Audience

Designers, developers and any user seeking a solution to animate 3D elements

About Three.js

Three.js is a JavaScript 3D library. The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples. To actually be able to display anything with three.js, we need three things, scene, camera, and renderer, so that we can render the scene with the camera. In addition to the WebGLRenderer, Three.js comes with a few others, often used as fallbacks for users with older browsers or for those who don't have WebGL support for some reason. Create a loop that causes the renderer to draw the scene every time the screen is refreshed (on a typical screen this means 60 times per second). Anything you want to move or change while the app is running has to go through the animate loop. You can of course call other functions from there.

Pricing

Starting Price:
Free
Free Version:
Free Version available.

Integrations

API:
Yes, Three.js offers API access

Ratings/Reviews

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Company Information

Three.js
threejs.org

Videos and Screen Captures

Three.js Screenshot 1
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Product Details

Platforms Supported
Cloud
Windows
Mac
Linux
iPhone
iPad
Android
Chromebook
Training
Documentation
Support
Online

Three.js Frequently Asked Questions

Q: What kinds of users and organization types does Three.js work with?
Q: What languages does Three.js support in their product?
Q: What kind of support options does Three.js offer?
Q: What other applications or services does Three.js integrate with?
Q: Does Three.js have an API?
Q: Does Three.js have a mobile app?
Q: What type of training does Three.js provide?
Q: How much does Three.js cost?

Three.js Product Features