Directed by
John Carmack | ||
Tomohiko Sato | ... | (director: Imagineer) |
Writing Credits (in alphabetical order)
John Carmack | ... | (co-creator) (uncredited) |
Tom Hall | ... | (original concept) (uncredited) |
Cast
Kevin Cloud | ... | Doomguy (Hands) (uncredited) | |
David Koseruba | ... | Additional Voices (voice) (uncredited) | |
Christopher Murvey | ... | Additional Voices (voice) (uncredited) | |
Bobby Prince | ... | Marine / Doomguy (voice) (uncredited) |
Produced by
Greg Becksted | ... | assistant producer: Sega |
Takayuki Kamikura | ... | executive producer: Imagineer |
Laird M. Malamed | ... | executive producer: Activision Publishing |
Vince Nason | ... | assistant producer: Sega |
David A. Palmer | ... | producer: David A. Palmer Productions |
James Palmer | ... | associate producer: David A. Palmer Productions |
Bill Rehbock | ... | producer: Atari |
Steve Rosenthal | ... | producer: Activision Publishing |
Randy Scott | ... | executive producer: Art Data Interactive |
Jesse Taylor | ... | producer: Sega |
Music by
Bobby Prince |
Art Department
Scott Campbell | ... | additional artwork: Logicware |
Adrian Carmack | ... | artist / graphics |
Kevin Cloud | ... | artist / graphics |
Aaron Estrada | ... | additional artwork: Art Data Interactive |
Shawn Green | ... | level designer |
Susan Greene | ... | artist: Sega |
Michael D. Hunter | ... | artist: Sculptured Software |
Bryan Jacobs | ... | artist: Sculptured Software |
Duane King | ... | creative designer: Game Boy Advance |
Jenny Martin | ... | artist: Sega |
Chad Max | ... | additional artwork: Logicware |
American McGee | ... | level designer |
Seneca Menard | ... | artist: Game Boy Advance |
Fred Nilsson | ... | artist: Game Boy Advance |
Sandy Petersen | ... | level designer |
Don Punchatz | ... | cover illustration |
Gregor Punchatz | ... | model maker |
Matthew George Rampias | ... | additional artwork: Art Data Interactive (as Matthew Rampias) |
John Romero | ... | level designer |
Virginia Sargent | ... | artist: Sculptured Software |
Kenneth Scott | ... | artist: Game Boy Advance |
Ian Terry | ... | lead artist: David A. Palmer Productions |
Sound Department
Allister Brimble | ... | sound transfer: David A. Palmer Productions |
Bryan Celand | ... | audio: Art Data Interactive |
Will Davis | ... | sound transfer: David A. Palmer Productions |
Bob Dayley | ... | sound: Sculptured Software |
Michael Delaney | ... | sound transfer: David A. Palmer Productions |
Bobby Prince | ... | sound effects |
Paul Radek | ... | audio drivers / sound |
Randy Scott | ... | audio: Art Data Interactive |
Paul Webb | ... | sound: Sculptured Software |
Michael L. McDonough | ... | stock sound effects (uncredited) |
Visual Effects by
Paul Simon | ... | 3d artist: David A. Palmer Productions |
Animation Department
Adrian Carmack | ... | character designer (uncredited) |
Kevin Cloud | ... | character designer (uncredited) |
Music Department
Allister Brimble | ... | music transfer: David A. Palmer Productions |
Brian Coburn | ... | music: Sega |
Will Davis | ... | music transfer: David A. Palmer Productions |
Michael Delaney | ... | music transfer: David A. Palmer Productions |
Additional Crew
Michael Abrash | ... | programmer / software engineer |
Tristan Anderson | ... | project manager: Art Data Interactive |
Marcus Andrews | ... | support: Windows Digital Joystick |
Christian Antkow | ... | level designer: Game Boy Advance |
Debra Austin | ... | manual design & production: Williams Entertainment |
Michael Baldwin | ... | game lead: Sega |
Jill Barry | ... | creative services manager: Activision Publishing |
Matthew Beal | ... | production tester: Activision Publishing |
Mal Blackwell | ... | level designer: Game Boy Advance |
Gary Bolduc | ... | customer support lead: Activision |
Andrew Bowen | ... | support programmer: David A. Palmer Productions |
Vince Bracken | ... | project management: Sculptured Software / tester: Sculptured Software |
Joel Breton | ... | assistant game lead: Sega |
Hank Cappa | ... | playtester: Atari |
John Carmack | ... | programmer / software engineer |
Brad Carraway | ... | associate brand manager: Activision Publishing |
Guy Chapman | ... | quality assurance: Williams Entertainment |
Heather Clarke | ... | operations manager: Activision |
Ben Cureton | ... | tester: Sega |
Graeme Devine | ... | programmer: Game Boy Advance |
Scott Dodkins | ... | Senior VP: Activision European Publishing |
Jim Dose | ... | programmer: Game Boy Advance |
