Showing posts with label Destructor. Show all posts
Showing posts with label Destructor. Show all posts

Tuesday, 19 January 2010

The Unmanaged Pointer problem

This is an interesting problem from More Exceptional C++: 40 New Engineering Puzzles, Programming Problems, and Solutions by Herb Sutter. See Amazon link at the bottom of the post.

In your travels through the dusty corners of your company's code archives, you find the following code fragment:

// Example 20-2
//

// In some header file:
void f( T1*, T2* );

// In some implementation file:
f( new T1, new T2 );

Does this code have any potential exception safety problems?

On a personal note, I have seen people trying to do as much as possible on a single line thinking that they are writing optimised code. This may be true in some very rare instances but in most of the cases this is not true. Performing multiple operations in a single statement can cause side effects like memory leaks or incorrect operation, it can also make the code less readable and can cause difficulty in debugging.

Going back to the problem at hand, according to Herb Sutter there are several potential exception safety problems with the above code. An expression such as new T1 is called, simply enough, a new-expression. Recall what a new-expression really does:

* It allocates memory;
* It constructs a new object in that memory; and
* If the construction fails because of an exception the allocated memory is freed.

So each new-expression is essentially a series of two function calls: one call to operator new() (either the global one, or one provided by the type of the object being created), and then a call to the constructor.

So in case of a function defined as f( expr1, expr2 );

consider what happens if the compiler decides to generate code as follows:

1. allocate memory for the T1
2. construct the T1
3. allocate memory for the T2
4. construct the T2
5. call f()

The problem is this: If either step 3 or step 4 fails because of an exception, the C++ standard does not require that the T1 object be destroyed and its memory deallocated. This is a classic memory leak, and clearly Not a Good Thing.

Another possible sequence of events is the following:

1. allocate memory for the T1
2. allocate memory for the T2
3. construct the T1
4. construct the T2
5. call f()

This sequence has not one, but two exception safety problems with different effects:

If step 3 fails because of an exception, then the memory allocated for the T1 object is automatically deallocated (step 1 is undone), but the standard does not require that the memory allocated for the T2 object be deallocated. The memory is leaked.

If step 4 fails because of an exception, then the T1 object has been allocated and fully constructed, but the standard does not require that it be destroyed and its memory deallocated. The T1 object is leaked.

As I have mentioned that performing multiple operations in a single statement is potentially harmful. If you have no option and want to go the above way then the above mentioned problems can be avoided by the use of auto_ptr. See here.

Check out the book on Amazon:



Monday, 29 June 2009

The case for 'virtual destructor'

You may often find that the destructor of your class is virtual. The main reason for having virtual destructor stems from the fact that some other class may derive from your class. If the derived object is referenced as base object and destroyed then the derived class objects wont be deleted. To overcome this problem we define the destructor virtual . Lets look at an example:


//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//Example showing the need for Virtual Destructor
#include <iostream>

using namespace
std;

class
Base
{

public
:
Base() {
cout<<"Base Constructor Called"<<endl;
}
~
Base() {
cout<<"Base Destructor Called"<<endl;
}
};


class
Derived : public Base
{

public
:
Derived() {
cout<<"Derived Constructor Called"<<endl;
}
~
Derived() {
cout<<"Derived Destructor Called"<<endl;
}
};


int
main()
{

cout<<"\nTESTING NON-VIRTUAL BASE DESTRUCTOR\n";
Base *b = new (Derived);
delete
(b);
return
0;
}


The output is as follows:

Now lets modify the base destructor to make it virtual.


//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//Example showing the need for Virtual Destructor
#include <iostream>

using namespace
std;

class
Base
{

public
:
Base() {
cout<<"Base Constructor Called"<<endl;
}

virtual
~Base() {
cout<<"Base Destructor Called"<<endl;
}
};


class
Derived : public Base
{

public
:
Derived() {
cout<<"Derived Constructor Called"<<endl;
}
~
Derived() {
cout<<"Derived Destructor Called"<<endl;
}
};


int
main()
{

cout<<"\nTESTING VIRTUAL BASE DESTRUCTOR\n";
Base *b = new (Derived);
delete
(b);
return
0;
}



The modified output is as follows:


There is one more point to be noted regarding virtual destructor. We can't declare pure virtual destructor. Even if a virtual destructor is declared as pure, it will have to implement an empty body (at least) for the destructor.

You can read more about this at C++ FAQ.