IMJC
Joined May 2004
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Reviews3
IMJC's rating
This game was stunning at the time graphics wise, however it's best know as that 'other N64 platform game'. It sadly didn't get deserved recognition like Super Mario 64 and the more recognisable Donkey Kong 64, which was released the following year.
It's almost an interactive cartoon, you play the friendly redneck bear Banjo AND his irritating/irritated partner Kazooie (who is a 'Red Crested Breegull'). They behave like one character control-wise. You are on a quest to rescue Banjo's little sister Tootie from the clutches of the witch Gruntilda. The plot is nothing special but there is plenty of humour, aimed at children but amusing nonetheless.
The greatness of this game is not in the story but more in the varied cleverly designed worlds, the perfectly set controls, the ingenious moves (which are not complicated to anyone who knows how to use an N64 control pad), and the funny characters. I still remember it for it's brilliantly implemented context-sensitive music system, the best use of music I have still ever seen.
This game is a joy to play from start to finish, the only downside is the rather tedious note collecting, which busy gamers would struggle to persist with (although I had an almost infinite amount of spare time at the age of 15 and was happy to do it). Overall, a classic.
8/10 (9/10 for 15-year-olds with a lot of spare time on their hands)
It's almost an interactive cartoon, you play the friendly redneck bear Banjo AND his irritating/irritated partner Kazooie (who is a 'Red Crested Breegull'). They behave like one character control-wise. You are on a quest to rescue Banjo's little sister Tootie from the clutches of the witch Gruntilda. The plot is nothing special but there is plenty of humour, aimed at children but amusing nonetheless.
The greatness of this game is not in the story but more in the varied cleverly designed worlds, the perfectly set controls, the ingenious moves (which are not complicated to anyone who knows how to use an N64 control pad), and the funny characters. I still remember it for it's brilliantly implemented context-sensitive music system, the best use of music I have still ever seen.
This game is a joy to play from start to finish, the only downside is the rather tedious note collecting, which busy gamers would struggle to persist with (although I had an almost infinite amount of spare time at the age of 15 and was happy to do it). Overall, a classic.
8/10 (9/10 for 15-year-olds with a lot of spare time on their hands)
This game didn't get much recognition as opposed to Goldeneye (which this was based on). Perhaps because of the reliance of the expansion pack. However this game constantly amazed me and the as you first start to play it becomes apparent this game is very special.
The one player game starts off where Goldeneye's outstanding one-player game left off and is even better. You play Joanna Dark (codenamed 'Perfect') investigating sinister behaviour of a megacorporation called Datadyne. It soon becomes apparent that you are dealing with something much more. In fact, the future of the planet and maybe even the universe is in jeopardy.
This artificial intelligence is brilliant, the graphics are amazing for the Nintendo 64, the multiplayer mode is great (but a little overcomplicated) and it's full of innovation from the word go. It would be easy to get carried away on call this the best game ever made...
This game starts to lose it's greatness when it gets to the later missions. This isn't so apparent when you play it on the easier difficulties but play it on 'Perfect Agent' (the equivalent to Goldeneye's 00 Agent) and you start to realize that this game is extremely hard and success becomes a lot to do with luck as well as skill.
As with all stealth games you are outnumbered, however, this game doesn't give you as many opportunities for being stealthy. You are often in a position where you have to confront masses of guards and have no stealth options. You really do have to a perfect gamer to be able to deal with the incredibly hard situations you are put in the game. This means you have to replay the missions. Again... and again, and again, and again, and again, and again etc.
However, despite this I still highly respect it and I hope the issues are addressed in the eventual sequel on the X-Box. Then, we could be looking at the greatest game of all time. Interesting to note, Perfect Dark was going to feature a multiplayer feature where you would be able to scan in your face picture with a Game Boy Camera and map it onto a deathmatch character (in full-colour despite the fact the GB Camera took pictures in greyscale). If this feature had been implemented I feel this game would have become very famous but controversial due to children being able to do this. Nintendo of America removed this option and that leaves me wondering what could have been.
8/10
The one player game starts off where Goldeneye's outstanding one-player game left off and is even better. You play Joanna Dark (codenamed 'Perfect') investigating sinister behaviour of a megacorporation called Datadyne. It soon becomes apparent that you are dealing with something much more. In fact, the future of the planet and maybe even the universe is in jeopardy.
This artificial intelligence is brilliant, the graphics are amazing for the Nintendo 64, the multiplayer mode is great (but a little overcomplicated) and it's full of innovation from the word go. It would be easy to get carried away on call this the best game ever made...
This game starts to lose it's greatness when it gets to the later missions. This isn't so apparent when you play it on the easier difficulties but play it on 'Perfect Agent' (the equivalent to Goldeneye's 00 Agent) and you start to realize that this game is extremely hard and success becomes a lot to do with luck as well as skill.
As with all stealth games you are outnumbered, however, this game doesn't give you as many opportunities for being stealthy. You are often in a position where you have to confront masses of guards and have no stealth options. You really do have to a perfect gamer to be able to deal with the incredibly hard situations you are put in the game. This means you have to replay the missions. Again... and again, and again, and again, and again, and again etc.
However, despite this I still highly respect it and I hope the issues are addressed in the eventual sequel on the X-Box. Then, we could be looking at the greatest game of all time. Interesting to note, Perfect Dark was going to feature a multiplayer feature where you would be able to scan in your face picture with a Game Boy Camera and map it onto a deathmatch character (in full-colour despite the fact the GB Camera took pictures in greyscale). If this feature had been implemented I feel this game would have become very famous but controversial due to children being able to do this. Nintendo of America removed this option and that leaves me wondering what could have been.
8/10
I have always been a fan of the comic strips watched Garfield and Friends to death when I was younger. Have only seen two of the features though. This and 'Here Comes Garfield'. 'Garfield's Feline Fantasies' is fantastic. Garfield is often finding himself in a fantasy world in this feature and can't stop slipping out of reality into different fantasy situations. He dreams of being captain of a submarine, imagines he's having a western showdown with Odie, imagines he a magician, then an airline pilot and best of all becomes his alter ego Lance Sterling. Lance Sterling is like a cross between James Bond and Indiana Jones and is on a quest to find 'The Banana of Bombay' and prevent the end of humour (with the help of Odie/Slobber Job). Great stuff! - 9/10