Designing Interactions with Generative AI for Art and Creativity: A Systematic Review and Taxonomy - Xi Hu; Yiwen Xing; Xudong Cai; Yihang Zhao; Michael Cook; Rita Borgo; Timothy Neate (Proceedings of the 2025 ACM Designing Interactive Systems Conference, DIS 2025, Funchal, Madeira, Portugal, July 5-9, 2025, 2025)

Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling - Florence Smith Nicholls; Michael Cook (Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, CHI 2025, YokohamaJapan, 26 April 2025- 1 May 2025, 2025)

The Art of Programming: Challenges in Generating Code for Creative Applications - Michael Cook (Proceedings of the 1st ACM International Conference on AI-Powered Software, AIware 2024, Porto de Galinhas, Brazil, July 15-16, 2024, 2024)

On the Evaluation of Procedural Level Generation Systems - Oliver Withington; Michael Cook; Laurissa Tokarchuk (Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024, 2024)

How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online - Florence Smith Nicholls; Michael Cook (Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024, 2024)

Experiments in Motivating Exploratory Agents - Bobby Khaleque; Michael Cook; Jeremy Gow (Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024, 2024)

"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation - Younès Rabii; Michael Cook (Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024, 2024)

On the Evaluation of Procedural Level Generation Systems - Oliver Withington; Michael Cook; Laurissa Tokarchuk (CoRR, 2024)

"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation - Younès Rabii; Michael Cook (CoRR, 2024)

How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online - Florence Smith Nicholls; Michael Cook (CoRR, 2024)

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation - Younès Rabii; Michael Cook (Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023, 2023)

"That Darned Sandstorm": A Study of Procedural Generation through Archaeological Storytelling - Florence Smith Nicholls; Michael Cook (Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023, 2023)

AI-Generated Imagery: A New Era for the 'Readymade' - Amy Smith; Michael Cook (SIGGRAPH Asia 2023 Art Papers, Sydney, NSW, Australia, December 12-15, 2023, 2023)

Trash to Treasure: Using text-to-image models to inform the design of physical artefacts - Amy Smith; Hope Schroeder; Ziv Epstein; Michael Cook; Simon Colton; Andrew Lippman (CoRR, 2023)

'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytelling - Florence Smith Nicholls; Michael Cook (CoRR, 2023)

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation - Younès Rabii; Michael Cook (CoRR, 2023)

AI-Generated Imagery: A New Era for the 'Readymade' - Amy Smith; Michael Cook (CoRR, 2023)

Danesh: Interactive Tools for Understanding Procedural Content Generators - Michael Cook; Jeremy Gow; Gillian Smith; Simon Colton (IEEE Trans. Games, 2022)

Hyperstate Space Graphs - Michael Cook; Azalea Raad (IEEE Trans. Games, 2022)

Puck: A Slow and Personal Automated Game Designer - Michael Cook (Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2022, Pomona, CA, USA, October 24-28, 2022, 2022)

Optimists at Heart: Why Do We Research Game AI? - Michael Cook (IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, 2022)

The Dark Souls of Archaeology: Recording Elden Ring - Florence Smith Nicholls; Michael Cook (FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022, 2022)

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft - Christoph Salge; Claus Aranha; Adrian Brightmoore; Sean Butler; Rodrigo De Moura Canaan; Michael Cook; Michael Cerny Green; Hagen Fischer; Christian Guckelsberger; Jupiter Hadley; Jean-Baptiste Hervé; Mark Richard Johnson; et al. (FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022, 2022)

The Dark Souls of Archaeology: Recording Elden Ring - Florence Smith Nicholls; Michael Cook (CoRR, 2022)

Optimists at Heart: Why Do We Research Game AI? (Extended Version) - Michael Cook (CoRR, 2022)

Challenges in Generating Juice Effects for Automatically Designed Games - Mads Johansen; Michael Cook (Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021, 2021)

Revealing Game Dynamics via Word Embeddings of Gameplay Data - Younès Rabii; Michael Cook (Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021, 2021)

The Social Responsibility of Game AI - Michael Cook (2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, 2021)

Monte Carlo Tree Search With Reversibility Compression - Michael Cook (2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, 2021)

The Road Less Travelled: Trying And Failing To Generate Walking Simulators - Michael Cook (CoRR, 2021)