Robert A. Duffy | ... | programmer: Game Boy Advance |
Tim Dunley | ... | product manager: Sega |
Alex Epstein | ... | tester: Activision |
Joe Favazza | ... | console tester: Activision / qa manager: Activision |
Victoria Fisher | ... | production assistant: Activision |
Jonathan Flamm | ... | programmer: Sega |
Eddie Flores | ... | tester: Activision |
Mark Frank | ... | tester: Activision |
Tal Funke-Bilu | ... | playtester: Atari |
Garon Galloway | ... | tester: Sculptured Software |
Jim Geist | ... | programmer: Windows MIDI Code Crafted by |
Tom Gillen | ... | playtester: Atari |
Lawrence Goldberg | ... | executive vice president of worldwide studios: Activision Publishing |
Shawn Green | ... | game designer / tech support / tester: Jaguar |
Rama Griffith | ... | tester: Activision |
Maurice Hale | ... | tech support |
Tom Hall | ... | creative director |
Carol Ann Hanshaw | ... | manual: Sega |
Robert Hardy | ... | programmer: Sega |
Todd Hart | ... | creative director: Game Boy Advance |
Rebecca Ann Heineman | ... | programmer: Logicware (as Bill Heineman) |
Steve High | ... | manual design & production: Williams Entertainment |
Michael Hill | ... | customer support lead: Activision |
Chandler Holbrook | ... | tester: Sculptured Software |
Todd Hollenshead | ... | CEO: Game Boy Advance |
Fred Hommel | ... | programmer: Windows |
Aaron Hommes | ... | tester: Sega |
Matthew Hopwood | ... | lead programmer: David A. Palmer Productions |
Scott Hunter | ... | playtester: Atari |
Donna Jackson | ... | business assistant |
Jennell Jaquays | ... | level designer: Game Boy Advance |
Andrew Keim | ... | playtester: Atari |
Lloyd Kinoshita | ... | tester: Sega |
Normen B. Kowalewski | ... | tech support: Atari |
Kevin Kraff | ... | brand manager: Activision Publishing |
Greg LaBrec | ... | creative services: Atari / marketing services: Atari |
Mark Lamia | ... | VP of Studio: Activision Publishing |
Lance J. Lewis | ... | playtester: Atari |
Rob Lim | ... | customer support lead: Activision |
Randy Linden | ... | programmer support: Sculptured Software / programmer: Sculptured Software / project management: Sculptured Software |
Aaron Loichinger | ... | tester: Sega |
Carolyn London | ... | marketing manager: UK/ROE, Activision |
Christopher Lucich | ... | assistant game lead: Sega |
Kragen Lum | ... | qa senior project lead: Activision |
American McGee | ... | conversion: Jaguar levels / tech support / tester: Jaguar |
Dan McNamee | ... | playtester: Atari |
Bob McPherson | ... | customer support manager: Activision |
Toshiyasu Morita | ... | programmer: Sega |
Lynne Moss | ... | production planner: Activision |
Martin Mueller | ... | playtester: Atari |
Shawn Murphy | ... | manual design & production: Williams Entertainment |
Ben Nielson | ... | tester: Sculptured Software |
Byron Nilsson | ... | support programmer: David A. Palmer Productions |
Mark Nutt | ... | localization project manager: Activision |
Geoffrey Olsen | ... | qa project lead: Activision |
Chris Olson | ... | tester: Sculptured Software |
Sylvia Orzel | ... | documentation layout: Ignited Minds |
Neil Palmer | ... | tester: David A. Palmer Productions |
Steven Parsons | ... | business: Logicware |
Sandy Petersen | ... | game designer |
Steven G. Peterson | ... | tester: Activision |
Unni Pillai | ... | programmer: Sega |
Nathalie Ranson | ... | head of publishing: Activision |
Michael Rivera | ... | documentation manager: Ignited Minds |
Kim Rogers | ... | tester: Sega |
John Romero | ... | game designer / programmer / software engineer |
Chris Rosenberger | ... | tester: Activision |
Gary Rowberry | ... | tester: Sculptured Software |
Michelle Schroder | ... | senior publicist: Activision Publishing |
Saam Shabahang | ... | tester: Activision |
Cindy Sneep | ... | administration: Art Data Interactive |
Kevin Sodini | ... | tester: Activision |
Joe Sousa | ... | lead tester: Atari / playtester: Atari |
Alex St.John | ... | programmer: Windows Orchestrated by |
Ron Stagg | ... | programmer support: Sculptured Software |
Marty Stratton | ... | director of business development: Game Boy Advance |
Louis Studdert | ... | tester: Activision |
Ted Tahguechi | ... | playtester: Atari |
Seiji Tashiro | ... | supervisor: Imagineer |
Dave Taylor | ... | programmer / software engineer |
Hidenori Ueno | ... | marketing director: Imagineer |
Matt Underwood | ... | assistant game lead: Sega |
Fernando Valderrama | ... | tester: Sega |
