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By means of two formulations – image and word – ‘Tempo e Tempo’ investigates the juxtaposition of time and weather to search for a world where many worlds are possible to fit in: a dreamlike time where past, present and future meet.

Brain Processing Unit explores the adaptation of artificial brain tissues alongside custom electronics to stimulate, analyze data, and develop the necessary APIs, networks, and other interface technologies required for these operations.

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Rosetta is a narrative installation inspired by the ESA mission of the same name, told from the perspective of the probe itself. The text and custom graphic elaborations alternate on a vertical display whereas the soundtrack incorporates words from the story as punctuation. The entire system stays at the critical threshold of the Larsen effect, generating a sonic tension and spatialization that reflects the time and distances suggested by the tale itself.

Hypertype takes emotion and sentiment analysis data as it’s main content. This content is given form through the organisation of typographic signs, letters and symbols. The work (and the book) attempts to draw our attention to the topic of what has been labelled affective computing and the use of AI natural language processing to infer emotional meaning.

The Red Line is a physical device that examines how we adapt to escalating crises, revealing our tendency to shift the threshold of what we consider acceptable over time. It is inspired by the concept of a “red line” — a figurative boundary that, once crossed, signifies a point of no return.

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Gyro is an interactive installation by Mexico City artist Correo Electrónico (Máximo Campo) that explores the relationship between movement, sound, and audience participation. Comprising five modified snare drums suspended as pendulums, the work responds to the acceleration of each pendulum, transforming physical motion into rhythmic and sonic outputs.

Liminal Ring visualizes humanity’s obsession with controlling nature while exposing the limitations of such interventions. By introducing laminar flows—artificially directed streams—into naturally occurring turbulence, this project explores the boundary between certainty and uncertainty. It highlights the tension between the order imposed by human technology and the chaotic complexity inherent in natural systems.

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    Neurocognitive Research Specialist Technician at UAL Creative Computing Institute

    UAL’s CCI are seeking a motivated and talented individual experienced with immersive and neuroscientific technologies.

    16/01/2025 / Creative Coder / London / UK /

    Senior Mechanical Design Engineer at BREAKFAST Studio

    BREAKFAST Studio are seeking a Senior Mechanical Design Engineer to lead the design, simulation, and development of mechanical systems for large-scale kinetic sculptures.

    14/01/2025 / brooklyn / New York City / USA /

    Physical Computing Specialist Technician at UAL Creative Computing Institute

    Join CCI’s enthusiastic team of technicians and take ownership of the Physical Computing Lab, where we support teaching and research of electronics and code within an art and design context.

    21/11/2024 / Coder / London / UK /

    Cultivating Creativity, Constructionist Learning, and Human Flourishing at Program of Media Arts and Sciences (MIT)

    The Media Lab and the Program in Media Arts and Sciences (MAS) at the Massachusetts Institute of Technology (MIT) Cambridge, Massachusetts invites applications for a tenure-track faculty position at the Assistant or Associate Professor level in the areas of “Cultivating Creativity, Constructionist Learning, and/or Human Flourishing”, at the intersection of the fields of Engineering, Design, Cognitive Science, Education, and the Arts.

    19/12/2024 / Teaching / USA /
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    Currently on show at the ACME. gallery in Los Angeles is a piece by John Carpenter titled trailers_anemone, an interactive installation that explores fluid, undulating trails of light through time and space.

    Miles has used Processing and Box2D to create an augmented projection on the keyboard. As the user types, the “fleas” swarm around the pressed key, avoiding the letters and moving onto the next.

    Kim Asendorf uses Google Maps to explore incomprehensive complexity of landscape as colour and pattern.

    Algorithmically generating 3d printed forms created for the sole purpose of listening to the “ocean”. In this process, the project attempts to address the role of experience in the mediation of the virtual world to the real world and visa versa.

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    BNJMN is a “mobile sensory image production mechanism” with sole purpose to create original artworks by roaming in search of paper, painting whatever he wants, and signing it before he moves on to start the cycle again.

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    Word Shift is a tile-swapping word game created in Cinder by David Wicks about shifting letters around the board to form words that cascade off and reveal new letters.

    Derived from passion for baseball, Teehan+Lax Labs set out to create an iPad app to display Baseball stats but with a slight twist. The iPad cover that includes graphs cut in acrylic acts as data sculpture accompanying data displayed on the iPad.

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