The Social Responsibility of Game AI - Michael Cook (CoRR, 2021)

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft - Christoph Salge; Claus Aranha; Adrian Brightmoore; Sean Butler; Rodrigo Canaan; Michael Cook; Michael Cerny Green; Hagen Fischer; Christian Guckelsberger; Jupiter Hadley; Jean-Baptiste Hervé; Mark Richard Johnson; et al. (CoRR, 2021)

Procedural Generation and Information Games - Michael Cook (IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, 2020)

Software Engineering For Automated Game Design - Michael Cook (IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, 2020)

Adapting and Enhancing Evolutionary Art for Casual Creation - Simon Colton; Jon McCormack; Sebastian Berns; Elena Petrovskaya; Michael Cook (Artificial Intelligence in Music, Sound, Art and Design - 9th International Conference, EvoMUSART 2020, Held as Part of EvoStar 2020, Seville, Spain, April 15-17, 2020, Proceedings, 2020)

Tabletop Roleplaying Games as Procedural Content Generators - Matthew Guzdial; Devi Acharya; Max Kreminski; Michael Cook; Mirjam Eladhari; Antonios Liapis; Anne Sullivan (FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020, 2020)

Creativity Theatre for Demonstrable Computational Creativity - Simon Colton; Jon McCormack; Michael Cook; Sebastian Berns (Proceedings of the Eleventh International Conference on Computational Creativity, ICCC 2020, Coimbra, Portugal, September 7-11, 2020, 2020)

Generative Forensics: Procedural Generation and Information Games - Michael Cook (CoRR, 2020)

Software Engineering For Automated Game Design - Michael Cook (CoRR, 2020)

Tabletop Roleplaying Games as Procedural Content Generators - Matthew Guzdial; Devi Acharya; Max Kreminski; Michael Cook; Mirjam Eladhari; Antonios Liapis; Anne Sullivan (CoRR, 2020)

Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design - Antonios Liapis; Georgios N. Yannakakis; Michael Cook; Simon Colton (IEEE Trans. Games, 2019)

General Analytical Techniques For Parameter-Based Procedural Content Generators - Michael Cook; Simon Colton; Jeremy Gow; Gillian Smith (IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019, 2019)

Hyperstate Space Graphs for Automated Game Analysis - Michael Cook; Azalea Raad (IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019, 2019)

The HR3 System for Automatic Code Generation in Creative Settings - Simon Colton; Alison Pease; Michael Cook; Chunyang Chen (Proceedings of the Tenth International Conference on Computational Creativity, ICCC 2019, Charlotte, North Carolina, USA, June 17-21, 2019, 2019)

Framing In Computational Creativity - A Survey And Taxonomy - Michael Cook; Simon Colton; Alison Pease; Maria Teresa Llano (Proceedings of the Tenth International Conference on Computational Creativity, ICCC 2019, Charlotte, North Carolina, USA, June 17-21, 2019, 2019)

Proceedings of the Tenth International Conference on Computational Creativity, ICCC 2019, Charlotte, North Carolina, USA, June 17-21, 2019 - Kazjon Grace; Michael Cook; Dan Ventura; Mary Lou Maher (Association for Computational Creativity (ACC), 2019)

Rapid game jams with fluidic games: A user study & design methodology - Swen E. Gaudl; Mark J. Nelson; Simon Colton; Rob Saunders; Edward Jack Powley; Blanca Pérez Ferrer; Peter Ivey; Michael Cook (Entertain. Comput., 2018)

Inferring Design Constraints From Game Ruleset Analysis - Michael Cook; Simon Colton; Azalea Raad (2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018, 2018)

Tarot-based narrative generation - Anne Sullivan; Mirjam Palosaari Eladhari; Michael Cook (Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 07-10, 2018, 2018)

Redesigning Computationally Creative Systems For Continuous Creation - Michael Cook; Simon Colton (Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018, 2018)

Investigating and Automating the Creative Act of Software Engineering: A Position Paper - Edward J. Powley; Simon Colton; Michael Cook (Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018, 2018)

Neighbouring Communities: Interaction, Lessons and Opportunities - Michael Cook; Simon Colton (Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018, 2018)

A Parameter-Space Design Methodology for Casual Creators - Peter Ivey; Blanca Pérez Ferrer; Rob Saunders; Swen E. Gaudl; Edward J. Powley; Mark J. Nelson; Simon Colton; Michael Cook (Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018, 2018)

