Binding refers to the linking of a procedure call to the code to be executed in response to the call. |
The process of programming in which communication is involved is known as message passing. |
It allows execution of different codes using the same object at runtime. |
It allows developing communication between objects. |
The usage of Dynamic binding to allow executing different codes using the same object at runtime. |
It involves three basic steps. They are:
Creating classes
Creating objects
Establishing communication among objects. |
It is the method of linking a procedure call to the relevant code that will be executed only at runtime. |
Message passing is the method of exchanging message between objects in Object Oriented Programming. |
The code associated with the procedure is not known until the program is executed. This process is known as late binding. |
Message passing involves name of the objects, the name of the function and the information to be sent. |
A function call associated with a polymorphic reference depends on the dynamic type of that reference. |
Communication with an object is feasible as long as it is alive. |
In dynamic binding, only at run time the code matching the object under current reference will be called. |
A message for an object is a request for execution of a procedure, and therefore invoke a function in the receiving object that generates the desired result. |
In short, dynamic binding occurs during runtime. |
Message passing occurs between two processes. |
Dynamic binding is also known as dynamic dispatch, late binding or run-time binding. |
Message passing is also known as message exchanging. |
Object based programming does not support dynamic binding. |
Object based programming support message passing. |
Object oriented programming support dynamic binding. |
Object oriented programming also support message passing. |