About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
JavaScript is a scripting language and programming language for the web that enables developers to build dynamic elements on the web. Over 97% of the websites in the world use client-side JavaScript. JavaScript is one of the most important scripting languages on the web. Strings in JavaScript are contained within a pair of either single quotation marks '' or double quotation marks "". Both quotes represent Strings but be sure to choose one and STICK WITH IT. If you start with a single quote, you need to end with a single quote. There are pros and cons to using both IE single quotes tend to make it easier to write HTML within Javascript as you don’t have to escape the line with a double quote. Let’s say you’re trying to use quotation marks inside a string. You’ll need to use opposite quotation marks inside and outside of JavaScript single or double quotes.
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About
Scheme is a general-purpose computer programming language. It is a high-level language, supporting operations on structured data such as strings, lists, and vectors, as well as operations on more traditional data such as numbers and characters. While Scheme is often identified with symbolic applications, its rich set of data types and flexible control structures make it a truly versatile language. Scheme has been employed to write text editors, optimize compilers, operating systems, graphics packages, expert systems, numerical applications, financial analysis packages, virtual reality systems, and practically every other type of application imaginable. Scheme is a fairly simple language to learn since it is based on a handful of syntactic forms and semantic concepts and since the interactive nature of most implementations encourages experimentation. Scheme is a challenging language to understand fully.
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About
Small Basic is the only programming language created especially to help students transition from block-based coding to text-based coding. By teaching the fundamental elements of syntax-based languages in an approachable manner, Small Basic gives students the skills and confidence to tackle more complex programming languages such as Java and C#. You can also build applications for Kinect, Lego Mindstorm, Raspberry Pi, Arduino, Oculus Rift, and more using Small Basic. Small Basic combines a friendly environment with a very simple language and a rich and engaging set of libraries to make your programs and games pop! In a matter of a few lines of code, you will be well on your way to creating your very own game! Share your programs with your friends and let them import your published programs and run them on their computers. Using the Silverlight player, you can even post your games on your own blogs and websites and play them in the browser.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Web developers and anyone looking for a mobile solution for running and developing web content
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Audience
Professionals in need of a solution to write text editors, optimize compilers, build operating systems, create graphics packages, and manage expert systems
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Audience
Students and individuals in need of a tool to build applications and create games
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Reviews/
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Reviews/
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationJavaScript
Founded: 1995
United States
javascript.com
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Company InformationScheme
www.scheme.com/tspl4/intro.html#./intro:h0
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Company InformationSmall Basic
smallbasic-publicwebsite.azurewebsites.net
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Alternatives |
Alternatives |
Alternatives |
Alternatives |
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Categories |
Categories |
Categories |
Categories |
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Integrations
Amazon Q Business
Async
BlueClosure
Claude Sonnet 4
ConnectyCube
DepsHub
ERNIE 4.5
Emacs
Heatbot.io
Imaginary Programming
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Integrations
Amazon Q Business
Async
BlueClosure
Claude Sonnet 4
ConnectyCube
DepsHub
ERNIE 4.5
Emacs
Heatbot.io
Imaginary Programming
|
Integrations
Amazon Q Business
Async
BlueClosure
Claude Sonnet 4
ConnectyCube
DepsHub
ERNIE 4.5
Emacs
Heatbot.io
Imaginary Programming
|
Integrations
Amazon Q Business
Async
BlueClosure
Claude Sonnet 4
ConnectyCube
DepsHub
ERNIE 4.5
Emacs
Heatbot.io
Imaginary Programming
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