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Martin R. Gibbs
Person information
- affiliation: University of Melbourne, School of Computing and Information Systems, Australia
Other persons with the same name
- Martin Gibbs 0001 — University of New England, School of Humanities, Arts, and Social Sciences, Armidale, NSW, Australia (and 1 more)
- Martin Gibbs 0003 — Mayo Clinic, Rochester, MN, USA
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2020 – today
- 2024
- [c66]Jed R. Brubaker, Meredith Ringel Morris, Dylan Thomas Doyle, Casey Fiesler, Martin Gibbs, Joanna McGrenere:
AI and the Afterlife. CHI Extended Abstracts 2024: 458:1-458:5 - 2023
- [j36]Brian McKitrick, Melissa J. Rogerson, Martin R. Gibbs, Bjørn Nansen:
"What are you Bringing to the Table?": The Something Awful Let's Play Community as a Serious Leisure Subculture. Games Cult. 18(3): 402-421 (2023) - [j35]Bjørn Nansen, Hannah Gould, Michael Victor Arnold, Martin R. Gibbs:
Media, mortality and necro-technologies: Eulogies for dead media. New Media Soc. 25(8): 2163-2182 (2023) - [c65]Sophie O. Freeman, Martin R. Gibbs, Bjorn Nansen:
Personalised But Impersonal: Listeners' Experiences of Algorithmic Curation on Music Streaming Services. CHI 2023: 412:1-412:14 - [c64]Fraser Allison, Bjørn Nansen, Martin Gibbs, Michael Victor Arnold:
Bones of Contention: Social Acceptance of Digital Cemetery Technologies. CHI 2023: 814:1-814:17 - 2022
- [j34]Jane Mavoa, Bjorn Nansen, Marcus Carter, Martin R. Gibbs:
Synchronizing multi-perspectival data of children's digital play at home. Digit. Creativity 33(3): 234-249 (2022) - [j33]Sophie O. Freeman, Martin R. Gibbs, Bjorn Nansen:
'Don't mess with my algorithm': Exploring the relationship between listeners and automated curation and recommendation on music streaming services. First Monday 27(1) (2022) - 2021
- [j32]Lucy A. Sparrow, Martin R. Gibbs, Michael Victor Arnold:
Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games. Games Cult. 16(6): 719-742 (2021) - [j31]Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs:
More Than a Gimmick - Digital Tools for Boardgame Play. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 261:1-261:23 (2021) - [c63]Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs:
Unpacking "Boardgames with Apps": The Hybrid Digital Boardgame Model. CHI 2021: 111:1-111:17 - [c62]Lucy A. Sparrow, Martin R. Gibbs, Michael Victor Arnold:
The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges. CHI 2021: 325:1-325:13 - 2020
- [j30]Fraser Allison, Marcus Carter, Martin R. Gibbs:
Word Play: A History of Voice Interaction in Digital Games. Games Cult. 15(2): 91-113 (2020)
2010 – 2019
- 2019
- [j29]Bjorn Nansen, Dominic O'Donnell, Michael Victor Arnold, Tamara Kohn, Martin R. Gibbs:
'Death by Twitter': Understanding false death announcements on social media and the performance of platform cultural capital. First Monday 24(12) (2019) - [j28]Martin Gibbs, Matteo Bittanti, Riccardo Fassone:
Introduction to the Special Issue: The Game is the Message, Selected Articles from the 2018 International DIGRA Conference. Trans. Digit. Games Res. Assoc. 4(3) (2019) - [c61]Fraser Allison, Joshua Newn, Wally Smith, Marcus Carter, Martin R. Gibbs:
Frame Analysis of Voice Interaction Gameplay. CHI 2019: 393 - [c60]Lucy Sparrow, Martin R. Gibbs, Michael Victor Arnold:
Apathetic Villagers and the Trolls Who Love Them: Player Amorality in Online Multiplayer Games. OZCHI 2019: 447-451 - 2018
- [j27]Melissa J. Rogerson, Martin R. Gibbs:
Finding Time for Tabletop: Board Game Play and Parenting. Games Cult. 13(3): 280-300 (2018) - [j26]Jane Mavoa, Marcus Carter, Martin R. Gibbs:
