@inproceedings{pragst-etal-2017-acquisition,
title = "Acquisition and Assessment of Semantic Content for the Generation of Elaborateness and Indirectness in Spoken Dialogue Systems",
author = "Pragst, Louisa and
Yoshino, Koichiro and
Minker, Wolfgang and
Nakamura, Satoshi and
Ultes, Stefan",
editor = "Kondrak, Greg and
Watanabe, Taro",
booktitle = "Proceedings of the Eighth International Joint Conference on Natural Language Processing (Volume 1: Long Papers)",
month = nov,
year = "2017",
address = "Taipei, Taiwan",
publisher = "Asian Federation of Natural Language Processing",
url = "https://aclanthology.org/I17-1092",
pages = "915--925",
abstract = "In a dialogue system, the dialogue manager selects one of several system actions and thereby determines the system{'}s behaviour. Defining all possible system actions in a dialogue system by hand is a tedious work. While efforts have been made to automatically generate such system actions, those approaches are mostly focused on providing functional system behaviour. Adapting the system behaviour to the user becomes a difficult task due to the limited amount of system actions available. We aim to increase the adaptability of a dialogue system by automatically generating variants of system actions. In this work, we introduce an approach to automatically generate action variants for elaborateness and indirectness. Our proposed algorithm extracts RDF triplets from a knowledge base and rates their relevance to the original system action to find suitable content. We show that the results of our algorithm are mostly perceived similarly to human generated elaborateness and indirectness and can be used to adapt a conversation to the current user and situation. We also discuss where the results of our algorithm are still lacking and how this could be improved: Taking into account the conversation topic as well as the culture of the user is likely to have beneficial effect on the user{'}s perception.",
}
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<abstract>In a dialogue system, the dialogue manager selects one of several system actions and thereby determines the system’s behaviour. Defining all possible system actions in a dialogue system by hand is a tedious work. While efforts have been made to automatically generate such system actions, those approaches are mostly focused on providing functional system behaviour. Adapting the system behaviour to the user becomes a difficult task due to the limited amount of system actions available. We aim to increase the adaptability of a dialogue system by automatically generating variants of system actions. In this work, we introduce an approach to automatically generate action variants for elaborateness and indirectness. Our proposed algorithm extracts RDF triplets from a knowledge base and rates their relevance to the original system action to find suitable content. We show that the results of our algorithm are mostly perceived similarly to human generated elaborateness and indirectness and can be used to adapt a conversation to the current user and situation. We also discuss where the results of our algorithm are still lacking and how this could be improved: Taking into account the conversation topic as well as the culture of the user is likely to have beneficial effect on the user’s perception.</abstract>
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%0 Conference Proceedings
%T Acquisition and Assessment of Semantic Content for the Generation of Elaborateness and Indirectness in Spoken Dialogue Systems
%A Pragst, Louisa
%A Yoshino, Koichiro
%A Minker, Wolfgang
%A Nakamura, Satoshi
%A Ultes, Stefan
%Y Kondrak, Greg
%Y Watanabe, Taro
%S Proceedings of the Eighth International Joint Conference on Natural Language Processing (Volume 1: Long Papers)
%D 2017
%8 November
%I Asian Federation of Natural Language Processing
%C Taipei, Taiwan
%F pragst-etal-2017-acquisition
%X In a dialogue system, the dialogue manager selects one of several system actions and thereby determines the system’s behaviour. Defining all possible system actions in a dialogue system by hand is a tedious work. While efforts have been made to automatically generate such system actions, those approaches are mostly focused on providing functional system behaviour. Adapting the system behaviour to the user becomes a difficult task due to the limited amount of system actions available. We aim to increase the adaptability of a dialogue system by automatically generating variants of system actions. In this work, we introduce an approach to automatically generate action variants for elaborateness and indirectness. Our proposed algorithm extracts RDF triplets from a knowledge base and rates their relevance to the original system action to find suitable content. We show that the results of our algorithm are mostly perceived similarly to human generated elaborateness and indirectness and can be used to adapt a conversation to the current user and situation. We also discuss where the results of our algorithm are still lacking and how this could be improved: Taking into account the conversation topic as well as the culture of the user is likely to have beneficial effect on the user’s perception.
%U https://aclanthology.org/I17-1092
%P 915-925
Markdown (Informal)
[Acquisition and Assessment of Semantic Content for the Generation of Elaborateness and Indirectness in Spoken Dialogue Systems](https://aclanthology.org/I17-1092) (Pragst et al., IJCNLP 2017)
ACL