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15th RoCHI 2018: Cluj-Napoca, Romania
- Adrian Sabou, Philippe A. Palanque:
15th International Conference on Human Computer Interaction, RoCHI 2018, Cluj-Napoca, Romania, September 3-4, 2018. Matrix Rom 2018
Virtual and Augmented Reality
- Costin Pribeanu:
Effects of gender differences in the perceived learning quality of an AR-based learning scenario. 1-4 - Sofia Morar, Elena Pelican, Dorin-Mircea Popovici:
Filter Application on Facial Features in a Smartphone App. 5-11 - Stefan Cojocaru, Dorin-Mircea Popovici:
Towards a VR-based Cognitive Assessment and Rehabilitation Tool for Cognitively Impaired Elderly People. 12-17 - Mirela Chitaniuc, Bianca Miron, Adrian Iftene:
FoodAR - An Augmented Reality Application used in Gastronomy. 18-23 - Oana Balan, Alin Moldoveanu, Florica Moldoveanu:
A Systematic Review of the Methods and Experiments Aimed to Reduce Front-Back Confusions in the Free-Field and Virtual Auditory Environments. 24-29
Usability Evaluation
- Maria Gheorghe-Moisii, Marilena Ianculescu, Costin Pribeanu:
Assessing the usability of web-based applications for diabetes care. 30-33 - Irina Cristescu, Dragos Daniel Iordache, Marilena Ianculescu:
Using expert evaluation to assess the usability of the CNAS-SIUI Portal. 34-37 - Paul-Stefan Popescu, Cristian Mihaescu, Dragos Daniel Iordache, Costin Pribeanu:
Usability evaluation of Tesys e-Learning platform. 38-41 - Silviu Vert, Diana Andone:
Mobile usability evaluation: the case of the Art Encounters 2017 application. 42-45
Natural Language Interfaces
- Tiberiu Boros, Stefan Daniel Dumitrescu, Vasile Florian Pais:
Tools and resources for Romanian text-to-speech and speech-to-text applications. 46-53 - Eugeniu Vezeteu, Dragos Sburlan, Elena Pelican:
Speech & Speaker recognition for Romanian Language. 54-62 - Andrei Mardale, Gabriel Gutu-Robu, Mihai Dascalu, Stefan Trausan-Matu:
ReaderBench Talk: Online Conversations Empowered by Advanced NLP Techniques. 63-70 - Teodor Lucian Anton, Stefan Trausan-Matu:
Byzantine Music Composition Using Markov Models. 71-75
Interaction Techniques
- Constantin I. Nandra, Dorian Gorgan:
Workflow Editor for Definition and Execution of Parallelized Earth Data Processing Algorithms. 76-83 - Ioana-Crinela Potinteu, Teodor Stefanut:
Smart Watch-based Gesture Recognition to Control a Music Player. 84-90 - Irina Popovici, Radu-Daniel Vatavu:
Perceived Usability, Desirability, and Workload of Mid-Air Gesture Control for Smart TVs. 91-98 - Bogdan-Florin Gheran, Ovidiu-Ciprian Ungurean, Radu-Daniel Vatavu:
Toward Smart Rings as Assistive Devices for People with Motor Impairments: A Position Paper. 99-106 - Catalin Diaconescu, Dragos Sburlan, Dorin-Mircea Popovici:
Augmenting Selection by Intention for In-Vehicle Control and Command. 107-110
Methodologies and User Experience
- Bianca-Cerasela-Zelia Blaga, Dorian Gorgan:
Game Development Methodology Mapped on the EvoGlimpse Video Game Experiment. 111-118 - Rami Al-Doori, Bianca-Cerasela-Zelia Blaga, Dorian Gorgan:
Exploring Solutions for the Development Methodology of the Video Game DABABAT. 119-126 - Andrei Gabriel Morar, Dorian Gorgan:
Experiments on Computer Game Development Methodology. 127-134 - Daniel Ciugurean, Bogdan Maxim, Dorian Gorgan:
Impact of Game AI Systems on Player Experience. 135-140 - Bogdan Maxim, Daniel Ciugurean, Dorian Gorgan:
Enhancing player experience using procedural level generation. 141-146
Education, Evaluation and Techniques
- Adriana Mihaela Guran, Grigoreta Sofia Cojocar, Anamaria Moldovan:
Initiative to Support Basic Digital Skills Development of Romanian Preschool Children. 147-154 - Gabriel Gorghiu, Irina Cristescu, Dragos Daniel Iordache, Costin Pribeanu:
Measuring the educational support provided by the discussion groups: A multidimensional model. 155-158 - Bianca-Cerasela-Zelia Blaga, Selma Goga, Rami Al-Doori, Dorian Gorgan:
Heuristic Evaluation of the EvoGlimpse Video Game. 159-166 - Selma Goga, Bianca-Cerasela-Zelia Blaga, Flavia Andrada Pop, Dorian Gorgan:
Analysis on Usability Evaluation for MagicHerbs Game. 167-174 - Corina Bianca Alb, Dorian Gorgan:
Real-Time User Interaction with Socio-Physical Systems. 175-180
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