![](https://dblp.dagstuhl.de/img/logo.320x120.png)
![search dblp search dblp](https://dblp.dagstuhl.de/img/search.dark.16x16.png)
![search dblp](https://fanyv88.com/img/search.dark.16x16.png)
default search action
Game Studies, Volume 6
Volume 6, Number 1, December 2006
- Rob Cover:
Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth. - Nick Montfort:
Combat in Context. - Hans Christian Arnseth:
Learning to Play or Playing to Learn - A Critical Account of the Models of Communication Informing Educational Research on Computer Gameplay. - Joris Dormans:
On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules. - Thaddeus Griebel:
Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2. - Charles Paulk:
Signifying Play: The Sims and the Sociology of Interior Design. - Benjamin Wai-ming Ng:
Street Fighter and The King of Fighters in Hong Kong: A Study of Cultural Consumption and Localization of Japanese Games in an Asian Context. - Jonas Heide Smith:
The Games Economists Play - Implications of Economic Game Theory for the Study of Computer Games. - Jussi Parikka, Jaakko Suominen:
Victorian Snakes? Towards A Cultural History of Mobile Games and the Experience of Movement. - Mia Consalvo, Nathan Dutton:
Game analysis: Developing a methodological toolkit for the qualitative study of games. - Hector Rodriguez:
The Playful and the Serious: An approximation to Huizinga's Homo Ludens.
![](https://dblp.dagstuhl.de/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
![](https://fanyv88.com/img/new-feature-top-right.156x64.png)