SOUND HOUSE
Imaginary house made of music and memory. Bell Orchestre Sound House is a multi-participant, interactive audiovisual installation that summons the sounds of the band’s album, House Music. Evocative of the country chalet where House Music was recorded, with band members living together over several weeks, the installation captures an uncanny rendering of this domestic space, while also invoking the affective, communal creative feeling—what the band calls the “social ecosystem,” that formed during this time.
THE “DESSINS TR😊UÉS”
We are developing a series of projects around the premise of the visitors spontaneous expressions in hand-made visuals. Inspired by a century old tradition, the “picture-you-put-your-head-in”, as described by the comedian James Acaster…
BRAINSTREAM
You’re inside the head of D., a young girl who’s livestreaming her brain activity during a new kind of treatment session. Online, along with other participants, you massage her brain, experiencing the free flow of her thoughts, emotions and obsessions. Now, she’s telling you about her weekend. Earlier, her anxiety played some catchy beats that still lurk in one corner of her mind—like an earworm that won’t let go. Keep massaging. It’s doing her some good. In exchange, she’s giving you a guided tour of what’s going on inside her head, empowered by your gestures and stimulating presence. D. opens up as her mind wanders—perhaps a little bit like your own mind. Brainstream is an interactive animated film that explores, with sensitivity and humour, the mysteries of brain activity and the unpredictable trajectory of our thoughts.
COMPOSITION
Something's composition defines its very nature—an atom, a human, music. It’s also the result of an action, where the present moment is constructed by altering the past. A single wooden cube becomes the unit that creates rhythm and catalyzes our actions, giving life to dormant forces, and our imagination. By manipulating the cubes on the table, Composition becomes at the same time a world, a sculpture, an instrument, and a multi-handed dance.
MOTTO
Motto is a playful, one-of-a-kind adventure—an interactive novella that uses thousands of tiny videos to tell the thousand-year tale of a kindhearted spirit named September. Part ghost story, part scavenger hunt, Motto finds a way to be both documentary and fiction—incorporating participants’ lo-fi, unstaged footage into its own emotional narrative. It’s like a mirror ball that refracts its audience’s imaginations, rearranging the way they look at the world.
VAST BODY
Vast Body is a collaborative experiment on movement. In front of a camera, different people were invited to imagine and embody a wide spectrum of postures that the system can perceive and understand. In the installation, a myriad of alter egos continuously try to replicate the movements of the person facing it. Interpreting your behavior, the software distills this continually changing input into a projection of a body that moves fluidly with yours, yet fluctuates continuously between different bodies and identities. The experience is a playful, visually arresting act of imagination. Through some kind of magic mirror, it connects the physical body with a digital incarnation, offering the chance to briefly inhabit another through movement. The work draws on timely questions of identity, empathy and our relationship with other-than-human intelligences.
HABITAT
Habitat is a fabulous, luminous diorama. Strange plants, oversized animals and humans coexist in this miniature universe that can become giant if you look closely. A house travels through landscapes and time. It wonders what type of home it could be in each world.
BRIDGE — BENCH
Bridge — Bench is Montreal Saint-Laurent Boulevard's evolution made manifest, as well as an expression of the chance encounters between regulars, skaters, and passersby that take place at Place de la Paix (Peace Park). At night, by sitting on this long bench with colourful lines, visitors become converging and diverging forces, transforming the interactive projection's imaginary tectonic plates. AATOAA has created a catalyst, where destruction and creation constantly crash up against each other.
WAY TO GO
Way to Go is a walk in the woods. It is an astonishing interactive experience, a restless panorama, a mixture of hand-made animation, 360˚ video capture, music and dreaming and code; but mostly it is a walk in the woods, c'mon.