3.3. Learners' Learning Preferences 3.3.1. What Exactly Is A Learning Preference?
3.3. Learners' Learning Preferences 3.3.1. What Exactly Is A Learning Preference?
3.3. Learners' Learning Preferences 3.3.1. What Exactly Is A Learning Preference?
Use these types of resources to capitalise on the visual learning preference when using warmers and
doing activities:
Use these types of resources to capitalise on the auditory learning preference when using warmers and
doing activities:
Use these types of resources to capitalise on the kinesthetic learning preference when using warmers and
doing activities:
Games with action, e.g., quickly finding someone who…, and running to the board to add/change
some word
Total Physical Response activities, e.g., songs with movement (Simon Says; Wheel on the Bus; Head,
Shoulders, Knees, and Toes)
Use lots of realia: e.g., fruits, vegetables, clothes, tea set
Craftwork, e.g., arising from a storybook read or a project based on a storybook
Studying in short blocks
Experiments, e.g., as part of a project on butterflies, looking after, watching and noting the growth of
caterpillars into butterflies
Role-playing
Taking field trips and visiting museums
3. A Whole-Person Approach
Every individual uses all preferences to some degree or another. A multi-faceted teaching approach that
appeals to all preferences addresses the whole person in ways that more one-sided approaches do not.
The VAK approach helps to develop the whole person within each learner, which best serves the person’s
language learning requirements as well.
Give it a try – preferably with older learners.
2. Honey-Mumford Model
This is similar to Kolb’s model.
There are four learning preferences.
According to this approach:
Activists like practical work such as labs, fieldwork, observation exercises and using visual source
material for information, etc.
Reflectors like to learn by watching other people, taking time to consider observations of their own
experience, etc.
Theorists like lectures, reading papers on topics, considering analogies, etc.
Pragmatists like simulations, case studies, homework, etc.
Thus, the four types might approach learning a software programme in different ways:
Activists might start using it and feel their way into it.
Reflectors might have a go at using it and then take time to think about what they have just done.
Theorists might begin by reading the manual.
Pragmatists might start using the programme but make frequent references to the help files.
The four types of learning are viewed as cyclical stages through which a learner can progress
(Watch>>>Think>>>Feel>>>Do), as well as categorising specific kinds of learning experiences.