis, Julian Togelius:
Data-driven Design: A Case for Maximalist Game Design. CoRR abs/1805.12475 (2018) - [i4]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Quality Diversity Through Surprise. CoRR abs/1807.02397 (2018) - [i3]Michael Cerny Green
, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius:
DATA Agent. CoRR abs/1810.02251 (2018) - 2017
- [c48]Philip L. Lopes, Georgios N. Yannakakis
, Antonios Liapis:
RankTrace: Relative and unbounded affect annotation. ACII 2017: 158-163 - [c47]Elizabeth Camilleri, Georgios N. Yannakakis
, Antonios Liapis:
Towards general models of player affect. ACII 2017: 333-339 - [c46]Sebastian Deterding
, Jonathan Hook, Rebecca Fiebrink
, Marco Gillies, Jeremy Gow, Memo Akten, Gillian Smith
, Antonios Liapis, Kate Compton:
Mixed-Initiative Creative Interfaces. CHI Extended Abstracts 2017: 628-635 - [c45]Catherine Emma Jones, Antonios Liapis, Ioanna Lykourentzou
, Daniele Guido:
Board Game Prototyping to Co-Design a Better Location-Based Digital Game. CHI Extended Abstracts 2017: 1055-1064 - [c44]Antonios Liapis:
Mixed-Initiative Creative Drawing with webIconoscope. EvoMUSART 2017: 144-159 - [c43]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis
:
Learning the patterns of balance in a multi-player shooter game. FDG 2017: 70:1-70:10 - [c42]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Exploring divergence in soft robot evolution. GECCO (Companion) 2017: 61-62 - [c41]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
:
Coupling novelty and surprise for evolutionary divergence. GECCO 2017: 107-114 - [c40]Antonios Liapis:
Multi-segment evolution of dungeon game levels. GECCO 2017: 203-210 - [c39]Owen Sacco, Antonios Liapis, Georgios N. Yannakakis
:
Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content. SEMANTiCS 2017: 9-16 - [e1]João Correia, Vic Ciesielski, Antonios Liapis:
Computational Intelligence in Music, Sound, Art and Design - 6th International Conference, EvoMUSART 2017, Amsterdam, The Netherlands, April 19-21, 2017, Proceedings. Lecture Notes in Computer Science 10198, 2017, ISBN 978-3-319-55749-6 [contents] - [i2]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Surprise Search for Evolutionary Divergence. CoRR abs/1706.02556 (2017) - 2016
- [j5]Camille Barot, Michael Buro, Michael Cook, Mirjam Palosaari Eladhari, Boyang Li
, Antonios Liapis, Magnus Johansson, Josh McCoy, Santiago Ontañón, Jonathan P. Rowe, Emmett Tomai, Harko Verhagen, Alexander Zook:
The AIIDE 2015 Workshop Program. AI Mag. 37(2): 91-94 (2016) - [j4]Christoffer Holmgård, Antonios Liapis, Julian Togelius
, Georgios N. Yannakakis
:
Evolving models of player decision making: Personas versus clones. Entertain. Comput. 16: 95-104 (2016) - [c38]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
:
Constrained surprise search for content generation. CIG 2016: 1-8 - [c37]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis
:
Evolving missions for Dwarf quest dungeons. CIG 2016: 1-2 - [c36]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis
:
Evolving missions to create game spaces. CIG 2016: 1-8 - [c35]Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis
:
Sonancia: A multi-faceted generator for horror. CIG 2016: 1-2 - [c34]Owen Sacco, Antonios Liapis, Georgios N. Yannakakis
:
A holistic approach for semantic-based game generation. CIG 2016: 1-8 - [c33]Gabriella A. B. Barros, Antonios Liapis, Julian Togelius:
Playing with Data: Procedural Generation of Adventures from Open Data. DiGRA/FDG 2016 - [c32]Chong-U Lim, Antonios Liapis, D. Fox Harrell:
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering. DiGRA/FDG 2016 - [c31]Antonios Liapis:
Exploring the Visual Styles of Arcade Game Assets. EvoMUSART 2016: 92-109 - [c30]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
:
Surprise Search: Beyond Objectives and Novelty. GECCO 2016: 677-684 - [c29]Georgios N. Yannakakis, Antonios Liapis:
Searching for Surprise. ICCC 2016: 25-32 - [c28]Gabriella A. B. Barros, Antonios Liapis, Julian Togelius:
Murder Mystery Generation from Open Data. ICCC 2016: 197-204 - [c27]Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis:
Framing Tension for Game Generation. ICCC 2016: 205-212 - 2015
- [j3]Antonios Liapis, Georgios N. Yannakakis
, Julian Togelius
:
Constrained Novelty Search: A Study on Game Content Generation. Evol. Comput. 23(1): 101-129 (2015) - [c26]Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis:
