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DiGRA 2019: Kyoto, Japan
- Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA 2019, Kyoto, Japan, August 6-10, 2019. Digital Games Research Association 2019
- Patrick Prax:
Is this still participation? A case study of the disempowerment of player labourers. - Franziska Regnath, Ahmed Elmezeny:
Me, myself and others: Connecting player identification to gaming social capital. - Stefano Gualeni:
On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes. - Sandeep Athavale, Girish Dalvi:
Strategies for Endogenous Design of Educational Games. - Grant Tavinor:
Towards an analysis of virtual realism. - Peter Howell, Brett Stevens:
Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage. - Fanny Barnabé:
Video Game Détournement: Playing Across Media. - Stefano Gualeni, Riccardo Fassone, Jonas Linderoth:
How to Reference a Digital Game. - Masanori Fukui, Takeshi Ishikawa, Jo Hagikura, Yuji Sasaki:
The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan. - Suely Fragoso, Fabiana Freitas, Mariana Amaro:
Beyond God's Eye: on the Reliability of Gameworld Images. - Jeffrey C. F. Ho:
Exploring the Effects of VR Gameplay Videos on Performance and Experience. - Ea Christina Willumsen, Milan Jacevic:
A Typology of Rumble. - Chris Kerich:
Polygonal Modeling: The Aestheticization of Identity. - Ruud S. Jacobs, Zino Duyvestijn:
Discourse at play: construction and professionalism of video-based game reviews. - Taylor Howard Kenton:
Romance Never Changes? Or Does It?: Fallout, Queerness, and Mods. - Dom Ford:
Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying Games. - Ross Burkholder:
Co-Constructing Virtual Identities: Insights from Linguistic Analysis. - Gabriela Birnfeld Kurtz, João Pedro Corrêa de Araujo:
The "not so" Beautiful Game: a study on Brazilian players of the fantasy soccer game Cartola FC. - Robert Fleet:
Boundaries, Trust and Reputation in Virtual and Illicit Markets. - Marcus Toftedahl, Henrik Engström:
A Taxonomy of Game Engines and the Tools that Drive the Industry. - Ilaria Mariani, Mariana Ciancia:
Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences. - Costantino Oliva:
Taiko no Tatsujin: Musical literacy in the Media Mix. - Bastian Kordyaka, Katharina Jahn, Marius Müller, Björn Niehaves:
The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use. - Henrik Engström:
GDC vs. DiGRA: Gaps in Game Production Research. - Jarl Bjarnason Nökkvi:
A Recipe for Disaster? The Emerging Ludo Mix and the Outsourcing of Narrative. - Batu Aytemiz, Nick Junius, Nathan Altice:
Exploring How Changes in Game Systems Generate Meaning. - Curie Roe, Alex Mitchell:
"Is This Really Happening?": Game Mechanics as Unreliable Narrator. - Timothy Snowdon:
Dancing with the Hands: Frictions with Videogames, Dance and Gender. - Rémy Sohier:
Game jockey as an intermediary between DJ practice and video games. - Akiko Shibuya, Hibiki Okura, Akiyo Shoun, Naoko Asou:
Male and Female Game Players' Preferences for Game Characters and Real-world Personalities in Japan. - Ji Soo Lim:
Different Frames of Players and the Motivation of Prosocial Behaviors in Digital Games. - Ryan C. Wright:
Beyond Procedurality: Situating The Witness in the Proceduralism Debate. - Akinori Nakamura, Susana Tosca:
The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan. - Christine Tomlinson:
Building a Gamer: Player Preferences and Motivations Across Gender and Genre. - Alexander Muscat, Jonathan Duckworth, Douglas Wilson:
Methods Beyond the Screen: Conducting remote player studies for game design research. - Sonam Adinolf, Selen Türkay:
Differences in Player Experiences of Need Satisfaction Across Four Games. - Tarja Susi, Niklas Torstensson, Ulf Wilhelmsson:
"Can you send me a photo?" - A Game-Based Approach for Increasing Young Children's Risk Awareness to Prevent Online Sexual Grooming. - Elisa Wiik:
"More Interaction, More Story, More Lore": Motivations Related to Game-centric Transmedia. - René Glas, Jasper van Vught:
The politics of game canonization: Tales from the frontlines of creating a national history of games. - Kati Alha:
The imbalanced state of free-to-play game research: A literature review. - Ville Kankainen, Janne Paavilainen:
Hybrid Board Game Design Guidelines. - Annakaisa Kultima, Outi Laiti:
Sami Game Jam - Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming. - Holin Lin, Chuen-Tsai Sun, Ming-Chung Liao:
Game Streaming Revisited: Some Observations on Marginal Practices and Contexts. - Huaxin Wei, Betty Durango:
Exploring the Role of Narrative Puzzles in Game Storytelling. - Masakazu Furuichi, Megumi Aibara:
A Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity Issues. - Alexandre Paquet:
Dawn of Machinic Cyclicality: Life as We Don't Know. - Tania Marlowe:
A TRU Proposal to the Ladies, through #selfcare, Mary Astell, and Xenofeminism. - Nathan Altice:
Joy Family: Japanese Board Games in the Post-War Shōwa Period. - Elina Koskinen, Kati Alha, Dale Leorke, Janne Paavilainen:
Middle-aged Players' Memorable Experiences with Pokémon GO. - Hao Wang, Yu-Chun Ruan, Sheng-Yi Hsu, Chuen-Tsai Sun:
Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual Items. - Pawel Grabarczyk, Espen Aarseth:
Port or conversion? An ontological framework for classifying game versions. - Kaelan Doyle Myerscough:
The Path That Lies Ahead: Intimacy Through Overwhelmedness in The Legend of Zelda: Breath of the Wild. - Joan Casas-Roma, Joan Arnedo-Moreno:
Categorizing Morality Systems Through the Lens of Fallout. - Andrew Westerside, Jussi Holopainen:
Sites of Play: Locating Gameplace in Red Dead Redemption 2. - Jonathan Frome, Paul Martin:
Describing the Game Studies Canon: A Game Citation Analysis. - Emma Westecott, Suzanne Stein, Cheryl Hsu, Kashfia Rahman:
In Situ: Researching corporate diversity initiatives with game developers. - Jeffrey S. Bryan, Theresa Jean Tanenbaum:
Adapting the Empty Orchestra: the Performance of Play in Karaoke. - Sabine Harrer:
Designing Global Empowerment? Activist Self-Narratives in Culturally Mixed Settings.
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