Belinda Van Sickle | ... | documentation layout: Ignited Minds |
Nemer Velasquez | ... | product specialist: Sega |
Kathy Vrabeck | ... | exec vp global brand management: Activision Publishing |
Hans Wakelin | ... | tester: Activision |
Roger Walkden | ... | director of marketing: Activision |
Denise Walsh | ... | vice president of creative services: Activision Publishing |
Eric Webb | ... | development assistant: Game Boy Advance |
Roger Weiss | ... | programmer: Windows |
Dusty Welch | ... | senior director: Global Brand Management, Activision Publishing |
Jackie Whale | ... | creative services manager: Activision |
Jay Wilbur | ... | business / chief executive officer / manual: Sega |
Tim Willits | ... | level designer: Game Boy Advance |
Eric Zimmerman | ... | tester: Activision |
Kelly Zmak | ... | project management: Sculptured Software |
Gabe Newell | ... | project leader: Windows 95 port (uncredited) |
Don Punchatz | ... | title designer (uncredited) |
Thanks
David Albert | ... | special thanks: Sega |
Bill Anker | ... | special thanks: Activision Publishing |
Gene Bahng | ... | special thanks: Activision Publishing |
Karthik Bala | ... | special thanks: David A. Palmer Productions |
Helen Bark | ... | special thanks: David A. Palmer Productions |
Willie Bolton | ... | special thanks: Activision Quality Assurance |
David Boyles | ... | special thanks: David A. Palmer Productions (as David M. Boyles) |
Brian Clarke | ... | special thanks: Activision Publishing |
John Coffey | ... | acknowledgment: Sculptured Software |
Alex Coleman | ... | special thanks: Activision Quality Assurance |
Ben DeGuzman | ... | special thanks: Activision Quality Assurance |
Gregory Deutsch | ... | special thanks: Activision Publishing |
Ron Doornink | ... | special thanks: Activision Publishing |
Haven Dubrul | ... | special thanks: Sega |
Craig Eisler | ... | acknowledgement: Windows |
Marie Elliot | ... | special thanks: David A. Palmer Productions |
G. Eric Engstrom | ... | acknowledgement: Windows |
Nicholas Favazza | ... | special thanks: Activision Quality Assurance |
Graham Fuchs | ... | special thanks: Activision Publishing |
Jeremy Gage | ... | special thanks: Activision Quality Assurance |
Jodi Harvey | ... | special thanks: Sculptured Software |
Jeffrey Heineman | ... | thanks |
Robert Hess | ... | respects: Windows |
Nobushiro Hirosawa | ... | special thanks: Imagineer |
Dianna Hopwood | ... | special thanks: David A. Palmer Productions |
Yuichiro Kei | ... | special thanks: Imagineer |
Todd Komesu | ... | special thanks: Activision Quality Assurance |
Kevin Kralian | ... | special thanks: Sculptured Software |
Todd Laney | ... | acknowledgement: Windows |
Tanya Langston | ... | special thanks: Activision Quality Assurance |
Peter Leonard | ... | special thanks: David A. Palmer Productions |
Robert Lindsey | ... | special thanks: Sega |
Nathan Lum | ... | special thanks: Activision Quality Assurance |
Clare Marshall | ... | special thanks: David A. Palmer Productions |
Junichi Matsumoto | ... | special thanks: Imagineer |
George Metos | ... | special thanks: Sculptured Software |
John Morgan | ... | special thanks: Sculptured Software |
Sam Nouriani | ... | special thanks: Activision Quality Assurance |
Jeremy Olson | ... | special thanks: Activision Quality Assurance |
Gail Oxley | ... | special thanks: David A. Palmer Productions |
Joshua Palmer | ... | special thanks: David A. Palmer Productions |
Nadia Palmer | ... | special thanks: David A. Palmer Productions |
Jason Potter | ... | special thanks: Activision Quality Assurance |
George Rose | ... | special thanks: Activision Publishing |
Doria Sanchez | ... | special thanks: Sega |
Brian Simkin | ... | special thanks: Activision Publishing |
Stacy Sooter | ... | special thanks: Activision Publishing |
Jim Summers | ... | special thanks: Activision Quality Assurance |
Nadine Theuzillot | ... | special thanks: Activision Quality Assurance |
Shingo Tsuda | ... | special thanks: Imagineer |
Tim Vanlaw | ... | special thanks: Activision Quality Assurance |
Glenn Vistante | ... | special thanks: Activision Quality Assurance |
Susan Walker | ... | special thanks: David A. Palmer Productions |
Lucy Waycot | ... | special thanks: David A. Palmer Productions |
Tracey Waycot | ... | special thanks: David A. Palmer Productions |
Tim Willits | ... | special thanks |
Jason Wong | ... | special thanks: Activision Quality Assurance |
Indra Yee | ... | special thanks: Activision Quality Assurance |