ZenScript

ZenScript

CraftTweaker

About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

About

Unlambda is a programming language. Nothing remarkable there. The originality of Unlambda is that it stands as the unexpected intersection of two marginal families of languages. Functional programming languages, of which the canonical representative is Scheme (a Lisp dialect). This means that the basic object manipulated by the language (and indeed the only one as far as Unlambda is concerned) is the function. Rather, Unlambda uses a functional approach to programming: the only form of objects it manipulates are functions. Each function takes a function as an argument and returns a function. Apart from a binary “apply” operation, Unlambda provides several built-in functions (the most important ones being the K and S combinators). User-defined functions can be created, but not saved or named, because Unlambda does not have any variables.

About

ZenScript originated from MineTweaker where a simple programming language is needed to allow users without programming knowledge to be able to execute simple commands by following the tutorials for it. Originally MineTweaker had a simple one-line-at-a-time parsed scripting system, but it quickly became clear that it wasn't flexible enough, so a simple parsed language was created. This parsed language worked quite well but was very inefficient as each value was wrapped into its own object. ZenScript allows mixed typed and typeless behavior. You don't need to define types anywhere, the compile will infer them where possible and exhibit typeless behavior when the type is effectively unknown. In nearly all the cases, the type is perfectly known and execution runs at native Java speed. Since there are types, they can be documented and enforced.

About

A simple command-line tool to collect test coverage information from Dart VM tests. It is useful if you need to generate coverage reports locally during development.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Audience

Developers in need of an advanced Programming Language solution

Audience

Any user interested in a scripting system that can be used without any programming knowledge

Audience

Developers in need of a powerful Code Coverage solution

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

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ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Information

Unlambda
www.madore.org/~david/programs/unlambda/

Company Information

CraftTweaker
github.com/CraftTweaker/ZenScript

Company Information

pub.dev
pub.dev/packages/test_coverage

Alternatives

Alternatives

Racket

Racket

Racket Language

Alternatives

Alternatives

pytest-cov

pytest-cov

Python
Apache Groovy

Apache Groovy

The Apache Software Foundation
C#

C#

Microsoft
Visual Basic

Visual Basic

Microsoft
Zig

Zig

Zig Software Foundation
JCov

JCov

OpenJDK

Categories

Categories

Categories

Categories

Integrations

CodePal
Codecov
Coveralls
Dart
Git
GitHub
Java
JavaScript
Replit
YAML

Integrations

CodePal
Codecov
Coveralls
Dart
Git
GitHub
Java
JavaScript
Replit
YAML

Integrations

CodePal
Codecov
Coveralls
Dart
Git
GitHub
Java
JavaScript
Replit
YAML

Integrations

CodePal
Codecov
Coveralls
Dart
Git
GitHub
Java
JavaScript
Replit
YAML
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