The Fox in The Forest Rulebook
The Fox in The Forest Rulebook
The Fox in The Forest Rulebook
Overview
The Fox in the Forest is a trick-taking game for two players, each
playing cards to win tricks against the other over multiple rounds.
Players score points during a round by winning tricks containing
specific cards and at the end of a round based on the number of
total tricks they won. The player with the most points at the end
of the game is the winner.
Components
Game Cards (33)
x5 x4 x8
receives 1 point for each 7 in the trick.
0-3 6 Humble
Woodcutter: When you play this, draw4 1 1
card. Then discard any 1 card to the bottom
of the deck (face down). 5 2 Defeated
6
Fox: When you play this, you may exchange 3
7-9 hand.
the decree card with a card from your 6 Victorious
10-13
Swan: If you play this and lose the trick, 0 Greedy
you lead the next trick.
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D eep in the woods lived a witch well known for her
potions. Desperate travelers would brave the depths
of the dark forest in order to consult with her.
Setup
Each game consists of multiple rounds. In each round, one player
will be the dealer. (For the first round, randomly select the dealer.
For each round after that, alternate which player is the dealer.) At
the beginning of a round, the dealer for the round completes the
following steps:
1. Shuffle the 33 game cards.
eal both players a handof 13 cards. (Each player may look
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at their own hand but should keep their hand hidden from the
other player.)
3. Set aside the remaining 7 cards face down to make a draw
deck.
4. Take the top card of the draw deck and place it face up next to the
draw deck. This card is known as the decree card. (The suit
of this card will be important during the round.)
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Gameplay
Round Overview
Each round consists of a series of 13 turns for each player, called
tricks. Every trick, both players will play one card from their
hand face up into the middle: one player will lead(that is, play
the first card of the trick), and the other player will then follow
(that is, play the second card of the trick). Based on the two cards
that are played, one player will be said to win the trick.
Trick Details
Leading:The non-dealer leads on the first trick of a round.
After that (unless specified otherwise), the winner of one trick
will lead the following trick. The leader can choose to play any card
from their hand, without restriction. The suit of that card is known
as the lead suitfor the trick.
Following:After one player leads, the other player now must
play a card that (if possible) matches the lead suit; that card can
be (unless specified otherwise) of any rank in that suit. If the
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T he fox, puzzling over the riddle, turned to the girl and
grinned. She chose the path the fox had identified,
and the companions journeyed back into the woods.
follower does not have a card in the lead suit, they may play any
card without restriction.
Determining the Trick Winner:After both cards have
been played (and any abilities activated; see Abilities on page 7),
players determine the winner of the trick. Typically, the card with
the highest rank in the lead suit wins the trick. However, the suit
of the decree card (known as the trump suit) is considered
higher than the lead suit:
11 If either card in the trick is in the trump suit, the player
who played the card in the trump suit with the highest rank
wins the trick.
11 If neither card in the trick is in the trump suit, the player
who played the card in the lead suit with the highest rank
wins the trick.
The winner of the trick takes the two cards and keeps them face
down near their side of the table. The number of tricks won by
each player is public information, visible to both players during
the round. However, no player may look at the faces of cards in
previously won tricks.
The winner of a trick leads the next trick (unless otherwise speci-
fied). Continue to play tricks until all 13 tricks have been won.
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O nce upon a time, a woodcutter
and his daughter lived in a small
village bordering the forest. She had
traveled with him and had seen him
speak with the forest animals.
End-of-Round Scoring
After all 13 tricks have been played, count how many tricks each
player has won. Players may win points at the end of the round,
based on the number of tricks they won. (See the chart below.)
You want to win more tricks than your opponent, but not too many.
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After the end-of-round scoring, if either player has at least
21 points, then the game is over. Otherwise, play another round
(with the dealer of the next round being the player who did not
deal the current round).
End of Game
Play complete rounds until either player has at least 21 points.
The player with the most points wins! If there is a tie, the player
who won the most points during the last round wins.
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Appendix: Common Questions
When do the abilities on the 3 (Fox) and 5 (Woodcutter) occur?
Each of these two abilities takes place immediately when the
card is played, before another card is played or the winner of
the trick is determined. (Note: If the person playing a 3 changes
the decree card, the trump suit may also change. The new trump
suit is used to determine the winner of the current trick.)
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T he queen moved to strike the girl, but the swan
spread its wings and flew to protect her. “My beak
is quick and my wings are powerful,” said the swan.
Credits
Game Design: Joshua Buergel
Illustration: Jennifer L. Meyer
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