Racket

Racket

Racket Language
+

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About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

About

Racket is a general-purpose, multi-paradigm programming language that serves as a modern dialect of Lisp and a descendant of Scheme. It is designed as a platform for programming language design and implementation, enabling developers to create new domain-specific and general-purpose languages. Racket's core language includes features such as macros, modules, lexical closures, tail calls, delimited continuations, parameters (fluid variables), software contracts, green threads, and OS threads. The language also comes with primitives, such as event spaces and custodians, which control resource management and enable the language to act like an operating system for loading and managing other programs. Further extensions to the language are created with the powerful macro system, which, together with the module system and custom parsers, can control all aspects of a language. Most language constructs in Racket are implemented as macros in the base language.

About

Simple, fast, safe, and compiled. For developing maintainable software. Simple language for building maintainable programs. You can learn the entire language by going through the documentation over a weekend, and in most cases, there's only one way to do something. This results in simple, readable, and maintainable code. This results in simple, readable, and maintainable code. Despite being simple, V gives a lot of power to the developer and can be used in pretty much every field, including systems programming, webdev, gamedev, GUI, mobile, science, embedded, tooling, etc. V is very similar to Go. If you know Go, you already know 80% of V. Bounds checking, No undefined values, no variable shadowing, immutable variables by default, immutable structs by default, option/result and mandatory error checks, sum types, generics, and immutable function args by default, mutable args have to be marked on call.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Audience

Programmers and educators looking for a programming language to improve scripting and computer science education

Audience

Developers interested in a language for building maintainable programs

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Information

Racket Language
United States
racket-lang.org

Company Information

V Programming Language
United States
vlang.io

Alternatives

Alternatives

Alternatives

Swift

Swift

Apple
Zig

Zig

Zig Software Foundation
XML

XML

World Wide Web Consortium (W3C)
Oxygene

Oxygene

RemObjects Software

Categories

Categories

Categories

Integrations

Apache NetBeans
BBEdit
Brackets
C
Common Lisp
Eclipse IDE
Emacs
Geany
Helix Editor
JavaScript
Jupyter Notebook
Kate
Lapce
Neovim
Notepad++
Scheme
Sublime Text
Vim
Visual Studio Code
Xcode

Integrations

Apache NetBeans
BBEdit
Brackets
C
Common Lisp
Eclipse IDE
Emacs
Geany
Helix Editor
JavaScript
Jupyter Notebook
Kate
Lapce
Neovim
Notepad++
Scheme
Sublime Text
Vim
Visual Studio Code
Xcode

Integrations

Apache NetBeans
BBEdit
Brackets
C
Common Lisp
Eclipse IDE
Emacs
Geany
Helix Editor
JavaScript
Jupyter Notebook
Kate
Lapce
Neovim
Notepad++
Scheme
Sublime Text
Vim
Visual Studio Code
Xcode
Claim GameMaker Language (GML) and update features and information
Claim GameMaker Language (GML) and update features and information
Claim Racket and update features and information
Claim Racket and update features and information
Claim V Programming Language and update features and information
Claim V Programming Language and update features and information