Hard surface concept art

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Concept Art For 3d Modeling, Hardsurface Modeling Reference, Basic Robot Design, Robot Reference For 3d Modeling, Unique Robot Designs, Robot Drone Concept Art, Future Robot Design, Fallout Robot Concept Art, Robotic Concept Art

I did this model mostly beacause I wanted to do some exercise about hard surface in maya. During the making of this project I learned a lot about hard surface, edge flow, uving hard surface, and the basics of mari. The model was entirely made in maya using the image reference, then quickly rendered in vray 3, also made a basic composite in Nukex. The model isnt 100% equal to the reference because in some area like the wrist, I couldt understand how that part was made, so I had to become an…

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Hardsurface Modeling, Biomechanical Spaceship, Hard Surface Concept Art, Hard Surface, Orb Concept Art, 3d Modeling, Ball Robot Concept Art, Topology Hard Surface, Sci Fi Skull Helmet

Hard Ops and Box Cutter move farther along. As does the power of Blender. https://masterxeon1001.com/2016/09/13/hard-ops-8-p4-update/ https://masterxeon1001.com/2016/09/30/boxcutter-5-switchblade-update-notes/ Just a series of models and tests while working on Hops 8 and BC 5.

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ArtStation - Props For Project Breach Gaming Technology, Arte Pulp, Sci Fi Props, Props Concept, Sci Fi Design, Arte Robot, Tech Art, Devices Design, Robot Design

Weapon concept for Project Breach during 2020-2022, sadly the project is cancelled :( Art Director: Yi Yang https://www.artstation.com/ikaired Lead HardSurface Concept: Me Fellow HardSurface Concept: Yan Zhao https://www.artstation.com/flyyz MarkSanwel https://www.artstation.com/marksanwel DRI_ MArK https://www.artstation.com/dri_mark HanHog https://www.artstation.com/hanhaoyuan

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Sci Fi Generator, Digital Marketing Humor, Cyberpunk Building, Pbr Material, Game Level Design, 3d Cinema, Sci Fi Props, Spaceship Interior, Hard Surface Modeling

I made this asset to practice the Zbrush hard surface workflow. The final mesh is 10504 tris. I used Maya, Blender, and Zbrush for modeling. Marmoset Toolbag for baking and rendering and Substance Painter for texturing. Tried to recreate this awesome model https://www.artstation.com/artwork/RY090m by @Max Marharit

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