About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
The Java™ Programming Language is a general-purpose, concurrent, strongly typed, class-based object-oriented language. It is normally compiled to the bytecode instruction set and binary format defined in the Java Virtual Machine Specification. In the Java programming language, all source code is first written in plain text files ending with the .java extension. Those source files are then compiled into .class files by the javac compiler. A .class file does not contain code that is native to your processor; it instead contains bytecodes — the machine language of the Java Virtual Machine1 (Java VM). The java launcher tool then runs your application with an instance of the Java Virtual Machine.
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About
Writing Swift code is interactive and fun, the syntax is concise yet expressive, and Swift includes modern features developers love. Swift code is safe by design and produces software that runs lightning-fast. Swift is the result of the latest research on programming languages, combined with decades of experience building Apple platforms. Named parameters are expressed in a clean syntax that makes APIs in Swift even easier to read and maintain. Even better, you don’t even need to type semi-colons. Inferred types make code cleaner and less prone to mistakes, while modules eliminate headers and provide namespaces. To best support international languages and emoji, Strings are Unicode-correct and use a UTF-8 based encoding to optimize performance for a wide-variety of use cases. You can even write concurrent code with simple, built-in keywords that define asynchronous behavior, making your code more readable and less error-prone.
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About
Extensible Markup Language (XML) is a simple, very flexible text format derived from SGML (ISO 8879). Originally designed to meet the challenges of large-scale electronic publishing, XML is also playing an increasingly important role in the exchange of a wide variety of data on the Web and elsewhere. This page describes the work being done at W3C within the XML Activity, and how it is structured. Work at W3C takes place in Working Groups. The Working Groups within the XML Activity are listed below, together with links to their individual web pages. You can find and download formal technical specifications here, because we publish them. This is not a place to find tutorials, products, courses, books or other XML-related information. There are some links below that may help you find such resources. You will find links to W3C Recommendations, Proposed Recommendations, Working Drafts, conformance test suites and other documents on the pages for each Working Group.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Developers looking for a Programming Language solution
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Audience
Developers looking for a programming language for iOS, iPadOS, macOS, tvOS, and watchOS
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Audience
Developers and professionals seeking a solution to build custom, enterprise-grade apps
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Reviews/
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Reviews/
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationOracle
docs.oracle.com/javase/8/docs/technotes/guides/language/index.html
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Company InformationApple
developer.apple.com/swift/
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Company InformationWorld Wide Web Consortium (W3C)
Founded: 1996
www.w3.org/XML/
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Alternatives |
Alternatives |
Alternatives |
Alternatives |
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Categories |
Categories |
Categories |
Categories |
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Integrations
Amp
BitRaser Drive Eraser
BlinqIO
Claude
CodePen
CotEditor
DataWorks
GPT-5 nano
Gemini
Grok 3 mini
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Integrations
Amp
BitRaser Drive Eraser
BlinqIO
Claude
CodePen
CotEditor
DataWorks
GPT-5 nano
Gemini
Grok 3 mini
|
Integrations
Amp
BitRaser Drive Eraser
BlinqIO
Claude
CodePen
CotEditor
DataWorks
GPT-5 nano
Gemini
Grok 3 mini
|
Integrations
Amp
BitRaser Drive Eraser
BlinqIO
Claude
CodePen
CotEditor
DataWorks
GPT-5 nano
Gemini
Grok 3 mini
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