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Entertainment Computing, Volume 19
Volume 19, March 2017
- Ivan Carmosino, Francesco Bellotti, Riccardo Berta
, Alessandro De Gloria, Nicola Secco:
A game engine plug-in for efficient development of investigation mechanics in serious games. 1-11 - Chen Si, Yusuf Pisan
, Chek Tien Tan
, Songjia Shen:
An initial understanding of how game users explore virtual environments. 13-27
- Antonio A. Sánchez-Ruiz, Maximiliano Miranda:
A machine learning approach to predict the winner in StarCraft based on influence maps. 29-41
- Karyn Riddle, Zhen Di, Sunghak Kim, Eunyoung Myung, Swee Kiat Tay, Fangxin Xu:
The unexpected comfort of wearing headphones: Emotional and cognitive effects of headphone use when playing a bloody video game. 43-52 - Chao Peng
, Lizhou Cao, Sabin Timalsena:
Gamification of Apollo lunar exploration missions for learning engagement. 53-64
- Lidson Barbosa Jacob, Esteban Clua, Daniel de Oliveira
:
Oh Gosh!! Why is this game so hard? Identifying cycle patterns in 2D platform games using provenance data. 65-81 - Adrian L. Jessup Schneider, T. C. Nicholas Graham:
Nudging and shoving: Using in-game cues to guide player exertion in exergames. 83-100 - Shogo Fukushima, Takeshi Naemura
:
Wobble Strings: Spatially divided stroboscopic effect for augmenting wobbly motion of string instruments. 101-111
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