Children and Minecraft: A survey of children's digital play. New Media Soc. 20(9): 3283-3303 (2018) - [j25]Martin Gibbs:
Introduction to the Special Issue. Trans. Digit. Games Res. Assoc. 4(2) (2018) - [c59]Melissa J. Rogerson, Martin R. Gibbs, Wally Smith:
Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play. CHI 2018: 193 - [c58]Fraser Allison, Marcus Carter, Martin R. Gibbs, Wally Smith:
Design Patterns for Voice Interaction in Games. CHI PLAY 2018: 5-17 - [e3]Riccardo Fassone, Matteo Bittanti, Torill Elvira Mortensen, Martin R. Gibbs:
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, DiGRA 2018, Turin, Italy, July 25-28, 2018. Digital Games Research Association 2018 [contents] - 2017
- [j24]Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Darren Edge:
Designing for Bodily Interplay in Social Exertion Games. ACM Trans. Comput. Hum. Interact. 24(3): 24:1-24:41 (2017) - [c57]Jane Mavoa, Marcus Carter, Martin R. Gibbs:
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play. CHI PLAY 2017: 171-181 - [c56]Melissa J. Rogerson, Martin R. Gibbs, Wally Smith:
What can We Learn from Eye Tracking Boardgame Play? CHI PLAY (Companion) 2017: 519-526 - [e2]Marcus Carter, Martin R. Gibbs, Casey O'Donnell:
Proceedings of the 2017 DiGRA International Conference, DiGRA 2017, Melbourne, Australia, July 2-6, 2017. Digital Games Research Association 2017 [contents] - 2016
- [c55]Melissa J. Rogerson, Martin R. Gibbs, Wally Smith:
"I Love All the Bits": The Materiality of Boardgames. CHI 2016: 3956-3969 - 2015
- [j23]Marcus Carter, Martin R. Gibbs, Michael Victor Arnold:
The Demarcation Problem in Multiplayer Games: Boundary-Work in EVE Online's eSport. Game Stud. 15(1) (2015) - [j22]Greg Wadley, Marcus Carter, Martin R. Gibbs:
Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play. Hum. Comput. Interact. 30(3-4): 336-365 (2015) - [j21]Marcus Carter, Thomas H. Apperley, Laura Crawford, Martin R. Gibbs, Bjorn Nansen:
Introduction: What 'is' Australian Game Studies? Trans. Digit. Games Res. Assoc. 2(1) (2015) - [c54]Marcus Carter, Fraser Allison, John Downs, Martin R. Gibbs:
Player Identity Dissonance and Voice Interaction in Games. CHI PLAY 2015: 265-269 - [c53]Melissa J. Rogerson, Martin R. Gibbs, Wally Smith:
Digitising Boardgames: Issues and Tensions. DiGRA Conference 2015 - [c52]Fraser Allison, Marcus Carter, Martin R. Gibbs:
Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. OZCHI 2015: 119-123 - [c51]Sarah Webber, Martin R. Gibbs, Gavan McCarthy:
Help Me Keep My Stuff Safe: Designing a Collaborative Online Repository for Young People in Care. OZCHI 2015: 152-161 - [c50]Bjorn Nansen, Michael Victor Arnold, Marcus Carter, Rowan Wilken, Jenny Kennedy, Martin R. Gibbs:
Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction. OZCHI 2015: 294-298 - [e1]Bernd Ploderer, Marcus Carter, Martin R. Gibbs, Wally Smith, Frank Vetere:
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OZCHI 2015, Parkville, VIC, Australia, December 7-10, 2015. ACM 2015, ISBN 978-1-4503-3673-4 [contents] - 2014
- [j20]Marcus Carter, Martin Gibbs, Mitchell Harrop:
Drafting an Army: The Playful Pastime of Warhammer 40, 000. Games Cult. 9(2): 122-147 (2014) - [j19]Craig Bellamy, Michael Victor Arnold, Martin R. Gibbs, Bjorn Nansen, Tamara Kohn:
Consumer Issues for Planning and Managing Digital Legacies [Leading Edge]. IEEE Technol. Soc. Mag. 33(3): 26-31 (2014) - [j18]Marcus Carter, Mitchell Harrop, Martin R. Gibbs:
The Roll of the Dice in Warhammer 40, 000. Trans. Digit. Games Res. Assoc. 1(3) (2014) - [c49]Florian Mueller, Martin R. Gibbs, Frank Vetere, Darren Edge:
