

As a follow-up to the surprise trailer for Killing Floor 3 a few weeks back at Gamescom 2023, Tripwire Interactive has released a new video that delves into the behind-the-scenes production of that trailer. Titled ‘Making a Monster’, the new video takes a look at the “artistry, craftsmanship, and passion” poured into the trailer, including the design and development of the iconic Fleshpound, one of the many Zeds players will face when Killing Floor 3 launches worldwide.
Bryan Wynia, Creative Director at Tripwire Interactive, is joined by Neil Huxley and Milan Nikolic from Hydra Studios to discuss detailing the body horror inspirations, creative process and production of the Killing Floor 3 reveal trailer.
The next installment in the legendary co-op action/horror Fps series, Killing Floor 3 takes place 70 years after the events in Killing Floor 2. Megacorp Horzine has produced the ultimate army: an obedient horde of bio-engineered monstrosities called Zeds. Now, the only thing...
Bryan Wynia, Creative Director at Tripwire Interactive, is joined by Neil Huxley and Milan Nikolic from Hydra Studios to discuss detailing the body horror inspirations, creative process and production of the Killing Floor 3 reveal trailer.
The next installment in the legendary co-op action/horror Fps series, Killing Floor 3 takes place 70 years after the events in Killing Floor 2. Megacorp Horzine has produced the ultimate army: an obedient horde of bio-engineered monstrosities called Zeds. Now, the only thing...
- 9/12/2023
- by Mike Wilson
- bloody-disgusting.com
Directors: Frank Rooke and Neil Huxley. Writer: Odd Ahlgren. 28Dla continues to bring you reviews of games released over a year ago. The latest is Warner Bros.' Mad Max. Launched on the PS4 and Xbox One platforms in late 2015, this is a post-apocalyptic actioner, set in a rugged wasteland. Story-light, the game thrusts you into the desert. Here, wasters hamper you at every turn. Emotionless and almost without dialogue, Max (Bren Foster) struggles to find motivation, for the fight, in this huge landscape. As you roam the wastes, there are all kinds of ways to remove the oil-starved competition. Still, everything gets repetitive, over time. You will be doing the same things over and over again, in various territories. There is only one way to the oil-stained throne, dampening some of the game's potential. After hours of play, the story will have barely improved. Max is delusionally searching for the Plains of Silence,...
- 11/25/2016
- by [email protected] (Michael Allen)
- 28 Days Later Analysis
Today was a busy day for some of the smaller guilds with the Visual Effects Society, the Cinema Audio Society, and the Makeup and Hairstylists Guilds all announcing their nominations for 2013.
First, we have the Ves, whose main category to look at is “Outstanding Visual Effects in a Visual Effects-Driven Feature Motion Picture,” where we find Gravity and four other nominees that are just going to have to be happy with the fact that they got nominated. This is perhaps the easiest category to call in the entirety of awards season, and I don’t mean just here, but for the Oscar as well (Last year’s winner, Life of Pi, easily took this category before going on to claim the Oscar). It’s true that films like The Hobbit: The Desolation of Smaug and Star Trek Into Darkness had outstanding effects as well, but nothing even came close to the amazing,...
First, we have the Ves, whose main category to look at is “Outstanding Visual Effects in a Visual Effects-Driven Feature Motion Picture,” where we find Gravity and four other nominees that are just going to have to be happy with the fact that they got nominated. This is perhaps the easiest category to call in the entirety of awards season, and I don’t mean just here, but for the Oscar as well (Last year’s winner, Life of Pi, easily took this category before going on to claim the Oscar). It’s true that films like The Hobbit: The Desolation of Smaug and Star Trek Into Darkness had outstanding effects as well, but nothing even came close to the amazing,...
- 1/15/2014
- by Jeff Beck
- We Got This Covered
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