About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
Pine Script® is TradingView’s programming language. It allows traders to create their own trading tools and run them on our servers. We designed Pine Script® as a lightweight, yet powerful, language for developing indicators and strategies that you can then backtest. Most of TradingView’s built-in indicators are written in Pine Script®, and our thriving community of Pine Script® programmers has published more than 100,000 community scripts. It’s our explicit goal to keep Pine Script® accessible and easy to understand for the broadest possible audience. Pine Script® is cloud-based and therefore different from client-side programming languages. While we likely won’t develop Pine Script® into a full-fledged language, we do constantly improve it and are always happy to consider requests for new features. Because each script uses computational resources in the cloud, we must impose limits in order to share these resources fairly among our users.
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About
With rapidly growing codebases, a proliferating number of repositories, multiple languages and file formats, and an increasing number of developer tools, Sourcegraph's Code Search enables developers to quickly explore and understand their code with precision and accuracy and automate large-scale code changes.
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About
WebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine. Wasm is designed as a portable compilation target for programming languages, enabling deployment on the web for client and server applications.
The Wasm stack machine is designed to be encoded in a size- and load-time-efficient binary format. WebAssembly aims to execute at native speed by taking advantage of common hardware capabilities available on a wide range of platforms.
WebAssembly describes a memory-safe, sandboxed execution environment that may even be implemented inside existing JavaScript virtual machines. When embedded in the web, WebAssembly will enforce the same-origin and permissions security policies of the browser.
WebAssembly is designed to be pretty-printed in a textual format for debugging, testing, experimenting, optimizing, learning, teaching, and writing programs by hand. The textual format will be used when viewing the source of Wasm modules on the web.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Traders in search of a tool to create their own trading tools and run them
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Audience
Developers and enterprise dev teams looking for a more precise and accurate way to search and automate large-scale changes across their codebase
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Audience
Developers
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
$49/user/month
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Reviews/
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Reviews/
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationTradingView
Founded: 2011
United States
www.tradingview.com/pine-script-docs/en/v5/Introduction.html
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Company InformationSourcegraph
Founded: 2013
United States
sourcegraph.com/code-search
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Company InformationWebAssembly
Founded: 2015
webassembly.org
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Alternatives |
Alternatives |
Alternatives |
Alternatives |
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Categories |
Categories |
Categories |
Categories |
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Source Code Management Features
Access Controls/Permissions
Bug Tracking
Build Automation
Change Management
Code Review
Collaboration
Continuous Integration
Repository Management
Version Control
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Integrations
Amp
AssemblyScript
Bitbucket
BlazorPlate
BoxLang
Extism
GitHub
Go
Graphite
Indent
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Integrations
Amp
AssemblyScript
Bitbucket
BlazorPlate
BoxLang
Extism
GitHub
Go
Graphite
Indent
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Integrations
Amp
AssemblyScript
Bitbucket
BlazorPlate
BoxLang
Extism
GitHub
Go
Graphite
Indent
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Integrations
Amp
AssemblyScript
Bitbucket
BlazorPlate
BoxLang
Extism
GitHub
Go
Graphite
Indent
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