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Céline Coutrix
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- affiliation: CNRS, Université Grenoble-Alpes, France
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2020 – today
- 2024
- [j6]Zhuzhi Fan, Alexis Sanson, Thomas Rames, Céline Coutrix:
Design and Perception of a Soft Shape Change Beneath a Smartwatch. Proc. ACM Hum. Comput. Interact. 8(MHCI): 1-23 (2024) - [c40]Céline Coutrix, Camélia Prost:
Impact of Fingernails Length on Mobile Tactile Interaction. CHI 2024: 553:1-553:21 - [c39]Zhuzhi Fan, Alexis Sanson, Thomas Rames, Céline Coutrix:
Design and Perception of a Soft Shape Change Beneath a Smartwatch: Conception et perception d'un changement de forme molle au dos d'une montre connectée. IHM 2024: 8:1-8:14 - 2023
- [c38]Zhuzhi Fan, Céline Coutrix:
Impact of softness on users' perception of curvature for future soft curvature-changing UIs. CHI 2023: 747:1-747:19 - [c37]Laura Pruszko, Hongri Gu, Julien Bourgeois, Yann Laurillau, Céline Coutrix:
Modular Tangible User Interfaces: Impact of Module Shape and Bonding Strength on Interaction. TEI 2023: 1:1-1:15 - 2021
- [b2]Céline Coutrix:
Physically Flexible Control for Human-Computer Interaction. Grenoble Alpes University, France, 2021 - [j5]Laura Pruszko, Céline Coutrix, Yann Laurillau, Benoît Piranda, Julien Bourgeois:
Molecular HCI: Structuring the Cross-disciplinary Space of Modular Shape-changing User Interfaces. Proc. ACM Hum. Comput. Interact. 5(EICS): 211:1-211:33 (2021) - [c36]Laura Pruszko, Yann Laurillau, Benoît Piranda, Julien Bourgeois, Céline Coutrix:
Impact of the Size of Modules on Target Acquisition and Pursuit for Future Modular Shape-changing Physical User Interfaces. ICMI 2021: 297-307 - 2020
- [j4]Zhuzhi Fan, Céline Coutrix:
Impact of Hand Used on One-Handed Back-of-Device Performance. Proc. ACM Hum. Comput. Interact. 4(ISS): 188:1-188:19 (2020) - [c35]Isabel P. S. Qamar, Katarzyna Stawarz, Simon Robinson, Alix Goguey, Céline Coutrix, Anne Roudaut:
Morphino: A Nature-Inspired Tool for the Design of Shape-Changing Interfaces. Conference on Designing Interactive Systems 2020: 1943-1958
2010 – 2019
- 2019
- [j3]Hyunyoung Kim, Céline Coutrix, Anne Roudaut:
KnobSlider: Design of a Shape-Changing Parameter Control UI and Study of User Preferences on Its Speed and Tangibility. Frontiers Robotics AI 6: 79 (2019) - [c34]Hyunyoung Kim, Patrícia Deud Guimarães, Céline Coutrix, Anne Roudaut:
ExpanDial: Designing a Shape-Changing Dial. Conference on Designing Interactive Systems 2019: 949-961 - [c33]Alix Goguey, Cameron Steer, Andrés Lucero, Laurence Nigay, Deepak Ranjan Sahoo, Céline Coutrix, Anne Roudaut, Sriram Subramanian, Yutaka Tokuda, Timothy Neate, Jennifer Pearson, Simon Robinson, Matt Jones:
PickCells: A Physically Reconfigurable Cell-composed Touchscreen. CHI 2019: 273 - [c32]Mira Sarkis, Céline Coutrix, Laurence Nigay, Andrzej Duda:
WiBend: Wi-Fi for Sensing Passive Deformable Surfaces. ICMI 2019: 339-348 - [c31]Céline Coutrix, Yann Laurillau:
Which tangible control for which visual task? IHM 2019: 3:1-3:8 - [c30]Sandra Parriaud, Valentine Reynaud, Jean-Baptiste Joatton, Sybille Caffiau, Céline Coutrix:
Towards more tactile information on sliders. IHM 2019: 11:1-11:11 - [c29]Miriam Greis, Hyunyoung Kim, Andreas Korge, Albrecht Schmidt, Céline Coutrix:
SplitSlider: A Tangible Interface to Input Uncertainty. INTERACT (4) 2019: 493-510 - [c28]Miriam Greis, Hyunyoung Kim, Andreas Korge, Céline Coutrix, Albrecht Schmidt:
Extending Input Space of Tangible Dials and Sliders for Uncertain Input. TEI 2019: 189-196 - [e1]Joëlle Coutaz, Sophie Dupuy-Chessa, Sébastien Kubicki, Céline Coutrix, Thomas Pietrzak:
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, IHM 2019, 10 au 13 décembre 2019, Grenoble, France. ACM 2019, ISBN 978-1-4503-7026-4 [contents] - 2018
- [c27]Juan Rosso, Céline Coutrix, Matt Jones, Laurence Nigay:
Simulating an extendable tangible slider for eyes-free one-handed interaction on mobile devices. AVI 2018: 16:1-16:9 - [c26]Hyunyoung Kim, Céline Coutrix, Anne Roudaut:
KnobSlider: Design of a Shape-Changing UI for Parameter Control. CHI 2018: 339 - [c25]Hyunyoung Kim, Céline Coutrix, Anne Roudaut:
Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs. CHI 2018: 619 - 2017
- [j2]Yoshihiro Kawahara, Céline Coutrix, Jason Alexander, Albrecht Schmidt:
Physical Computing - Flexible and Shape-Changing Interfaces. IEEE Pervasive Comput. 16(4): 25-27 (2017) - [c24]Juan Rosso, Céline Coutrix, Matt Jones, Laurence Nigay:
