Untitled dogfighting game
A downloadable game for Windows
This is the alpha build of my 90s anime inspired fighter jet game. It currently has 9 planes to fly, all with different flight characteristics and armaments. Due to the incomplete nature of the missiles and lack of countermeasures, it is recommended to be played with mainly guns. The game also loosely models IRST and radar operation, so if the enemy target box is not visible, that's why (the current implementation is wonky though and needs work). It is recommended to be played on controller although keyboard and mouse controls are provided.
Controls:
Throttle up - Right trigger, left shift and space (Hold for afterburner)
Throttle down - Left trigger, space (Hold for air brake)
Pitch and roll - Left stick, WASD
Yaw - Bumpers, QE
Camera to target - X (for xbox controller layout), middle mouse
Guns - A (for xbox controller layout), left click
Missile - B (for xbox controller layout), right click
Switch missile - Y (for xbox controller layout), R
Switch target - Right stick press, F
Remove AOA limiter (FA18 and SU27) - Left stick press, Control
Camera mode - enter and exit with D-pad down
NOTE: The game is in very early development, there are so many known issues that I'm not going to list them all, however if you find something very weird feel free to comment. Also, the game may run badly on anything below a GTX 1060.
Status | In development |
Platforms | Windows |
Author | borueirudev |
Genre | Shooter, Action, Simulation |
Made with | Unity |
Tags | 3D, Anime, Controller, Fast-Paced, Flight, Flying, Unity, War |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Download
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Comments
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the game is really nice, absolute banger imo, but it is quite hard to find your enemies without some sort of a freecam, so something like that being added in the future would be really nice
fire game
Lots of good work exhibited.
While it's a little rough on some edges, I'm incredibly willing to see what you'll do with the game next.