Exploring Novel Game Spaces with Fluidic Games - Swen E. Gaudl; Mark J. Nelson; Simon Colton; Rob Saunders; Edward Jack Powley; Peter Ivey; Blanca Pérez Ferrer; Michael Cook (CoRR, 2018)

The ANGELINA Videogame Design System - Part I - Michael Cook; Simon Colton; Jeremy Gow (IEEE Trans. Comput. Intell. AI Games, 2017)

The ANGELINA Videogame Design System - Part II - Michael Cook; Simon Colton; Jeremy Gow (IEEE Trans. Comput. Intell. AI Games, 2017)

A Vision for Continuous Automated Game Design - Michael Cook (The Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE Workshops 2017, Snowbird, UT, USA, October 5-6, 2017, 2017)

Wevva: Democratising Game Design - Edward Jack Powley; Mark J. Nelson; Swen E. Gaudl; Simon Colton; Blanca Pérez Ferrer; Rob Saunders; Peter Ivey; Michael Cook (Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017, Snowbird, Little Cottonwood Canyon, Utah, USA, 2017)

Mixed-Initiative Approaches to On-Device Mobile Game Design - Mark J. Nelson; Simon Colton; Edward Jack Powley; Swen E. Gaudl; Peter Ivey; Rob Saunders; Blanca Pérez Ferrer; Michael Cook (Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, USA, May 7, 2017, 2017)

Fluidic Games in Cultural Contexts - Mark J. Nelson; Swen E. Gaudl; Simon Colton; Edward Jack Powley; Blanca Pérez Ferrer; Rob Saunders; Peter Ivey; Michael Cook (Proceedings of the Eighth International Conference on Computational Creativity, ICCC 2017, Atlanta, Georgia, USA, June 19-23, 2017, 2017)

Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control - Michael Cook; Adam Summerville; Simon Colton (CoRR, 2017)

A Vision For Continuous Automated Game Design - Michael Cook (CoRR, 2017)

Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) - Pieter Spronck; Elisabeth André; Michael Cook; Mike Preuß (Dagstuhl Reports, 2017)

The AIIDE 2015 Workshop Program - Camille Barot; Michael Buro; Michael Cook; Mirjam Palosaari Eladhari; Boyang Li; Antonios Liapis; Magnus Johansson; Josh McCoy; Santiago Ontañón; Jonathan P. Rowe; Emmett Tomai; Harko Verhagen; et al. (AI Mag., 2016)

Feminism and procedural content generation: toward a collaborative politics of computational creativity - Amanda Phillips; Gillian Smith; Michael Cook; Tanya Short (Digit. Creativity, 2016)

Playable Experiences at AIIDE 2016 - Alexander E. Zook; Michael Cook; Eric Butler; Kristin Siu; Matthew Guzdial; Mark O. Riedl; James Owen Ryan; Ben Samuel; Adam Summerville; Michael Mateas; Noah Wardrip-Fruin (Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016, October 8-12, 2016, Burlingame, California, USA, 2016)

Towards the automatic optimisation of procedural content generators - Michael Cook; Jeremy Gow; Simon Colton (IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, 2016)

PCG-Based Game Design Patterns - Michael Cook; Mirjam Eladhari; Andy Nealen; Mike Treanor; Eddy Boxerman; Alex Jaffe; Paul Sottosanti; Steve Swink (CoRR, 2016)

Co-operative coevolution for computational creativity: a case study in videogame design - Michael Cook (Imperial College London, UK, 2015)

Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Tiffany Barnes; Oliver Bown; Michael Buro; Michael Cook; Arne Eigenfeldt; Héctor Muñoz-Avila; Santiago Ontañón; Philippe Pasquier; Noriko Tomuro; Robert Michael Young; Alexander Zook (AI Mag., 2015)

Playable Experiences at AIIDE 2015 - Michael Cook; Squirrel Eiserloh; Justus Robertson; Robert Michael Young; Tommy Thompson; David Churchill; Martin Cerný; Sergio Poo Hernandez; Vadim Bulitko (Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015, November 14-18, 2015, University of California, Santa Cruz, CA, USA, 2015)

AI-based Games: Contrabot and What Did You Do? - Michael Cook; Mirjam Eladhari; Adam M. Smith; Gillian Smith; Tommy Thompson; Julian Togelius; Alexander Zook (Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015, 2015)

