About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
JavaScript is a scripting language and programming language for the web that enables developers to build dynamic elements on the web. Over 97% of the websites in the world use client-side JavaScript. JavaScript is one of the most important scripting languages on the web. Strings in JavaScript are contained within a pair of either single quotation marks '' or double quotation marks "". Both quotes represent Strings but be sure to choose one and STICK WITH IT. If you start with a single quote, you need to end with a single quote. There are pros and cons to using both IE single quotes tend to make it easier to write HTML within Javascript as you don’t have to escape the line with a double quote. Let’s say you’re trying to use quotation marks inside a string. You’ll need to use opposite quotation marks inside and outside of JavaScript single or double quotes.
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About
Mercury is an implementation of the BASIC programming language that is fully code-compatible with Microsoft Visual Basic.NET™, but takes it to the next level, and to new horizons. With Mercury, you will be able to build your existing VB.NET projects and leverage your Visual Basic™ language experience to write code for any modern target platform. You can mix Mercury code with any of the other five Elements languages in the same project if you like! The Mercury language will be deeply integrated into our development environments. Develop your projects in our smart yet lightweight IDEs, Water on Windows or Fire on Mac, with project templates, code completion, integrated debugging for all platforms, and many other advanced development features. Of course, Mercury will also integrate into Visual Studio™ 2017, 2019 and 2022. With Elements, all languages are created equal. Even within the same project, you can mix Mercury, C#, Swift, Java, Oxygene and Go.
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About
WebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine. Wasm is designed as a portable compilation target for programming languages, enabling deployment on the web for client and server applications.
The Wasm stack machine is designed to be encoded in a size- and load-time-efficient binary format. WebAssembly aims to execute at native speed by taking advantage of common hardware capabilities available on a wide range of platforms.
WebAssembly describes a memory-safe, sandboxed execution environment that may even be implemented inside existing JavaScript virtual machines. When embedded in the web, WebAssembly will enforce the same-origin and permissions security policies of the browser.
WebAssembly is designed to be pretty-printed in a textual format for debugging, testing, experimenting, optimizing, learning, teaching, and writing programs by hand. The textual format will be used when viewing the source of Wasm modules on the web.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Web developers and anyone looking for a mobile solution for running and developing web content
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Audience
Professional developers seeking a tool to write code for any modern target platform
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Audience
Developers
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
$49 per month
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Reviews/
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Reviews/
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationJavaScript
Founded: 1995
United States
javascript.com
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Company InformationRemObjects Mercury
www.remobjects.com/elements/mercury/
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Company InformationWebAssembly
Founded: 2015
webassembly.org
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Alternatives |
Alternatives |
Alternatives |
Alternatives |
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Categories |
Categories |
Categories |
Categories |
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Integrations
ActiveControl
Bedrock
Claude Opus 3
CodeLite
EmEditor
Gemini
HollaEx
HoneyHive
Llama 3.3
Maya
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Integrations
ActiveControl
Bedrock
Claude Opus 3
CodeLite
EmEditor
Gemini
HollaEx
HoneyHive
Llama 3.3
Maya
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Integrations
ActiveControl
Bedrock
Claude Opus 3
CodeLite
EmEditor
Gemini
HollaEx
HoneyHive
Llama 3.3
Maya
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Integrations
ActiveControl
Bedrock
Claude Opus 3
CodeLite
EmEditor
Gemini
HollaEx
HoneyHive
Llama 3.3
Maya
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