Racket

Racket

Racket Language

About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

About

JavaScript is a scripting language and programming language for the web that enables developers to build dynamic elements on the web. Over 97% of the websites in the world use client-side JavaScript. JavaScript is one of the most important scripting languages on the web. Strings in JavaScript are contained within a pair of either single quotation marks '' or double quotation marks "". Both quotes represent Strings but be sure to choose one and STICK WITH IT. If you start with a single quote, you need to end with a single quote. There are pros and cons to using both IE single quotes tend to make it easier to write HTML within Javascript as you don’t have to escape the line with a double quote. Let’s say you’re trying to use quotation marks inside a string. You’ll need to use opposite quotation marks inside and outside of JavaScript single or double quotes.

About

Racket is a general-purpose, multi-paradigm programming language that serves as a modern dialect of Lisp and a descendant of Scheme. It is designed as a platform for programming language design and implementation, enabling developers to create new domain-specific and general-purpose languages. Racket's core language includes features such as macros, modules, lexical closures, tail calls, delimited continuations, parameters (fluid variables), software contracts, green threads, and OS threads. The language also comes with primitives, such as event spaces and custodians, which control resource management and enable the language to act like an operating system for loading and managing other programs. Further extensions to the language are created with the powerful macro system, which, together with the module system and custom parsers, can control all aspects of a language. Most language constructs in Racket are implemented as macros in the base language.

About

WebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine. Wasm is designed as a portable compilation target for programming languages, enabling deployment on the web for client and server applications. The Wasm stack machine is designed to be encoded in a size- and load-time-efficient binary format. WebAssembly aims to execute at native speed by taking advantage of common hardware capabilities available on a wide range of platforms. WebAssembly describes a memory-safe, sandboxed execution environment that may even be implemented inside existing JavaScript virtual machines. When embedded in the web, WebAssembly will enforce the same-origin and permissions security policies of the browser. WebAssembly is designed to be pretty-printed in a textual format for debugging, testing, experimenting, optimizing, learning, teaching, and writing programs by hand. The textual format will be used when viewing the source of Wasm modules on the web.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Audience

Web developers and anyone looking for a mobile solution for running and developing web content

Audience

Programmers and educators looking for a programming language to improve scripting and computer science education

Audience

Developers

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

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design 0.0 / 5
support 0.0 / 5

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Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Information

JavaScript
Founded: 1995
United States
javascript.com

Company Information

Racket Language
United States
racket-lang.org

Company Information

WebAssembly
Founded: 2015
webassembly.org

Alternatives

Alternatives

Alternatives

Alternatives

AssemblyScript

AssemblyScript

The AssemblyScript Project
XML

XML

World Wide Web Consortium (W3C)
Oxygene

Oxygene

RemObjects Software
AssemblyScript

AssemblyScript

The AssemblyScript Project
Java

Java

Oracle

Categories

Categories

Categories

Categories

Integrations

ThumbmarkJS
Annotator
AutoLocalise
Code to Flowchart
EditPlus
FTPManager Pro
Gemini 1.5 Flash
Gemini 2.5 Pro Preview (I/O Edition)
KloudMate
Lucide
OrbitDB
PaizaCloud
ReSharper
ScrapBot
Studio 3T
Testmo
Urlbox
WebSmart
fastText
iMacros

Integrations

ThumbmarkJS
Annotator
AutoLocalise
Code to Flowchart
EditPlus
FTPManager Pro
Gemini 1.5 Flash
Gemini 2.5 Pro Preview (I/O Edition)
KloudMate
Lucide
OrbitDB
PaizaCloud
ReSharper
ScrapBot
Studio 3T
Testmo
Urlbox
WebSmart
fastText
iMacros

Integrations

ThumbmarkJS
Annotator
AutoLocalise
Code to Flowchart
EditPlus
FTPManager Pro
Gemini 1.5 Flash
Gemini 2.5 Pro Preview (I/O Edition)
KloudMate
Lucide
OrbitDB
PaizaCloud
ReSharper
ScrapBot
Studio 3T
Testmo
Urlbox
WebSmart
fastText
iMacros

Integrations

ThumbmarkJS
Annotator
AutoLocalise
Code to Flowchart
EditPlus
FTPManager Pro
Gemini 1.5 Flash
Gemini 2.5 Pro Preview (I/O Edition)
KloudMate
Lucide
OrbitDB
PaizaCloud
ReSharper
ScrapBot
Studio 3T
Testmo
Urlbox
WebSmart
fastText
iMacros
Claim GameMaker Language (GML) and update features and information
Claim GameMaker Language (GML) and update features and information
Claim JavaScript and update features and information
Claim JavaScript and update features and information
Claim Racket and update features and information
Claim Racket and update features and information
Claim WebAssembly and update features and information
Claim WebAssembly and update features and information