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BeardOfBronze

23
Posts
1
Following
A member registered May 18, 2021

Recent community posts

Very fun and quirky!

Doesn't seem to be a goal to the game, but the mechanic is very satisfying!

Tight controls, great visuals, love the slowmo. Had some trouble with the chasing people a little ways in xD

Clever puzzle game!

Got a little addicted to this one, good game! The late game balance could use some tweaking as it got a little too easy for me when I had lots of miners

great art and concept, reminds me of Carrion. Movement feels too fast/frictionless i think, some tighter controls would be cool.

It was satisfying to get a bunch of gun cars and blast all the enemies in a giant barrage. I like the idea of battle trains.

nice use of the pre-existing art and cool character swapping mechanic. I had trouble with the movement/dashing being glitchy and at one point was sent flying repeatedly into the sky or i was flying horizontally across the level.

Love the non traditional platforming movement, the level with two enemies on the far right next to the bend was too hard for me though xD

I like the concept of being attached to something that is both harmful and useful to the player. The physic were hard to master so I hit myself more often than not.

really great! curious to see how this one could be extended with different abilities/combos/etc.

Can't get it to run in-browser on Chrome/Edge for Windows

Pogo stick one was tricky. Nice job overall!

I like the fun art, though I had to hold 'space' the whole time to get the healing to work well.

I like the concept of moving characters to balance resource use! I couldn't quite figure out how to gather more resources though.

great game, but too challenging sometimes as I would die in a single hit from enemies much smaller than me or from a random enemy spawning under me. Would also love to hold a key for movement too!

Inventive game concept! It crashed on me after I killed one of the Hyena enemies though. Love the art and personality given to the characters. It was a bit hard to get attacks to trigger against the slimes, but the paladin thankfully healed me up after some damage.

The monster fusion was cool, I liked seeing what outcomes I would get and thought the matchstick combos were funny. It would be great to have the ability to back out of the level select, toss a rope at a monster more than once, have a visual indicator for what monsters I've chosen to fuse, and some way of knowing what range type a monster is.

nice job submitting for your first game jam! It looks like there was a raycast sticking out of the ball, but i thought of it like a pogo-stick. I also ran into a triple whammy of platforms at one point that almost blocked my path forward.
nice job with tracking the points and getting me back into the action with a quick restart.

cool concept! was a fun game, only had an issue where a character was teleported back to the bedroom after I switched via the radio.

Great puzzles, definitely made me think. Was a little challenging to visualize whether my rotation would collide with the wall.

Enjoyed this one! I like the diversity in powers, and the magic checkpoints were well placed. It was a bit difficult switching back and forth when things got chaotic.

Cool game! Would like to see more levels that take advantage of the joining mechanic. The teleporter particle looks too similar to the deadly explosions, as I was avoiding it so it wouldn't kill me. I eventually realized it was a different color and solved the last level.