FEATURES:

  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 13 multiplayer and cooperative maps that take place in 6 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 8 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 3 cooperative game modes where you and your friends team up to complete mission-based objectives, find and destroy enemy weapon caches, or survive against endless waves of swarming enemy.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

PVP GAME MODES:

Firefight
Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Ambush
One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Skirmish
In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Strike
This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.

Push
Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.

Infiltrate
Capture the flag style game mode where you must seize the enemy's intel while protecting your own base from enemy infiltration. Multiple players on your team can collect enemy intel. Teams spawn by reinforcement waves, when a friendly player seizes the intel, and when an enemy carrier is killed.

Flashpoint
Teams both have weapon caches they must defend while trying to destroy the enemy weapon caches. They also must capture a central objective on the map. Capturing the point or destroying an enemy weapon cache will spawn your team.

Occupy
King of the Hill style game mode with a single objective. Controlling the objective will drain the enemy's reinforcement waves. To win players must eliminate the enemy team and its reinforcements or hold the objective and have more waves when time runs out.

COOP GAME MODES:

Checkpoint
Complete mission-based objectives such as capturing and defending key territory or destroying a supply cache against challenging AI enemy. Each successful objective will reinforce your teammates who were eliminated along the way.

Hunt
Eliminate all enemy AI on a night themed map and find and destroy their weapon cache. The weapon cache spawns randomly in one of three potential locations. Players only have one life per round, so stealth and communication are advised.

Survival
Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

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Over the week, more rooms in Borrasca have been detailed. Trash-bags have also been added to previously detailed rooms, to help dingy the crackhouse up. Basement will also be playing pretty differently, with more corners filled with filthy mattresses and junk.

Lockers
One of IAD's entrances to the point, it leads into library and has a breach wall into front-door. It is divided in the middle by tough metal lockers and has many positions to hold the room against enemies pushing in. The desk is good for peaking into library.

Borrasca Lockers


Library
Has two entrances for SRT, along with doors into living room and lockers. Additionally, has a staircase down into the basement like kitchen. The amount of entrances makes it difficult to move through, especially with the staircase and door to living room across each other, but the two different entrances helps SRT overwhelm defenders.

Borrasca Library


Basement
The basement is now made out of concrete and brick, making it harder to wallbang than the first floor. Trashbags and sleeping mattresses have been added to corners, along with other details. The crates have also been swapped out for a table and operating chair, for un-anesthetized surgery.

SRT Basement


IAD Basement


Conclusion
The initial art pass has been progressing smoothly. Stay tuned for more updates! Would love to see all of you at our Saturday playtests to hopefully test Borrasca while its still a WIP.

We have playtests every Saturday at 5:00pm UTC time.

This will have everything you need to operate.

Click here to join the discord, the best resource to find matches.

Borrasca Devlog 1 - Introduction

Borrasca Devlog 1 - Introduction

Operator 1 comment

Update on the WIP Operator map Borrasca. An occupy map in a crackhouse with a dark basement.

Operator Ballistics - New Gel Test Icons

Operator Ballistics - New Gel Test Icons

Operator

New icons have been added to Operator mod to illustrate the game's representation of internal firearm ballistics.

Hesitation Ambush Highlights

Hesitation Ambush Highlights

Operator

Some highlights of awesome tactical, cqb, action and teamwork on the intense close quarters map, Hesitation on the Ambush game mode.

House - Intense and tactical close quarters combat!

House - Intense and tactical close quarters combat!

Operator

House is an elimination map where SRT have to control the perimeter and breach IAD's house to destroy their cache.

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Insurgency: Sandstorm - Server quickstart batch

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Just a small Batch to quick start a Insurgency: Sandstorm server. Choose map and gamemode by pressing the key accordingly, and you ready to start.

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Swords vs. Spies (v.002)

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Skyscraper_SvS (v.003)

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The first map featured in Swords vs. Spies, this map is focused on close quarters environments. The map features many custom systems, such as tripwires...

Swords vs Spies (v.b001-old)

Swords vs Spies (v.b001-old)

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Insurgency map contest

Insurgency map contest

Multiplayer Map

Finalists for the Razer and Game Banana Insurgency map contest.

Post comment Comments  (30 - 40 of 108)
themaniacboy
themaniacboy - - 168 comments

Great game, i've voted.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 709,999 comments

Yep my vote going to insurgency awesome game with great graphicks and the game is tactical

Reply Good karma Bad karma+2 votes
Guest
Guest - - 709,999 comments

good game

Reply Good karma Bad karma+2 votes
Dr.Goupyl
Dr.Goupyl - - 2,269 comments

I though about a pratical thing that really bothers me in game: why not make a cut in half middle button? One size to say "move to" and one to spot enemies.

Oh and You got my vote of course. Let's make a nice score !

Reply Good karma Bad karma+1 vote
ShadowFear
ShadowFear - - 864 comments

Been playing since it was a mod. 4 things that I really want to see happen.

1. Revamp push in honor of how it was back in the mod.

2. When the bipod is deployed while prone then crawling it deploys again just like in the mod.

3. The front sight post on the M16/M4 remaining when using attached sights.

4. proper UGL sights for the 203 and GP-25/30.

(AAAAAAND maybe a kimber 45 for security and a tokarev for insurgents unless you guys have something better in the works)

You got my vote though.

Reply Good karma Bad karma+1 vote
ghost1sierra
ghost1sierra - - 2 comments

There are some pistol mods out there that will change the texture of your pistol. Since most pistol calibers function fairly similarly, the feel shouldn't be too far off with just a new texture.

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[TAW]MaliciousPower
[TAW]MaliciousPower - - 4 comments

This game definitely gets my vote. I love playing Insurgency, especially when I get to play with my clan. In Insurgency, organisation and teamwork really pays off, Which separates it from COD big-time.

Be sure to check out my Clan/Organisation we have over 30+ games available, With players all over the globe. We recently started an Insurgency Division, Be sure to sign up to it if you are interested in teamwork, And an organised game experience!
Sign up at taw.net

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Nem3sis
Nem3sis - - 2 comments

What does TAW stand for? Do you guys play casually or hardcore?

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[TAW]MaliciousPower
[TAW]MaliciousPower - - 4 comments

TAW stands for The Art Of Warfare, We support both casual players and hardcore players, We have a few mandatory events and optional events for every game. Which allows people the freedom to decide for themselves how much they want to play. We also encourage people to use teamspeak as much as possible so that everyone can get the best possible experience while playing games.

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Nem3sis
Nem3sis - - 2 comments

Awesome! I'll check that out!

Reply Good karma Bad karma+1 vote
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