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Rendering Techniques 2006: Nicosia, Cyprus
- Tomas Akenine-Möller, Wolfgang Heidrich:

Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006. Eurographics Association 2006, ISBN 3-905673-35-5
Invited Speakers
- Shree K. Nayar, Gurunandan Krishnan:

Visual Chatter in the Real World. 11-16 - Petri Nordlund:

Handheld Pixels. 17-18
Acquisition
- Sebastian Magda, David J. Kriegman:

Reconstruction of Volumetric Surface Textures for Real-Time Rendering. 19-29 - Addy Ngan, Frédo Durand:

Statistical Acquisition of Texture Appearance. 31-40 - Tian-Li Yu, Hongcheng Wang, Narendra Ahuja, Wei-Chao Chen:

Sparse Lumigraph Relighting by Illumination and Reflectance Estimation from Multi-View Images. 41-50 - Borislav Trifonov, Derek Bradley, Wolfgang Heidrich:

Tomographic Reconstruction of Transparent Objects. 51-60
Multi-View and Multi-Perspective
- Jon Hasselgren, Tomas Akenine-Möller:

An Efficient Multi-View Rasterization Architecture. 61-72 - Matthias Zwicker, Wojciech Matusik, Frédo Durand, Hanspeter Pfister:

Antialiasing for Automultiscopic 3D Displays. 73-82 - Augusto Román, Hendrik P. A. Lensch:

Automatic Multiperspective Images. 83-92 - Xianyou Hou, Li-Yi Wei, Heung-Yeung Shum, Baining Guo:

Real-time Multi-perspective Rendering on Graphics Hardware. 93-102
Sampling & Ray-Tracing
- David Cline, Parris K. Egbert, Justin Talbot, David L. Cardon:

Two Stage Importance Sampling for Direct Lighting. 103-113 - Abhijeet Ghosh, Arnaud Doucet, Wolfgang Heidrich:

Sequential Sampling for Dynamic Environment Map Illumination. 115-126 - Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik, Jirí Zára:

Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping. 127-138 - Carsten Wächter, Alexander Keller:

Instant Ray Tracing: The Bounding Interval Hierarchy. 139-149
Radiance Transfer & Relighting
- Ryan S. Overbeck, Aner Ben-Artzi, Ravi Ramamoorthi, Eitan Grinspun:

Exploiting Temporal Coherence for Incremental All-Frequency Relighting. 151-160 - Janne Kontkanen, Emmanuel Turquin, Nicolas Holzschuch, François X. Sillion:

Wavelet Radiance Transport for Interactive Indirect Lighting. 161-171 - Rui Wang, Ren Ng, David P. Luebke, Greg Humphreys:

Efficient Wavelet Rotation for Environment Map Rendering. 173-182 - Per Einarsson, Charles-Félix Chabert, Andrew Jones, Wan-Chun Ma, Bruce Lamond, Tim Hawkins, Mark T. Bolas, Sebastian Sylwan, Paul E. Debevec:

Relighting Human Locomotion with Flowed Reflectance Fields. 183-194
Visibility & Shadows
- Oliver Mattausch, Jirí Bittner, Michael Wimmer:

Adaptive Visibility-Driven View Cell Construction. 195-205 - Michael Guthe, Ákos Balázs, Reinhard Klein:

Near Optimal Hierarchical Culling: Performance Driven Use of Hardware Occlusion Queries. 207-214 - Brandon Lloyd, David Tuft, Sung-Eui Yoon, Dinesh Manocha:

Warping and Partitioning for Low Error Shadow Maps. 215-226 - Gaël Guennebaud, Loïc Barthe, Mathias Paulin:

Real-time Soft Shadow Mapping by Backprojection. 227-234
Photography & Matting
- Morgan McGuire, Wojciech Matusik, William Yerazunis:

Practical, Real-time Studio Matting using Dual Imagers. 235-244 - Thomas Malzbender, Bennett Wilburn, Dan Gelb, Bill Ambrisco:

Surface Enhancement Using Real-time Photometric Stereo and Reflectance Transformation. 245-250 - Gaurav Garg, Eino-Ville Talvala, Marc Levoy, Hendrik P. A. Lensch:

Symmetric Photography: Exploiting Data-sparseness in Reflectance Fields. 251-262 - Todor G. Georgiev, Ke Colin Zheng, Brian Curless, David Salesin, Shree K. Nayar, Chintan Intwala:

Spatio-Angular Resolution Tradeoffs in Integral Photography. 263-272
Texture
- Tom Mertens, Jan Kautz, Jiawen Chen, Philippe Bekaert, Frédo Durand:

Texture Transfer Using Geometry Correlation. 273-284 - Hongzhi Wu, Li-Yi Wei, Xi Wang, Baining Guo:

Silhouette Texture. 285-296 - Ran Gal, Olga Sorkine, Daniel Cohen-Or:

Feature-Aware Texturing. 297-303 - Volker Scholz, Marcus A. Magnor:

Texture Replacement of Garments in Monocular Video. 305-312
GPU Rendering
- Pau Estalella, Ignacio Martín, George Drettakis, Dani Tost:

A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects. 313-318 - Jens H. Krüger, Kai Bürger, Rüdiger Westermann:

Interactive Screen-Space Accurate Photon Tracing on GPUs. 319-329 - Songhua Xu, Francis C. M. Lau, Hao Jiang, Yunhe Pan:

A Novel Method for Fast and High-Quality Rendering of Hair. 331-341 - Janne Kontkanen, Timo Aila:

Ambient Occlusion for Animated Characters. 343-348
NPR
- Grégory Lecot, Bruno Lévy:

Ardeco: Automatic Region DEtection and COnversion. 349-360 - Alexander Kolliopoulos, Jack M. Wang, Aaron Hertzmann:

Segmentation-Based 3D Artistic Rendering. 361-370 - Lincoln Ritter, Wilmot Li, Brian Curless, Maneesh Agrawala, David Salesin:

Painting With Texture. 371-376 - Forrester Cole, Douglas DeCarlo, Adam Finkelstein, Kenrick Kin, R. Keith Morley, Anthony Santella:

Directing Gaze in 3D Models with Stylized Focus. 377-387
Reflectance and Illumination
- Benjamin Segovia, Jean-Claude Iehl, Richard Mitanchey, Bernard Péroche:

Bidirectional Instant Radiosity. 389-397 - Addy Ngan, Frédo Durand, Wojciech Matusik:

Image-driven Navigation of Analytical BRDF Models. 399-407 - Craig Donner, Henrik Wann Jensen:

A Spectral BSSRDF for Shading Human Skin. 409-417

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