Formalizing Non-Formalism: Breaking the Rules of Automated Game Design - Michael Cook; Gillian Smith (Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015, 2015)

AI-based Game Design Patterns - Mike Treanor; Alexander Zook; Mirjam P. Eladhari; Julian Togelius; Gillian Smith; Michael Cook; Tommy Thompson; Brian Magerko; John Levine; Adam M. Smith (Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015, 2015)

Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness - Michael Cook; Simon Colton (Proceedings of the Sixth International Conference on Computational Creativity, ICCC 2015, Park City, Utah, USA, June 29 - July 2, 2015, 2015)

The Painting Fool Sees! New Projects with the Automated Painter - Simon Colton; Jakob Halskov; Dan Ventura; Ian Gouldstone; Michael Cook; Blanca Pérez Ferrer (Proceedings of the Sixth International Conference on Computational Creativity, ICCC 2015, Park City, Utah, USA, June 29 - July 2, 2015, 2015)

Make Something That Makes Something: A Report On The First Procedural Generation Jam - Michael Cook (Proceedings of the Sixth International Conference on Computational Creativity, ICCC 2015, Park City, Utah, USA, June 29 - July 2, 2015, 2015)

Proceedings of the Sixth International Conference on Computational Creativity, ICCC 2015, Park City, Utah, USA, June 29 - July 2, 2015 - Hannu Toivonen; Simon Colton; Michael Cook; Dan Ventura (computationalcreativity.net, 2015)

Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report - Antonios Liapis; Michael Cook; Adam M. Smith; Gillian Smith; Alexander Zook; Mei Si; Marc Cavazza; Philippe Pasquier (AI Mag., 2014)

Playable Experiences at AIIDE 2014 - Nathan R. Sturtevant; Jeff Orkin; Robert Zubek; Michael Cook; Stephen G. Ware; Christian Stith; Robert Michael Young; Phillip Wright; Squirrel (Brian) Eiserloh; Alejandro Ramirez-Sanabria; Vadim Bulitko; Kieran Lord (Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014, October 3-7, 2014, North Carolina State University, Raleigh, NC, USA, 2014)

Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans - Michael Cook; Simon Colton (Proceedings of the Fifth International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, June 10-13, 2014, 2014)

Assessing Progress in Building Autonomously Creative Systems - Simon Colton; Alison Pease; Joseph Corneli; Michael Cook (Proceedings of the Fifth International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, June 10-13, 2014, 2014)

Proceedings of the Fifth International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, June 10-13, 2014 - Simon Colton; Dan Ventura; Nada Lavrac; Michael Cook (computationalcreativity.net, 2014)

Creativity in code: generating rules for video games - Michael Cook (XRDS, 2013)

Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design - Michael Cook; Simon Colton; Azalea Raad; Jeremy Gow (Applications of Evolutionary Computation - 16th European Conference, EvoApplications 2013, Vienna, Austria, April 3-5, 2013. Proceedings, 2013)

Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Video Game Design - Michael Cook; Simon Colton; Jeremy Gow (Proceedings of the Fourth International Conference on Computational Creativity, ICCC 2013, Sidney, Australia, June 12-14, 2013, 2013)

Aesthetic Considerations for Automated Platformer Design - Michael Cook; Simon Colton; Alison Pease (Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, USA, October 8-12, 2012, 2012)

Initial Results from Co-operative Co-evolution for Automated Platformer Design - Michael Cook; Simon Colton; Jeremy Gow (Applications of Evolutionary Computation - EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings, 2012)

Multi-faceted evolution of simple arcade games - Michael Cook; Simon Colton (2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, 2011)

Ludic Considerations of Tablet-Based Evo-Art - Simon Colton; Michael Cook; Azalea Raad (Applications of Evolutionary Computation - EvoApplications 2011: EvoCOMNET, EvoFIN, EvoHOT, EvoMUSART, EvoSTIM, and EvoTRANSLOG, Torino, Italy, April 27-29, 2011, Proceedings, Part II, 2011)

Automated Collage Generation - With More Intent - Michael Cook; Simon Colton (Proceedings of the Second International Conference on Computational Creativity, ICCC 2011, Mexico City, Mexico, April 27-29, 2011, 2011)