Supporting the creative game design process with exertion cards. CHI 2014: 2211-2220 - [c48]Marcus Carter, John Downs, Bjorn Nansen, Mitchell Harrop, Martin R. Gibbs:
Paradigms of games research in HCI: a review of 10 years of research at CHI. CHI PLAY 2014: 27-36 - [c47]Marcus Carter, Bjorn Nansen, Martin R. Gibbs:
Screen ecologies, multi-gaming and designing for different registers of engagement. CHI PLAY 2014: 37-46 - [c46]Alexander Kan, Bernd Ploderer, Martin R. Gibbs:
Mixed reality stories: how creative writers integrate virtual and physical realities. OZCHI 2014: 115-118 - [c45]Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis, Darren Edge:
Designing mediated combat play. TEI 2014: 149-156 - 2013
- [j17]Martin R. Gibbs, Philip Hall, Shiro Uesugi:
ISTAS'12: Technology and Society in Asia [Guest Editorial]. IEEE Technol. Soc. Mag. 32(3): 29-30 (2013) - [j16]Connor Graham, Martin R. Gibbs, Lanfranco Aceti:
Introduction to the Special Issue on the Death, Afterlife, and Immortality of Bodies and Data. Inf. Soc. 29(3): 133-141 (2013) - [c44]Mitchell Harrop, Martin R. Gibbs, Marcus Carter:
Everyone's a Winner at Warhammer 40K (or, at least not a loser). DiGRA Conference 2013 - [c43]Mitchell Harrop, Martin R. Gibbs, Marcus Carter:
The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. DiGRA Conference 2013 - [c42]Marcus Carter, Martin R. Gibbs:
eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. FDG 2013: 47-54 - [c41]Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere:
Reflections on designing networked exertion games. IE 2013: 5:1-5:8 - [c40]Joji Mori, Steve Howard, Martin R. Gibbs:
Designing in sensitive settings: workshops to design a technology to commemorate black saturday. IE 2013: 13:1-13:9 - [c39]Marcus Carter, Martin R. Gibbs, Greg Wadley:
Death and dying in DayZ. IE 2013: 22:1-22:6 - [c38]Alexander Kan, Martin R. Gibbs, Bernd Ploderer:
Being chased by zombies!: understanding the experience of mixed reality quests. OZCHI 2013: 207-216 - [c37]Pedro Rosas, Steve Howard, Martin R. Gibbs:
Managing Multiple Influences: Self-Monitoring and Social Comparison at the Same Time and Context. PERSUASIVE (Adjunct Proceedings) 2013 - 2012
- [j15]Martin R. Gibbs, Joji Mori, Michael Victor Arnold, Tamara Kohn:
Tombstones, Uncanny Monuments and Epic Quests: Memorials in World of Warcraft. Game Stud. 12(1) (2012) - [j14]Hilary Davis, Frank Vetere, Martin R. Gibbs, Peter Francis:
Come play with me: designing technologies for intergenerational play. Univers. Access Inf. Soc. 11(1): 17-29 (2012) - [c36]Florian Mueller, Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan, Jeffrey Heer:
Balancing exertion experiences. CHI 2012: 1853-1862 - [c35]Marcus Carter, Martin R. Gibbs, Mitchell Harrop:
Metagames, paragames and orthogames: a new vocabulary. FDG 2012: 11-17 - [c34]Marcus Carter, Martin R. Gibbs, Michael Victor Arnold:
Avatars, characters, players and users: multiple identities at/in play. OZCHI 2012: 68-71 - [c33]Marcus Carter, Greg Wadley, Martin R. Gibbs:
"Friendly, don't shoot!": how communication design can enable novel social interactions. OZCHI 2012: 72-75 - [c32]Joji Mori, Martin R. Gibbs, Michael Victor Arnold, Bjorn Nansen, Tamara Kohn:
Design considerations for after death: comparing the affordances of three online platforms. OZCHI 2012: 395-404 - 2011
- [j13]Joji Mori, Steve Howard, Martin R. Gibbs:
Poets and blacksmiths: implications for global memorialization using digital technology. Interactions 18(5): 48-54 (2011) - [j12]Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan, Daniel Leithinger, David Lakatos, Anthony DeVincenzi, Matthew Blackshaw, Edwina Portocarrero, David Robert, Michelle Chung, Sean Follmer, Ye Wang, Lina Johansson, Claes Ericson, David Karlsson:
Demo hour. Interactions 18(6): 8-9 (2011) - [c31]Jan Rod, Connor Graham, Martin R. Gibbs:
Suicide effects: designing for death. C&T 2011: 31-40 - [c30]Florian Mueller, Darren Edge, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Bert Bongers, Jennifer G. Sheridan:
Designing sports: a framework for exertion games. CHI 2011: 2651-2660 - 2010
- [j11]Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs:
Considerations for the design of networked exertion interactions. Int. J. Arts Technol. 3(4): 374-389 (2010) - [j10]Larry Stillman, Michael Victor Arnold, Martin R. Gibbs, Christopher J. Shepherd:
ICT, rural dilution and the new rurality: a case study of 'WheatCliffs'. J. Community Informatics 6(2) (2010) - [j9]Florian Mueller, Martin R. Gibbs, Frank Vetere:
Towards understanding how to design for social play in exertion games. Pers. Ubiquitous Comput. 14(5): 417-424 (2010) - [c29]Hilary Davis, Michael Victor Arnold, Martin R. Gibbs, Bjorn Nansen:
Time, technology, and the rhythms of daily life. ISTAS 2010: 475-479 - [c28]Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Jennifer G. Sheridan:
Jogging over a distance: the influence of design in parallel exertion games. Sandbox@SIGGRAPH 2010: 63-68 - [c27]Florian Mueller, Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan:
Jogging over a distance between Europe and Australia. UIST 2010: 189-198 - [p3]Florian Mueller, Martin R. Gibbs, Frank Vetere:
An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game. The Engineering of Mixed Reality Systems 2010: 165-182 - [p2]Greg Wadley, Martin R. Gibbs:
Speaking in Character: Voice Communication in Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 187-200
2000 – 2009
- 2009
- [j8]Frank Vetere, Hilary Davis, Martin R. Gibbs, Steve Howard:
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play. Int. J. Hum. Comput. Stud. 67(2): 165-178 (2009) - [c26]Florian Mueller, Martin R. Gibbs, Frank Vetere:
Design influence on social play in distributed exertion games. CHI 2009: 1539-1548 - [c25]Florian Mueller, Martin R. Gibbs, Frank Vetere:
The mousegrip. CHI Extended Abstracts 2009: 3199-3204 - [c24]Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere:
Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2009: 3531-3532 - [c23]Greg Wadley, Martin R. Gibbs, Nicolas Ducheneaut:
You can be too rich: mediated communication in a virtual world. OZCHI 2009: 49-56 - [c22]Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs:
Brute force interactions: leveraging intense physical actions in gaming. OZCHI 2009: 57-64 - [c21]Florian 'Floyd' Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs:
A framework for exertion interactions over a distance. Sandbox@SIGGRAPH 2009: 143-150 - [p1]Frank Vetere, Jeremy Smith, Martin R. Gibbs:
Phatic Interactions: Being Aware and Feeling Connected. Awareness Systems 2009: 173-186 - 2008
- [j7]Florian Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis:
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. Comput. Entertain. 6(3): 36:1-36:31 (2008) - [j6]Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs:
The Design of Networked Exertion Games. J. Virtual Real. Broadcast. 5 (2008) - [j5]Michael Victor Arnold, Christopher J. Shepherd, Martin R. Gibbs:
Remembering Things. Inf. Soc. 24(1): 47-53 (2008) - [c20]Weizhen Lei, Martin R. Gibbs, Shanton Chang, Heejin Lee:
