The Legend of Zelda: Ocarina of Time (1998 Video Game)
Full Cast & Crew
Directed by
Eiji Aonuma | ... | (as Eiji Onozuka) |
Yoichi Yamada | ||
Yoshiaki Koizumi | ... | (3D system director) |
Shigeru Miyamoto | ... | (supervising director) |
Tôru Ôsawa | ... | (script director) (as Toru Osawa) |
Writing Credits
Tôru Ôsawa | ... | (screenplay) (as Toru Osawa) and |
Kensuke Tanabe | ... | (screenplay) |
Dan Owsen | ... | (English screenplay) |
Hiro Yamada | ... | (English translation) |
Tôru Ôsawa | ... | (story) (uncredited) |
Yoshiaki Koizumi | ... | (story elements) (uncredited) |
Shigeru Miyamoto | ... | (story & characters) |
Takashi Tezuka | ... | (co-creator) (uncredited) |
Cast (in credits order)
Nobuyuki Hiyama | ... | Adult Link / Dark Link (voice) | |
Fujiko Takimoto | ... | Young Link (voice) | |
Jun Mizusawa | ... | Zelda / Sheik / Saria / Princess Ruto / Malon (voice) | |
Takashi Nagasako | ... | Ganondorf / Talon / Ingo / Mutoh / Phantom Ganon (voice) | |
Kaori Mizuhashi | ... | Navi (voice) | |
Yayoi Jinguji | ... | Nabooru / Koume / Kotake / Twinrova / Great Fairy (voice) | |
Rest of cast listed alphabetically: | |||
Ethan Ralph | ... | Bean Seller |
Produced by
Shigeru Miyamoto | ... | producer |
Hiroshi Yamauchi | ... | executive producer |
Music by
Koji Kondo |
Production Management
Toshihiko Nakago | ... | supervisor |
Takashi Tezuka | ... | supervisor |
Second Unit Director or Assistant Director
Daiki Iwamoto | ... | assistant director cinema scene unit |
Takumi Kawagoe | ... | director: cinema scenes |
Naoki Mori | ... | director: cinema scenes |
Art Department
Ren Uehara | ... | item designer |
Eiji Aonuma | ... | storyboard artist (uncredited) |
Takumi Kawagoe | ... | storyboard artist (uncredited) |
Tôru Ôsawa | ... | storyboard artist (uncredited) |
Sound Department
Yoji Inagaki | ... | sound effects programmer |
Takuya Maekawa | ... | sound effects programmer |
Special Effects by
Tomoaki Kuroume | ... | effects designer |
Visual Effects by
Yoshinori Tsujimoto | ... | motion capture |
Shigeki Yoshida | ... | designer: pre-rendered background |
Stunts
Yuta Morokaji | ... | action coordinator |
Camera and Electrical Department
Masatoshi Ogawa | ... | camera programmer |
Animation Department
Satomi Asakawa | ... | character designer (as Satomi Maekawa) |
Yoshiki Haruhana | ... | character designer |
Jin Ikeda | ... | character designer |
Daisuke Kageyama | ... | animator: cinema scene |
Yoshiaki Koizumi | ... | character designer |
Hiroshi Matsunaga | ... | animator: cinema scene |
Yusuke Nakano | ... | character illustrator |
Satoru Takizawa | ... | character designer |
Editorial Department
Hiroshi Momose | ... | motion editor |
Yushi Ozeki | ... | manual editor |
Yasuhiro Sakai | ... | manual editor |
Rui Shimamura | ... | motion editor |
Shingo Shimamura | ... | motion editor |
Jim Wornell | ... | manual editor |
Script and Continuity Department
Kensuke Tanabe | ... | script supervisor |
Additional Crew
Mike Fukuda | ... | supporter: Nintendo of America |
Kimiyoshi Fukui | ... | progress manager |
Shin Hasegawa | ... | technical supporter |
Kenzo Hayakawa | ... | programmer: main system (as Kenzo Hayakama) |
Takeshi Hosono | ... | dungeon designer |
Shinichi Ikematsu | ... | dungeon designer |
Toshio Iwawaki | ... | programing director |
Hironobu Kakui | ... | technical supporter |
Keizo Kato | ... | progress manager |
Shigeo Kimura | ... | map data manager |
Yoshiaki Koizumi | ... | 3-D system director |
Kunihiro Komatsu | ... | programmer: cinema scene |
Takamitsu Kuzuhara | ... | programmer (as Takamitsu Kuzumara) |
Minoru Maeda | ... | illustration supporter |
Kenji Matsutani | ... | technical programmer |
Makoto Miyanaga | ... | field designer |
Kazuaki Morita | ... | programmer: boss enemy |
Yoshitaka Nishikawa | ... | schedule manager (as Yoshitaka Nishikana) |
Atsushi Nishiwaki | ... | programmer |
Nobuo Okajima | ... | programmer |
Shingo Okamoto | ... | technical supporter |
Masaro Sakakibara | ... | programmer: enemy |
Makoto Sasaki | ... | programmer: cinema scene |
Hiromasa Shikata | ... | field designer |
Hideaki Shimizu | ... | technical supporter |
Yasunari Soejima | ... | programmer: display systems |
Nobuhiro Sumiyoshi | ... | programmer |
Shinya Takahashi | ... | motion capture system co-director |
Satoru Takahata | ... | programmer |
Mitsuhiro Takano | ... | support unit coordinator |
Hiromu Takemura | ... | field designer |
Yoshinori Tanimoto | ... | technical supporter |
Masumi Tarukado | ... | programmer: enemy |
Yasuki Tawaraishi | ... | technical supporter |
Gail Tilden | ... | supporter: Nintendo of America |
Yoshio Tsuboike | ... | supporter: Nintendo of America |
Hiroshi Umemiya | ... | programmer: enemy |
Kenta Usui | ... | dungeon designer |
Tsuyoshi Watanabe | ... | motion capture system co-director |
Hiro Yamada | ... | translator: english text |
Wataru Yamaguchi | ... | illustration supporter |
Yuichi Yamamoto | ... | programmer: tools |
Shigeki Yoshida | ... | programmer |
Hirohito Yoshimoto | ... | technical supporter |