About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
Small Basic is the only programming language created especially to help students transition from block-based coding to text-based coding. By teaching the fundamental elements of syntax-based languages in an approachable manner, Small Basic gives students the skills and confidence to tackle more complex programming languages such as Java and C#. You can also build applications for Kinect, Lego Mindstorm, Raspberry Pi, Arduino, Oculus Rift, and more using Small Basic. Small Basic combines a friendly environment with a very simple language and a rich and engaging set of libraries to make your programs and games pop! In a matter of a few lines of code, you will be well on your way to creating your very own game! Share your programs with your friends and let them import your published programs and run them on their computers. Using the Silverlight player, you can even post your games on your own blogs and websites and play them in the browser.
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About
Extensible Markup Language (XML) is a simple, very flexible text format derived from SGML (ISO 8879). Originally designed to meet the challenges of large-scale electronic publishing, XML is also playing an increasingly important role in the exchange of a wide variety of data on the Web and elsewhere. This page describes the work being done at W3C within the XML Activity, and how it is structured. Work at W3C takes place in Working Groups. The Working Groups within the XML Activity are listed below, together with links to their individual web pages. You can find and download formal technical specifications here, because we publish them. This is not a place to find tutorials, products, courses, books or other XML-related information. There are some links below that may help you find such resources. You will find links to W3C Recommendations, Proposed Recommendations, Working Drafts, conformance test suites and other documents on the pages for each Working Group.
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About
jscoverage tool, both node.js and JavaScript support. Enhance the coverage range. Use mocha to load the jscoverage module, then it works. jscoverage will append coverage info when you select list or spec or tap reporter in mocha. You can use covout to specify the reporter, like HTML, and detail. The detail reporter will print the uncovered code in the console directly. Mocha runs test case with jscoverage module. jscoverage will ignore files while listing in covignore file. jscoverage will output a report in HTML format. jscoverage will inject a group of functions into your module exports. default jscoverage will search covignore in the project root. jscoverage will copy exclude files from the source directory to the destination directory.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Students and individuals in need of a tool to build applications and create games
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Audience
Developers and professionals seeking a solution to build custom, enterprise-grade apps
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Audience
Professionals seeking a solution to assess and manage the quality of their code testing operations
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Reviews/
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Reviews/
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationSmall Basic
smallbasic-publicwebsite.azurewebsites.net
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Company InformationWorld Wide Web Consortium (W3C)
Founded: 1996
www.w3.org/XML/
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Company Informationjscoverage
www.npmjs.com/package/jscoverage
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Alternatives |
Alternatives |
Alternatives |
Alternatives |
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Categories |
Categories |
Categories |
Categories |
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Integrations
.NET
CudaText
DB Commerce
FraudPoint
GSPAY
Megaladata
Portfolio Performance
Predator CNC Editor
Prolog
Snipplr
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Integrations
.NET
CudaText
DB Commerce
FraudPoint
GSPAY
Megaladata
Portfolio Performance
Predator CNC Editor
Prolog
Snipplr
|
Integrations
.NET
CudaText
DB Commerce
FraudPoint
GSPAY
Megaladata
Portfolio Performance
Predator CNC Editor
Prolog
Snipplr
|
Integrations
.NET
CudaText
DB Commerce
FraudPoint
GSPAY
Megaladata
Portfolio Performance
Predator CNC Editor
Prolog
Snipplr
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