About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
JavaScript is a scripting language and programming language for the web that enables developers to build dynamic elements on the web. Over 97% of the websites in the world use client-side JavaScript. JavaScript is one of the most important scripting languages on the web. Strings in JavaScript are contained within a pair of either single quotation marks '' or double quotation marks "". Both quotes represent Strings but be sure to choose one and STICK WITH IT. If you start with a single quote, you need to end with a single quote. There are pros and cons to using both IE single quotes tend to make it easier to write HTML within Javascript as you don’t have to escape the line with a double quote. Let’s say you’re trying to use quotation marks inside a string. You’ll need to use opposite quotation marks inside and outside of JavaScript single or double quotes.
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About
WebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine. Wasm is designed as a portable compilation target for programming languages, enabling deployment on the web for client and server applications.
The Wasm stack machine is designed to be encoded in a size- and load-time-efficient binary format. WebAssembly aims to execute at native speed by taking advantage of common hardware capabilities available on a wide range of platforms.
WebAssembly describes a memory-safe, sandboxed execution environment that may even be implemented inside existing JavaScript virtual machines. When embedded in the web, WebAssembly will enforce the same-origin and permissions security policies of the browser.
WebAssembly is designed to be pretty-printed in a textual format for debugging, testing, experimenting, optimizing, learning, teaching, and writing programs by hand. The textual format will be used when viewing the source of Wasm modules on the web.
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About
X# is an open-source development language for .NET, based on the xBase language. It comes in different flavors, such as Core, Visual Objects, Vulcan.NET, xBase++, Harbour, Foxpro, and more. X# has been built on top of Roslyn, the open-source architecture behind the current Microsoft C# and Microsoft Visual Basic compilers. We have added a new options page (tools/options/text editor/X#) where you can control which suggestions the editor will suggest in the "general" code completion list. Code completion after a colon or dot will show namespaces, types, members, etc. And code completion after AS or IS will show types and namespaces. Several preprocessor fixes to make the preprocessor more compatible with FoxPro and Xbase++. We have also added the #if and #stdout commands. We added several smaller fixes in the RDD system to improve the compatibility with Visual Objects, XBase++ and FoxPro.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Web developers and anyone looking for a mobile solution for running and developing web content
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Audience
Developers
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Audience
Anyone seeking an open source development solution to create professional applications
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Reviews/
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Reviews/
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationJavaScript
Founded: 1995
United States
javascript.com
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Company InformationWebAssembly
Founded: 2015
webassembly.org
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Company InformationXSharp
www.xsharp.eu/
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Alternatives |
Alternatives |
Alternatives |
Alternatives |
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Categories |
Categories |
Categories |
Categories |
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Integrations
Arcade
Codacy
CodePen
Coze
DeepSeek-V3
Digital Auxilius Item Vault
FacePlugin
Gemini 2.0
Grok 3 mini
Magier
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Integrations
Arcade
Codacy
CodePen
Coze
DeepSeek-V3
Digital Auxilius Item Vault
FacePlugin
Gemini 2.0
Grok 3 mini
Magier
|
Integrations
Arcade
Codacy
CodePen
Coze
DeepSeek-V3
Digital Auxilius Item Vault
FacePlugin
Gemini 2.0
Grok 3 mini
Magier
|
Integrations
Arcade
Codacy
CodePen
Coze
DeepSeek-V3
Digital Auxilius Item Vault
FacePlugin
Gemini 2.0
Grok 3 mini
Magier
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