Rethinking the Digital Divide. ACIS 2008 - [c19]Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere:
Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2008: 2291-2296 - [c18]Florian Mueller, Martin R. Gibbs, Frank Vetere:
Taxonomy of exertion games. OZCHI 2008: 263-266 - [c17]Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs:
Remote impact: shadowboxing over a distance. SIGGRAPH Posters 2008: 94 - 2007
- [j4]Michael Victor Arnold, Christopher J. Shepherd, Martin R. Gibbs:
Trouble at Kookaburra Hollow: how media mediate. J. Community Informatics 3(4) (2007) - [c16]Florian Mueller, Martin R. Gibbs:
Building a table tennis game for three players. Advances in Computer Entertainment Technology 2007: 179-182 - [c15]Florian Mueller, Martin R. Gibbs:
A physical three-way interactive game based on table tennis. IE 2007: 18 - [c14]Greg Wadley, Martin R. Gibbs, Peter Benda:
Speaking in character: using voice-over-IP to communicate within MMORPGs. IE 2007: 24 - [c13]Connor Graham, Mark Rouncefield, Martin R. Gibbs, Frank Vetere, Keith Cheverst:
How probes work. OZCHI 2007: 29-37 - [c12]Florian Mueller, Martin R. Gibbs:
Evaluating a distributed physical leisure game for three players. OZCHI 2007: 143-150 - [c11]Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs:
Brute force as input for networked gaming. OZCHI 2007: 167-170 - 2006
- [c10]Frank Vetere, Hilary Davis, Martin R. Gibbs, Peter Francis, Steve Howard:
A magic box for understanding intergenerational play. CHI Extended Abstracts 2006: 1475-1480 - [c9]Florian Mueller, Martin R. Gibbs:
A table tennis game for three players. OZCHI 2006: 321-324 - 2005
- [j3]Greg Wadley, Martin R. Gibbs, Kevin Hew:
Factors influencing users' decisions to adopt voice communication in online console games. Int. J. Adv. Media Commun. 1(1): 41-58 (2005) - [c8]Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Steve Howard, Florian Mueller, Sonja Pedell, Karen Mecoles, Marcus Bunyan:
Mediating intimacy: designing technologies to support strong-tie relationships. CHI 2005: 471-480 - [c7]Florian Mueller, Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Sonja Pedell, Steve Howard:
Hug over a distance. CHI Extended Abstracts 2005: 1673-1676 - [c6]Christopher Ruggles, Greg Wadley, Martin R. Gibbs:
Online Community Building Techniques Used by Video Game Developers. ICEC 2005: 114-125 - 2004
- [j2]Jesper Kjeldskov, Martin R. Gibbs, Frank Vetere, Steve Howard, Sonja Pedell, Karen Mecoles, Marcus Bunyan:
Using Cultural Probes to Explore Mediated Intimacy. Australas. J. Inf. Syst. 11(2) (2004) - [j1]Rens Scheepers, Krishna Venkitachalam, Martin R. Gibbs:
Knowledge strategy in organizations: refining the model of Hansen, Nohria and Tierney. J. Strateg. Inf. Syst. 13(3): 201-222 (2004) - [c5]Heejin Lee, Shirley Chan, Martin Gibbs:
Using the case method for an undergraduate IS subject: Encouraging participation in culturally mixed classes. ACIS 2004 - [c4]Martin R. Gibbs, Kevin Hew, Greg Wadley:
Social Translucence of the Xbox Live Voice Channel. ICEC 2004: 377-385 - 2003
- [c3]Reeva M. Lederman, Graeme G. Shanks, Martin R. Gibbs:
Meeting privacy obligations: the implications for information systems development. ECIS 2003: 1035-1050 - [c2]Krishna Venkitachalam, Rens Scheepers, Martin R. Gibbs:
Supporting Knowledge Strategy in Consulting Organizations: Codification, Personalization or Both. PACIS 2003: 85 - 2002
- [c1]Martin Gibbs, Graeme G. Shanks, Reeva Lederman, Roselle De Silva:
Privacy and Customer Data Quality: exploring the Issues. ACIS 2002
Coauthor Index
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