Pine Script

Pine Script

TradingView
+

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About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

About

Pine Script® is TradingView’s programming language. It allows traders to create their own trading tools and run them on our servers. We designed Pine Script® as a lightweight, yet powerful, language for developing indicators and strategies that you can then backtest. Most of TradingView’s built-in indicators are written in Pine Script®, and our thriving community of Pine Script® programmers has published more than 100,000 community scripts. It’s our explicit goal to keep Pine Script® accessible and easy to understand for the broadest possible audience. Pine Script® is cloud-based and therefore different from client-side programming languages. While we likely won’t develop Pine Script® into a full-fledged language, we do constantly improve it and are always happy to consider requests for new features. Because each script uses computational resources in the cloud, we must impose limits in order to share these resources fairly among our users.

About

Unlambda is a programming language. Nothing remarkable there. The originality of Unlambda is that it stands as the unexpected intersection of two marginal families of languages. Functional programming languages, of which the canonical representative is Scheme (a Lisp dialect). This means that the basic object manipulated by the language (and indeed the only one as far as Unlambda is concerned) is the function. Rather, Unlambda uses a functional approach to programming: the only form of objects it manipulates are functions. Each function takes a function as an argument and returns a function. Apart from a binary “apply” operation, Unlambda provides several built-in functions (the most important ones being the K and S combinators). User-defined functions can be created, but not saved or named, because Unlambda does not have any variables.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Audience

Traders in search of a tool to create their own trading tools and run them

Audience

Developers in need of an advanced Programming Language solution

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Information

TradingView
Founded: 2011
United States
www.tradingview.com/pine-script-docs/en/v5/Introduction.html

Company Information

Unlambda
www.madore.org/~david/programs/unlambda/

Alternatives

Alternatives

Alternatives

Racket

Racket

Racket Language
Visual Basic

Visual Basic

Microsoft
Zig

Zig

Zig Software Foundation

Categories

Categories

Categories

Integrations

CodePal
Replit
TradingView

Integrations

CodePal
Replit
TradingView

Integrations

CodePal
Replit
TradingView
Claim GameMaker Language (GML) and update features and information
Claim GameMaker Language (GML) and update features and information
Claim Pine Script and update features and information
Claim Pine Script and update features and information
Claim Unlambda and update features and information
Claim Unlambda and update features and information