Targeting Horror via Level and Soundscape Generation. AIIDE 2015: 37-43 - [c25]William Cachia, Antonios Liapis, Georgios N. Yannakakis:
Multi-Level Evolution of Shooter Levels. AIIDE 2015: 115-121 - [c24]Antonios Liapis, Georgios N. Yannakakis:
Refining the Paradigm of Sketching in AI-Based Level Design. AIIDE 2015: 128-134 - [c23]Amy K. Hoover, William Cachia, Antonios Liapis, Georgios N. Yannakakis
:
AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay. EvoMUSART 2015: 101-112 - [c22]Jinhong Zhang, Rasmus Taarnby, Antonios Liapis, Sebastian Risi
:
DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations. EvoMUSART 2015: 261-273 - [c21]Antonios Liapis, Christoffer Holmgård, Georgios N. Yannakakis
, Julian Togelius
:
Procedural Personas as Critics for Dungeon Generation. EvoApplications 2015: 331-343 - [c20]Ryan Abela, Antonios Liapis, Georgios N. Yannakakis:
The Coralize Tool for Creating Underwater Environments. FDG 2015 - [c19]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. FDG 2015 - [c18]Antonios Liapis, Amy K. Hoover, Georgios N. Yannakakis, Constantine Alexopoulos, Evangelia V. Dimaraki:
Iconoscope: Designing a Game for Fostering Creativity. FDG 2015 - 2014
- [j2]Antonios Liapis, Michael Cook, Adam M. Smith, Gillian Smith
, Alexander Zook, Mei Si
, Marc Cavazza, Philippe Pasquier
:
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report. AI Mag. 35(2): 65-68 (2014) - [c17]Christoffer Holmgård, Antonios Liapis, Julian Togelius
, Georgios N. Yannakakis
:
Evolving personas for player decision modeling. CIG 2014: 1-8 - [c16]Antonios Liapis, Georgios N. Yannakakis
, Julian Togelius
:
Designer modeling for Sentient Sketchbook. CIG 2014: 1-8 - [c15]Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis
:
The C2create authoring tool: Fostering creativity via game asset creation. CIG 2014: 1-2 - [c14]Mike Preuss, Antonios Liapis, Julian Togelius
:
Searching for good and diverse game levels. CIG 2014: 1-8 - [c13]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Generative agents for player decision modeling in games. FDG 2014 - [c12]Georgios N. Yannakakis, Antonios Liapis, Constantine Alexopoulos:
Mixed-initiative co-creativity. FDG 2014 - [c11]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Computational Game Creativity. ICCC 2014: 46-53 - [c10]Christoffer Holmgård, Antonios Liapis, Julian Togelius
, Georgios N. Yannakakis:
Personas versus Clones for Player Decision Modeling. ICEC 2014: 159-166 - [i1]Sebastian Risi, Jinhong Zhang, Rasmus Taarnby, Peter Greve, Jan Piskur, Antonios Liapis, Julian Togelius:
The Case for a Mixed-Initiative Collaborative Neuroevolution Approach. CoRR abs/1408.0998 (2014) - 2013
- [c9]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Towards a Generic Method of Evaluating Game Levels. AIIDE 2013 - [c8]Antonios Liapis, Héctor Pérez Martínez, Julian Togelius
, Georgios N. Yannakakis
:
Adaptive game level creation through rank-based interactive evolution. CIG 2013: 1-8 - [c7]Antonios Liapis, Georgios N. Yannakakis
, Julian Togelius
:
Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining. EvoMUSART 2013: 180-191 - [c6]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
:
Generating Map Sketches for Strategy Games. EvoApplications 2013: 264-273 - [c5]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Sentient Sketchbook: Computer-aided game level authoring. FDG 2013: 213-220 - [c4]Antonios Liapis, Georgios N. Yannakakis
, Julian Togelius
:
Enhancements to constrained novelty search: two-population novelty search for generating game content. GECCO 2013: 343-350 - [c3]Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis:
Transforming Exploratory Creativity with DeLeNoX, . ICCC 2013: 56-63 - 2012
- [j1]Antonios Liapis, Georgios N. Yannakakis
, Julian Togelius
:
Adapting Models of Visual Aesthetics for Personalized Content Creation. IEEE Trans. Comput. Intell. AI Games 4(3): 213-228 (2012) - 2011
- [c2]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Optimizing Visual Properties of Game Content Through Neuroevolution. AIIDE 2011 - [c1]Antonios Liapis, Georgios N. Yannakakis
, Julian Togelius
:
Neuroevolutionary constrained optimization for content creation. CIG 2011: 71-78
Coauthor Index
aka: Gabriella Alves Bulhoes Barros
aka: David Melhart
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