CERN Accelerating science

Article
Report number arXiv:1707.09566
Title A collaborative citizen science platform for real-time volunteer computing and games
Related titleA collaborative citizen science platform for real-time volunteer computing and games
Author(s) Yadav, Poonam (Cambridge U.) ; Charalampidis, Ioannis (CERN) ; Cohen, Jeremy (Imperial Coll., London) ; Darlington, John (Imperial Coll., London) ; Grey, Francois (U. Geneva (main))
Publication 2018-01-08
Imprint 2017-07-29
Number of pages 11
Note 12 pages, 13 figures
In: IEEE Trans. Comput. Soc. Syst. 5 (2018) 9-19
DOI 10.1109/TCSS.2017.2771479
Subject category cs.CY ; Computing and Computers
Abstract Volunteer computing (VC) or distributed computing projects are common in the citizen cyberscience (CCS) community and present extensive opportunities for scientists to make use of computing power donated by volunteers to undertake large-scale scientific computing tasks. Volunteer computing is generally a non-interactive process for those contributing computing resources to a project whereas volunteer thinking (VT) or distributed thinking, which allows volunteers to participate interactively in citizen cyberscience projects to solve human computation tasks. In this paper we describe the integration of three tools, the Virtual Atom Smasher (VAS) game developed by CERN, LiveQ, a job distribution middleware, and CitizenGrid, an online platform for hosting and providing computation to CCS projects. This integration demonstrates the combining of volunteer computing and volunteer thinking to help address the scientific and educational goals of games like VAS. The paper introduces the three tools and provides details of the integration process along with further potential usage scenarios for the resulting platform.
Copyright/License arXiv nonexclusive-distrib 1.0, Open Access



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