Hyperdrive is a name given to certain methods of traveling faster-than-light (FTL) in science fiction. Related concepts are jump drive and warp drive.

The idea of a hyperdrive in most science fiction relies on the existence of a separate and adjacent dimension most commonly called "hyperspace," though various other names have been used: "Drivespace," "The Immaterium," "slipspace," "Space2," "subspace," "Space Jump," "Zero-space," etc. When activated, the hyperdrive shunts the starship into this other dimension, where it can cover vast distances in an amount of time greatly reduced from the time it would take in "real" space. Once it reaches the point in hyperspace that corresponds to its destination in real space, it re-emerges. Usually, hyperdrive refers to a method of travel in which it takes a measurable amount of time to go from one point to another. When the distance is covered instantaneously, the term jump drive is often used.

Fictional explanations of why ships can travel faster than light in hyperspace often accompany the storyline of novels, television programs, and films in which they are featured. Distances in hyperspace may be smaller than or geometrically inverse in relation to real space; it may provide a shortcut between two points in real space, thus effectively increasing the ship's speed by reducing distance travelled rather than time taken; perhaps the speed of light in hyperspace is not a speed barrier as it is in real space. Whatever the reasoning, the general effect is that ships traveling in hyperspace seem to have broken the speed of light, appearing at their destinations much more quickly and without the time dilation predicted by the Theory of Relativity.

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Characteristics [link]

While in hyperspace, spaceships are typically isolated from the normal universe; they cannot communicate with nor perceive things in real space until they emerge. Often there can be no interaction between two ships even when both are in hyperspace. To people traveling in hyperspace, time typically moves at its normal pace, with little or no time dilation; 24 hours in hyperspace equates to 24 hours in real space. This is due to the fact that typical hyperdrive scenarios involve only changing the position of the craft, without altering its velocity (i.e. a ship will emerge with the same momentum, kinetic energy and direction of travel that it had upon entering hyperspace, thereby avoiding relativistic effects). One exception is David Brin's Uplift Universe; here, hyperspace is divided into "levels" where time passes at different rates. Hyperspace itself may be portrayed as swirling colors, total blackness, featureless gray, or as something that would drive a human mind insane should it be viewed.

In much science fiction, hyperdrive jumps require a considerable amount of planning and calculation, with any error carrying a threat of dire consequences. Therefore, jumps may cover a much shorter distance than would actually be possible so that the navigator can stop to "look around": take his bearings, plot his position, and plan the next jump. The time it takes to travel in hyperspace also varies. Travel times may be in hours, days, weeks or more, and in those cases can provide a setting in itself for a story that takes place during an extremely long journey.

Hyperdrives allow for drama in science fiction by eliminating the single biggest problem with space as a setting for a story: the vast majority of space is empty and thus more or less uninteresting. As in most depictions of hyperspace ships with hyperdrive can typically only interact with other ships while in "normal space", they would have to drop out of hyperspace to interact, and the chance of two ships appearing at the same location in deep space to take a navigation bearing at the same time is infinitesimal. Therefore, hyperdrive ships will encounter each other most often around contested planets or space stations, which can be light-years apart. Hyperdrive may also allow for dramatic escapes as the pilot "jumps" to hyperspace in the midst of battle to avoid destruction. Dramatic tension can also be evoked by the use of "Jump Calculations" in the same way. "Will the computer or crew be able to calculate the needed equations before being sucked into a black hole or before a group of missiles hits the ship?" Hyperspace also provides the means by which the literally astronomical distances between stars can be traversed in such a way that would enable an author to have a plot that deals with multiple star systems in a reasonable amount of time, something generally impossible if speeds less than the speed of light are observed. Authors that write about interstellar cultures without hyperdrives generally wind up with plots that last for centuries or more, something not all authors are willing to do. Given how critical transportation is to every human culture, it is unsurprising that in an interstellar culture, which must deal with distances orders of magnitude greater than terrestrial cultures, the unique ways in which interstellar travel is described in various fictional universes tends to create major plot elements in that universe.

In some science fiction, hyperspace travel is portrayed as potentially dangerous due to the chance that the route through hyperspace may take the ship too close to a celestial body with a large gravitational field, such as a star, or a black hole. In such scenarios, if a starship passes too close to a large gravitational field while in hyperspace, the ship is forcibly pulled out of hyperspace and reverts to normal space, or in some stories, is destroyed. Therefore, certain hyperspace "routes" may be mapped out that are safe, not passing too close to stars or other dangers. In some science-fiction universes, artificial gravity wells may be used to force another vessel to drop out of hyperspace. Other portrayals show less interaction between normal space and hyperspace, so that ships may actually pass through the position taken up by a celestial body in real space, without being affected. Various other properties of hyperspace have appeared in fiction, such as the presence of seemingly alive hyperspatial beings, unwanted side-effects in the normal universe caused by hyperspatial travel, etc.

Notable examples [link]

Hyperdrives are the main FTL technology in many science fiction universes including:

See also [link]

  • Heim Theory – A controversial theory of physics that posits for a "real life hyperdrive"
  • Jump drive – Similar to hyperdrive

External links [link]


https://wn.com/Hyperdrive

HyperOs HyperDrive

HyperDrive (HD) is a series of RAM-based solid-state drives invented by Accelerated Logic B.V. (became Accelerated Logic ltd., now apparently defunct - website for sale) employee Pascal Bancsi (for HyperDrive II architecture), who partnered with the British company HyperOs Systems, who manufactured the retail product. The HyperDrive interfaces with and is recognized by computer systems as a standard hard drive.

