Nobility Domain: Right To Rule

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Potent Spellcasting

Nobility Domain
Deities of some civilizations realize that there Starting at 8th level, you add your Wisdom
needs to be those who rule, a noble class in society. modifier to the damage you deal with any cleric
Those who worship deities of civilization that possess cantrip.
the nobility domain can benefit from it, ensuring a
just, sometimes oppressive (depending on the
Right to Rule
alignment of the deity) rule over society.

Nobility Domain Spell At 18th level, any time you use a charm,
command, or compulsion spell against a target, they
Cleric Level Spells have disadvantage to their saving throw vs. those
Cleric Level Spells spells. They must also make a wisdom saving throw
vs, your spell DC at the end of the spells duration. If
1st Charm Person, Comprehend Languages they fail their saving throw, they forget you charmed,
3rd Detect Thoughts, Locate Object commanded, or compelled them.

5th Glyph of Warding, Sending


7th Leomund’s Secret Chest, Compulsion
9th Geas, Scrying

Born with a Silver Spoon

At 1st level, you may gain one of the following skill


proficiencies: Deception, Insight, or Persuasion.

Channel Divinity: Inspiration

At 2nd level, you can use your channel divinity


ability to inspire others through stirring words. You
choose one creature other than yourself within 60 feet
of you who can hear you. That creature gains one
Inspiration die, a d6.
Once within the next 10 minutes, the creature
can roll the die and add the number rolled to one
ability check, attack roll, or saving throw it makes.
The creature can wait until after it rolls the d20 before
deciding to use the Inspiration die, but must decide
before the DM says whether the roll succeeds or fails.
Once the Inspiration die is rolled, it is lost. A creature
can have only one Inspiration die at a time.
Your Inspiration die changes when you reach
certain levels in this class. The die becomes a d8 at 5th
level, a d 10 at 10th level, and a d l2 at 15th level.

Channel Divinity: Majestic Presence

At 6th level, you can use your channel divinity


ability to stun those around you in a 30’ radius.
Targets must succeed against your spell DC or gain
the stunned condition for rounds equal to your
wisdom modifier.

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