Related Products
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About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
The Java™ Programming Language is a general-purpose, concurrent, strongly typed, class-based object-oriented language. It is normally compiled to the bytecode instruction set and binary format defined in the Java Virtual Machine Specification. In the Java programming language, all source code is first written in plain text files ending with the .java extension. Those source files are then compiled into .class files by the javac compiler. A .class file does not contain code that is native to your processor; it instead contains bytecodes — the machine language of the Java Virtual Machine1 (Java VM). The java launcher tool then runs your application with an instance of the Java Virtual Machine.
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About
Validate the performance and quality of your apps with real-world traffic scenarios. Preview code performance, quickly spot problems, and rest assured your app runs optimally when it’s time to release. Mimic real-life scenarios, test load, and create intelligent simulations of third-party and internal backend systems to better prepare for production. No need to spin up costly new environments each time you test. Built-in autoscaling drives your cloud costs down even further. Bypass complex, homegrown frameworks and manual test scripts so you can ship more code, faster. Be confident that new code changes can handle high-traffic scenarios. Prevent major outages, meet SLAs, and protect the customer experience. Simulate third-party systems and internal backends for more reliable, affordable testing. No need to spin up costly, end-to-end environments that take days to deploy. Seamlessly migrate off legacy architecture without disrupting the customer experience.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Developers looking for a Programming Language solution
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Audience
Businesses interested in a tool to build resilient, performant Kubernetes apps
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
$100 per GB
Free Version
Free Trial
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Reviews/
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationOracle
docs.oracle.com/javase/8/docs/technotes/guides/language/index.html
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Company InformationSpeedscale
United States
speedscale.com
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Alternatives |
Alternatives |
Alternatives |
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Categories |
Categories |
Categories |
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Integrations
16x Prompt
Akto
Android Studio
Claude Sonnet 3.5
Eclipse Che
Flawnter
IP2Location
Japedo
LiteRT
Llama 4 Maverick
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Integrations
16x Prompt
Akto
Android Studio
Claude Sonnet 3.5
Eclipse Che
Flawnter
IP2Location
Japedo
LiteRT
Llama 4 Maverick
|
Integrations
16x Prompt
Akto
Android Studio
Claude Sonnet 3.5
Eclipse Che
Flawnter
IP2Location
Japedo
LiteRT
Llama 4 Maverick
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