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Love your Bash terminal but also love your PC? Maybe you’ve had your eye on some of that new Surface hardware, but can’t make the switch without your terminal. Now you can have Windows and Bash. In this article Burke Holland will take an in-depth look at how to set up a Windows/Linux development box for JavaScript development. I’m one of those people who can’t live without their Bash terminal. Thi
Chrome 77 is rolling out now! There's a better way to track the performance of your site with Largest Contentful Paint. Forms get some new capabilities. Native lazy loading is here. Chrome DevSummit 2019 is happening November 11-12 2019. And plenty more. I'm Pete LePage, let's dive in and see what's new for developers in Chrome 77! Largest Contentful Paint Understanding and measuring the real worl
AI & MLLearn about artificial intelligence and machine learning across the GitHub ecosystem and the wider industry. Generative AILearn how to build with generative AI. GitHub CopilotChange how you work with GitHub Copilot. LLMsEverything developers need to know about LLMs. Machine learningMachine learning tips, tricks, and best practices. How AI code generation worksExplore the capabilities and be
Introduction Modern web technologies enable developers to create clean, yet visually rich, user experiences which are widely supported as standard by all of the major browsers. So, how do you actually go about writing standards-based visualisations for the web…? And what support is there exactly for 3D graphics? Let’s start by reviewing the two main supported approaches in the HTML standard: SVG a
WebGPU is a new API being developed by Apple and others in the W3C which enables high-performance 3D graphics and data-parallel computation on the Web. This API represents a significant improvement over the existing WebGL API in both performance and ease of use. Starting in Safari Technology Preview release 91, beta support is available for WebGPU API and WSL, our proposal for the WebGPU shading l
In late 2018 we started a project called V8 Lite, aimed at dramatically reducing V8’s memory usage. Initially this project was envisioned as a separate Lite mode of V8 specifically aimed at low-memory mobile devices or embedder use-cases that care more about reduced memory usage than throughput execution speed. However, in the process of this work, we realized that many of the memory optimizations
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