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Games and Culture, Volume 20
Volume 20, Number 1, 2025
- Orrin Eric Lincoln Mackay
, Catherine Anne Roberts
:
Peace in the Valley: A Media and Discourse Analysis of Eric Barone's Stardew Valley Through Utopian Theory. 3-19 - Simon Radchenko
:
Metamodern Nature of Hideo Kojima's Death Stranding Synopsis and Gameplay. 20-37 - Juho Kahila
, Teemu Valtonen, Sonsoles López-Pernas
, Mohammed Saqr
, Henriikka Vartiainen, Sanni Kahila, Matti Tedre:
A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities. 38-58 - Natalie J. Swain
:
Machina ex Dea, Dea ex Machina: Gaia/GAIA/All-Mother and Lugones' "World" - Traveling in Horizon Zero Dawn (2017). 59-76 - Sercan Sengün
, João M. Santos
, Joni Salminen, Milica Milenkovic, Bernard J. Jansen:
Is Death Only the Beginning? How People Mourn Artificial Characters in Social Media. 77-124 - Marek Nowacki
, Andrzej Stasiak
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Identification of Memorable Game Experiences: Analysis of Escape Rooms Visitors' Experiences. 125-147
Volume 20, Number 2, 2025
- Daniel Dooghan
:
Fantasies of Adequacy: Mythologies of Capital in Dark Souls. 151-170 - Henry Korkeila
, Steven Dashiell
, J. Tuomas Harviainen:
Gaming Capital on Overwatch's Official Forums. 171-189 - Mirela Jaskowiec
, Malgorzata Kowalska-Chrzanowska
:
The Use of Games in Citizen Science Based on Findings from the EyeWire User Study. 190-213 - Alena Cicholewski
:
Challenging Heroic Narratives of Polar Exploration in Indie Video Games. 214-230 - Eduardo H. Luersen
, Julieth Paula
:
Exoplanetary Exploration and the End of the World in 22 Minutes: Philosofiction in Outer Wilds. 231-254 - Justin A. Bortnick
:
Play and Misinformation: How America's Conspiracy Culture Became Gamified. 255-274
Volume 20, Number 3, 2025
- Johnathan Harrington
:
Let's Meetup? Board Game Communities in Hong Kong. 279-297 - Robson Scarassati Bello
:
The Problem of Memory in the Assassin's Creed Series (2007-2020). 298-315 - Bradley Robinson
, André Czauderna
, Sam von Gillern:
"I think I Get Why y'all do this Now": Reckoning With Elden Ring 's Difficulty in an Online Affinity Space. 316-334 - PS Berge
:
The Table and the Tomb: Positioning Trans Power and Play Amid Fantasy Realism in Dungeons & Dragons. 335-354 - Tushya Sachan
, Dinesh Chhabra, Betina Abraham
:
Social Networking or Social Isolation? A Systematic Review on Socio-Relational Outcomes for Members of Online Gaming Communities. 355-383 - Yansheng Liu
:
The Proteus Effect: Overview, Reflection, and Recommendations. 384-400
Volume 20, Number 4, 2025
- Ömer Faruk Cengiz
, Kemal Ataman:
"Religious" and "Gamer": Negotiating the Legitimacy of Video Games in a Muslim Context. 403-418 - Kyle McPhail
:
Reflecting on Celeste : Abstracting Trans Representation. 419-437 - Vítor Blanco-Fernández
, Jose A. Moreno:
"Video Games Were My First Safe Space": Queer Gaming in the Animal Crossing New Horizons LGBTIQA+ Community. 438-458 - Cristian Parra Bravo
:
Aesthetics, Engagement, and Narration: Temporal Constraint as an Articulator of Ludo-Narrative Time. 459-476 - Stefania Matei
:
The Technological Mediation of Collective Memory Through Historical Video Games. 477-498 - Danielle F. Deavours
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Virtual Allies: Why Allyship is Critical to Diversification of Virtual Reality Gaming? 499-518
Volume 20, Number 5, 2025
- Tianming Cao
, Hongya Zhou
, Anqi Feng:
Becoming a Xia: Constructing Cultural Identity in the History of Wuxia Games in China. 523-564 - Carl Harrington
:
Experience in Videogame Display: An Extension of the Matrix Model. 565-582 - Sarah Freye
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Ecocritical Agency in I Was a Teenage Exocolonist. 583-591 - Tomasz Z. Majkowski
, Magdalena Kozyra, Aleksandra Prokopek
:
Finish - Spare the Shame: Realism of Hellish Quart and Alt-Sarmatian Ideology. 592-612 - Lasse Juel Larsen
, Bo Kampmann Walther
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Fear of Monsters: Toward an Understanding of the Threat of the Computational Monster Read Through the Theoretical Lens of Game-Play. 613-632 - Enrico Gandolfi
, Richard E. Ferdig
, Karlie Krause, Amy Copus, Sarah Ostrowski-Delahanty, Sonia Alemagno:
Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment. 633-656 - Bard Swallow
:
High Fantasy RPGs and the Materiality of the Medieval Book. 657-668

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