diff options
author | Inho Lee <[email protected]> | 2025-03-10 13:03:23 +0100 |
---|---|---|
committer | Inho Lee <[email protected]> | 2025-03-28 16:43:05 +0100 |
commit | c0a01ca6ad48b22cc73ccb72b0757d06b6a74b43 (patch) | |
tree | b1ff0aa5b7bc5831f547971566c8f388009a733d | |
parent | f9d9630e9ec4963b779ed98b9fc50ac03c9156d6 (diff) |
rhi: vulkan: Support to read depth textures
When reading back textures, VkImageAspect is
just used as VK_IMAGE_ASPECT_COLOR_BIT and
it doesn't work for depth/stencil formats.
Change-Id: Ib356a0821f9de8e27eb2b9333714fe75971744a2
Reviewed-by: Laszlo Agocs <[email protected]>
-rw-r--r-- | src/gui/rhi/qrhivulkan.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/rhi/qrhivulkan.cpp b/src/gui/rhi/qrhivulkan.cpp index f94f27a79e1..c0ade70bf7a 100644 --- a/src/gui/rhi/qrhivulkan.cpp +++ b/src/gui/rhi/qrhivulkan.cpp @@ -4369,7 +4369,7 @@ void QRhiVulkan::enqueueResourceUpdates(QVkCommandBuffer *cbD, QRhiResourceUpdat // Copy from the (optimal and not host visible) image into the buffer. VkBufferImageCopy copyDesc = {}; copyDesc.bufferOffset = 0; - copyDesc.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + copyDesc.imageSubresource.aspectMask = aspectMaskForTextureFormat(readback.format); copyDesc.imageSubresource.mipLevel = uint32_t(u.rb.level()); copyDesc.imageSubresource.baseArrayLayer = is3D ? 0 : uint32_t(u.rb.layer()); copyDesc.imageSubresource.layerCount = 1; |