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Evaluating User Experience in Games 2010
- Regina Bernhaupt
:
Evaluating User Experience in Games - Concepts and Methods. Human-Computer Interaction Series, Springer 2010, ISBN 978-1-84882-962-6
Introduction to Evaluation of UX
- Regina Bernhaupt
:
User Experience Evaluation in Entertainment. 3-7
Frameworks and Methods
- Katherine Isbister:
Enabling Social Play: A Framework for Design and Evaluation. 11-22 - Jari Takatalo, Jukka Häkkinen, Jyrki Kaistinen, Göte Nyman:
Presence, Involvement, and Flow in Digital Games. 23-46 - Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox
:
Assessing the Core Elements of the Gaming Experience. 47-71 - Emily Brown:
The Life and Tools of a Games Designer. 73-87 - Philippe Lemay, Martin Maheux-Lessard:
Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology. 89-105 - Graham McAllister, Gareth R. White:
Video Game Development and User Experience. 107-128
User Experience - Decomposed
- Heather Desurvire, Charlotte Wiberg:
User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles. 131-147 - Karolien Poels
, Wijnand A. IJsselsteijn
, Yvonne de Kort
, Bart Van Iersel:
Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences. 149-163 - Michael Lankes
, Regina Bernhaupt, Manfred Tscheligi:
Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts. 165-183
User Experience - Evaluating Special Aspects of Games
- Florian Mueller, Nadia Bianchi-Berthouze
:
Evaluating Exertion Games. 187-207 - Michael A. Brown
, Aidan Kehoe, Jurek Kirakowski, Ian J. Pitt:
Beyond the Gamepad: HCI and Game Controller Design and Evaluation. 197-219 - Christina Köffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven, Manfred Tscheligi:
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games. 233-256
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