| About
            The JavaScript InfoVis Toolkit provides tools for creating interactive data visualizations for the web. The best way to start is to take a look at the demos page. Each demo has a See the Example Code link that takes you to the code for that example. The actual library code is included in the HTML file by building the lib each time with only the needed requirements taken from the name of the visualization and the build.json file. The required library code is built by the build.py file. In order to create a new visualization you need to set up the server environment to include test JavaScript files for your new visualization and also you need to add the new visualization files into the Source folder. 
             | About
            React makes it painless to create interactive UIs. Design simple views for each state in your application, and React will efficiently update and render just the right components when your data changes. Declarative views make your code more predictable and easier to debug. Build encapsulated components that manage their own state, then compose them to make complex UIs. Since component logic is written in JavaScript instead of templates, you can easily pass rich data through your app and keep state out of the DOM.  We don’t make assumptions about the rest of your technology stack, so you can develop new features in React without rewriting existing code. React components implement a render() method that takes input data and returns what to display. This example uses an XML-like syntax called JSX. Input data that is passed into the component can be accessed by render() via this.props.
             | About
            RequireJS is a JavaScript file and module loader. It is optimized for in-browser use, but it can be used in other JavaScript environments, like Rhino and Node. Using a modular script loader like RequireJS will improve the speed and quality of your code.  This setup assumes you keep all your JavaScript files in a "scripts" directory in your project. To take full advantage of the optimization tool, it is suggested that you keep all inline script out of the HTML, and only reference require.js with a requirejs call like so to load your script. All of them map to loading some/path/some/module.js. Ideally we could choose the CommonJS syntax, since it is likely to get more common over time, and we want to reuse code.
             | About
            Three.js is a JavaScript 3D library. The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples. To actually be able to display anything with three.js, we need three things, scene, camera, and renderer, so that we can render the scene with the camera. In addition to the WebGLRenderer, Three.js comes with a few others, often used as fallbacks for users with older browsers or for those who don't have WebGL support for some reason. Create a loop that causes the renderer to draw the scene every time the screen is refreshed (on a typical screen this means 60 times per second). Anything you want to move or change while the app is running has to go through the animate loop. You can of course call other functions from there.
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| Company InformationSenchaLabs Founded: 2013 United States philogb.github.io/jit/ | Company InformationReact reactjs.org | Company InformationRequireJS requirejs.org | Company InformationThree.js threejs.org | |||
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