Deformable tangible slider for eyes-free one-handed thumb interaction on mobile devices. IHM 2017: 21-31 - [c23]Jennifer Pearson, Simon Robinson, Matt Jones, Céline Coutrix:
Evaluating deformable devices with emergent users. MobileHCI 2017: 14:1-14:7 - 2016
- [c22]William Delamare, Thomas Janssoone, Céline Coutrix, Laurence Nigay:
Designing 3D Gesture Guidance: Visual Feedback and Feedforward Design Options. AVI 2016: 152-159 - [c21]Simon Robinson, Céline Coutrix, Jennifer Pearson, Juan Rosso, Matheus Fernandes Torquato, Laurence Nigay, Matt Jones:
Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction. CHI 2016: 3793-3805 - [c20]Juan Rosso, Céline Coutrix, Matt Jones, Laurence Nigay:
Impact of mobile tangible slider design and its reachability on pointing performance. IHM 2016: 70-78 - [c19]Hyunyoung Kim, Céline Coutrix, Anne Roudaut:
KnobSlider: design of a shape-changing device grounded in users' needs. IHM 2016: 91-102 - 2015
- [c18]William Delamare, Céline Coutrix, Laurence Nigay:
Designing guiding systems for gesture-based interaction. EICS 2015: 44-53 - [c17]William Delamare, Céline Coutrix, Laurence Nigay:
A tool for optimizing the use of a large design space for gesture guiding systems. EICS 2015: 238-241 - [c16]Céline Coutrix, Cédric Masclet:
Shape-Change for Zoomable TUIs: Opportunities and Limits of a Resizable Slider. INTERACT (1) 2015: 349-366 - 2013
- [c15]William Delamare, Céline Coutrix, Laurence Nigay:
Designing disambiguation techniques for pointing in the physical world. EICS 2013: 197-206 - [c14]William Delamare, Céline Coutrix, Laurence Nigay:
Mobile pointing task in the physical world: balancing focus and performance while disambiguating. Mobile HCI 2013: 89-98 - 2012
- [c13]Céline Coutrix, Nadine Mandran:
Identifying emotions expressed by mobile users through 2D surface and 3D motion gestures. UbiComp 2012: 311-320 - 2011
- [c12]Céline Coutrix, Giulio Jacucci, Ivan Avdouevski, Valentin Vervondel, Marc Cavazza, Stephen W. Gilroy, Lorenza Parisi:
Supporting Multi-user Participation with Affective Multimodal Fusion. C5 2011: 24-31 - [c11]Céline Coutrix, Kai Kuikkaniemi, Esko Kurvinen, Giulio Jacucci, Ivan Avdouevski, Riikka Mäkelä:
FizzyVis: designing for playful information browsing on a multitouch public display. DPPI 2011: 27:1-27:8 - [c10]Céline Coutrix, Laurence Nigay:
OP: A Novel Programming Model for Integrated Design and Prototyping of Mixed Objects. INTERACT (3) 2011: 54-72 - 2010
- [c9]Céline Coutrix, Giulio Jacucci, Anna Spagnolli, Lingyi Ma, Matti Helin, Gabriela T. Richard, Lorenza Parisi, Stefano Roveda, Prayag Narula:
Engaging spect-actors with multimodal digital puppetry. NordiCHI 2010: 138-147 - [p1]Céline Coutrix, Laurence Nigay:
An Integrating Framework for Mixed Systems. The Engineering of Mixed Reality Systems 2010: 9-31
2000 – 2009
- 2009
- [b1]Céline Coutrix:
Interfaces de Réalité Mixte: Conception et Prototypage. (Mixed Reality Interfaces: Design and Prototyping). Joseph Fourier University, Grenoble, France, 2009 - [j1]Tat-Jun Chin, Yilun You, Céline Coutrix, Joo-Hwee Lim, Jean-Pierre Chevallet, Laurence Nigay:
Mobile phone-based mixed reality: the Snap2Play game. Vis. Comput. 25(1): 25-37 (2009) - [c8]Christophe Bortolaso, Emmanuel Dubois, Cédric Bach, Laurence Nigay, Céline Coutrix:
Conception de systèmes interactifs mixtes: articulation d'une méthode informelle et d'un modèle d'interaction. IHM 2009: 293-302 - 2008
- [c7]Céline Coutrix, Laurence Nigay:
Balancing physical and digital properties in mixed objects. AVI 2008: 305-308 - [c6]Yilun You, Tat-Jun Chin, Joo-Hwee Lim, Jean-Pierre Chevallet, Céline Coutrix, Laurence Nigay:
Deploying and evaluating a mixed reality mobile treasure hunt: Snap2Play. Mobile HCI 2008: 335-338 - [c5]Tat-Jun Chin, Yilun You, Céline Coutrix, Joo-Hwee Lim, Jean-Pierre Chevallet, Laurence Nigay:
Snap2Play: A Mixed-Reality Game Based on Scene Identification. MMM 2008: 220-229 - 2007
- [c4]Céline Coutrix, Laurence Nigay:
Interagir avec un objet mixte: propriétés physique et numérique. IHM 2007: 51-58 - [c3]Céline Coutrix:
Modèle d'interaction pour les systèmes mixtes. IHM 2007: 229-232 - 2006
- [c2]Céline Coutrix, Laurence Nigay:
Mixed reality: a model of mixed interaction. AVI 2006: 43-50 - 2005
- [c1]Céline Coutrix, Laurence Nigay, Philippe Renevier:
Modèle d'interaction mixte: la réalité mixte à la lumière des modalités d'interaction. UbiMob 2005: 153-160
Coauthor Index
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last updated on 2024-12-02 21:26 CET by the dblp team
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