HyperDrive I

Originally called 'Accelerator', development began in 1999. It is an IDE device supporting PIO mode 1 transfer, and includes 128 MB SRAM.

HyperDrive II

After the SRAM Accelerator, it was switched to SDRAM, and uses 5.25-inch form factor, which allows the company to build Accelerator with capacity of 128 MB to 4 GB. It had maximum random access time of 0.15 ms. SDRAM was chosen over flash because of its speed advantage and reliability over flash memory.

Later generation uses 3.5-inch form factor and supports UDMA 33 transfer speed, with maximum capacity of 14 GB.

Transformers (toy line)

The Transformers (トランスフォーマー Toransufomā) is a line of toys produced by the Japanese company Takara (now known as Takara Tomy) and American toy company Hasbro. The Transformers toyline was created from toy molds mostly produced by Japanese company Takara in the toylines Diaclone and Microman. Other toy molds from other companies such as Bandai were used as well. In 1984, Hasbro bought the distribution rights to the molds and rebranded them as the Transformers for distribution in North America. Hasbro would go on to buy the entire toy line from Takara, giving them sole ownership of the Transformers toy-line, branding rights, and copyrights, while in exchange, Takara was given the rights to produce the toys and the rights to distribute them in the Japanese market. The premise behind the Transformers toyline is that an individual toy's parts can be shifted about to change it from a vehicle, a device, or an animal, to a robot action figure and back again. The taglines "More Than Meets The Eye" and "Robots In Disguise" reflect this ability.

Reanimator

Reanimator may refer to:

  • Reanimator (producer), a hip hop producer who is signed to Strange Famous Records
  • Reanimator (comics), a Marvel Comics character
  • Herbert West–Reanimator, a short story by American horror fiction writer H. P. Lovecraft, written 1921-1922
  • Re-Animator, a 1985 film, the first in a series of films based on the H. P. Lovecraft story Herbert West–Reanimator
  • Re-Animator (film series), film series based on the writings of H. P. Lovecraft
  • Re-Animator: The Musical, an American rock musical based on the 1985 film
  • "Reanimator", a song by Fields of the Nephilim on the 1987 album Dawnrazor
  • "Reanimator", a song by Meat Beat Manifesto on the 1988 album Armed Audio Warfare
  • "Reanimator", a song by John Zorn on the 1989 album Naked City
  • "Reanimator", a song by Amon Tobin on the 1998 album Permutation
  • "Reanimator (March of the Undead III)", a song by Machinae Supremacy on the 2006 album Redeemer
  • "Reanimator", an episode of the anime Demonbane
  • See also

  • Reanimation (disambiguation)

  • List of Marvel Comics characters: R

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  • R. U. Reddy

    R. U. Reddy (Winthrop Roan, Jr.) is a mutant and a member of the Thunderiders. He first appeared in Captain America #269 (May 1982), and was created by J. M. DeMatteis and Mike Zeck. Winthrop Roan, Jr. was the singer in a rock band known as Ruff Stuff. With Honcho and Wolf, he formed the professional motorcyclist team called Team America, which was eventually known as the Thunderiders. R.U. Reddy is a mutant who shares a mental link with the four other members of the Thunderiders. The five mutants can project their collective physical skills, strength, and knowledge into another person without diminishing their own abilities in any way.

  • Raa of the Caves
  • Radioactive Man
  • Radioactive Man ll (Igor Stancheck)
  • Radion the Atomic Man

    Radion the Atomic Man first appeared in Marvel Two-in-One #9 (May 1975), and was created by Steve Gerber, Chris Claremont and Herb Trimpe. Exposure to radioactive isotopes caused Dr. Henri Sorel to mutate into an inhuman being who could generate blasts of nuclear energy, and warped his personality. The Puppet Master agreed to assist Radion in exchange for his help. Radion amplified the radiation in the Puppet Master's clay, enabling him to use Thor to attack the Fantastic Four. When Wundarr the Aquarian arrived to help, he absorbed Radion's powers, causing Radion to flee. Sorel then constructed a suit of armor to contain his energies and protect himself from reaching critical mass. He renamed himself the Ravager and traveled to London. He is also known as the Atom.

    Reanimator (producer)

    Reanimator is an alternative hip hop producer from Wisconsin operating out of Chicago, Illinois.

    Career

    Reanimator released the solo debut album, Music to Slit Wrists By, in 2004. He released The Ugly Truth, a collaborative album with the rapper Prolyphic, on Strange Famous Records in 2008. He has also produced tracks for the rapper Sage Francis.

    Discography

    Albums

  • Music to Slit Wrists By (2004)
  • The Ugly Truth (2008) with Prolyphic
  • Singles

  • "Artist Goes Pop" (2008) with Prolyphic
  • Productions

  • Sage Francis - "The Strange Famous Mullet Remover" from Personal Journals (2002)
  • Sage Francis - "Hey Bobby (Reanimator Remix)" from "Slow Down Gandhi" (2004)
  • Sage Francis - "The Buzz Kill" "Sun vs. Moon" "Lie Detector Test" "Slow Down Gandhi" from A Healthy Distrust (2005)
  • Sage Francis - "The Buzz Kill (Reanimator Remix)" from Unsound (2006)
  • Sage Francis - "Hoofprints in the Sand" from Human the Death Dance (2007)
  • B. Dolan - "Still Electric" from The Failure (2008)
  • Sleep - "Talk About It" "Who to Point the Finger At" from Hesitation Wounds (2009)
  • Podcasts:

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