Pine Script

Pine Script

TradingView
Code Search

Code Search

Sourcegraph

About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

About

Pine Script® is TradingView’s programming language. It allows traders to create their own trading tools and run them on our servers. We designed Pine Script® as a lightweight, yet powerful, language for developing indicators and strategies that you can then backtest. Most of TradingView’s built-in indicators are written in Pine Script®, and our thriving community of Pine Script® programmers has published more than 100,000 community scripts. It’s our explicit goal to keep Pine Script® accessible and easy to understand for the broadest possible audience. Pine Script® is cloud-based and therefore different from client-side programming languages. While we likely won’t develop Pine Script® into a full-fledged language, we do constantly improve it and are always happy to consider requests for new features. Because each script uses computational resources in the cloud, we must impose limits in order to share these resources fairly among our users.

About

With rapidly growing codebases, a proliferating number of repositories, multiple languages and file formats, and an increasing number of developer tools, Sourcegraph's Code Search enables developers to quickly explore and understand their code with precision and accuracy and automate large-scale code changes.

About

WebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine. Wasm is designed as a portable compilation target for programming languages, enabling deployment on the web for client and server applications. The Wasm stack machine is designed to be encoded in a size- and load-time-efficient binary format. WebAssembly aims to execute at native speed by taking advantage of common hardware capabilities available on a wide range of platforms. WebAssembly describes a memory-safe, sandboxed execution environment that may even be implemented inside existing JavaScript virtual machines. When embedded in the web, WebAssembly will enforce the same-origin and permissions security policies of the browser. WebAssembly is designed to be pretty-printed in a textual format for debugging, testing, experimenting, optimizing, learning, teaching, and writing programs by hand. The textual format will be used when viewing the source of Wasm modules on the web.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Audience

Traders in search of a tool to create their own trading tools and run them

Audience

Developers and enterprise dev teams looking for a more precise and accurate way to search and automate large-scale changes across their codebase

Audience

Developers

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Pricing

$49/user/month
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Information

TradingView
Founded: 2011
United States
www.tradingview.com/pine-script-docs/en/v5/Introduction.html

Company Information

Sourcegraph
Founded: 2013
United States
sourcegraph.com/code-search

Company Information

WebAssembly
Founded: 2015
webassembly.org

Alternatives

Alternatives

Alternatives

Alternatives

Sourcetrail

Sourcetrail

Coati Software
XML

XML

World Wide Web Consortium (W3C)
Crucible

Crucible

Atlassian
AssemblyScript

AssemblyScript

The AssemblyScript Project
Upsource

Upsource

JetBrains
Java

Java

Oracle

Categories

Categories

Categories

Categories

Source Code Management Features

Access Controls/Permissions
Bug Tracking
Build Automation
Change Management
Code Review
Collaboration
Continuous Integration
Repository Management
Version Control

Integrations

Amp
AssemblyScript
Bitbucket
BlazorPlate
BoxLang
Extism
GitHub
Go
Graphite
Indent
JetBrains Hub
Meshpage.org
Metatable
Ruby
SurrealDB
TickSurfers
TradingView
Visual Studio Code
Zed
fastText

Integrations

Amp
AssemblyScript
Bitbucket
BlazorPlate
BoxLang
Extism
GitHub
Go
Graphite
Indent
JetBrains Hub
Meshpage.org
Metatable
Ruby
SurrealDB
TickSurfers
TradingView
Visual Studio Code
Zed
fastText

Integrations

Amp
AssemblyScript
Bitbucket
BlazorPlate
BoxLang
Extism
GitHub
Go
Graphite
Indent
JetBrains Hub
Meshpage.org
Metatable
Ruby
SurrealDB
TickSurfers
TradingView
Visual Studio Code
Zed
fastText

Integrations

Amp
AssemblyScript
Bitbucket
BlazorPlate
BoxLang
Extism
GitHub
Go
Graphite
Indent
JetBrains Hub
Meshpage.org
Metatable
Ruby
SurrealDB
TickSurfers
TradingView
Visual Studio Code
Zed
fastText
Claim GameMaker Language (GML) and update features and information
Claim GameMaker Language (GML) and update features and information
Claim Pine Script and update features and information
Claim Pine Script and update features and information
Claim Code Search and update features and information
Claim Code Search and update features and information
Claim WebAssembly and update features and information
Claim WebAssembly and update features and information