Java

Java

Oracle
+

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About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

About

IronPython is an open-source implementation of the Python programming language which is tightly integrated with .NET. IronPython can use .NET and Python libraries, and other .NET languages can use Python code just as easily. Experience a more interactive .NET and Python development experience with Python Tools for Visual Studio. IronPython is an excellent addition to .NET, providing Python developers with the power of the .NET. Existing .NET developers can also use IronPython as a fast and expressive scripting language for embedding, testing, or writing a new application from scratch. The CLR is a great platform for creating programming languages, and the DLR makes it all the better for dynamic languages. Also, the .NET (base class library, presentation foundation, etc.) gives developers an amazing amount of functionality and power. IronPython uses Python syntax and standard libraries and so your Python code will need to be updated accordingly.

About

The Java™ Programming Language is a general-purpose, concurrent, strongly typed, class-based object-oriented language. It is normally compiled to the bytecode instruction set and binary format defined in the Java Virtual Machine Specification. In the Java programming language, all source code is first written in plain text files ending with the .java extension. Those source files are then compiled into .class files by the javac compiler. A .class file does not contain code that is native to your processor; it instead contains bytecodes — the machine language of the Java Virtual Machine1 (Java VM). The java launcher tool then runs your application with an instance of the Java Virtual Machine.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Audience

Developers requiring a scripting language for embedding, testing, or writing new applications

Audience

Developers looking for a Programming Language solution

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 5.0 / 5
ease 5.0 / 5
features 5.0 / 5
design 5.0 / 5

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Information

IronPython
ironpython.net

Company Information

Oracle
docs.oracle.com/javase/8/docs/technotes/guides/language/index.html

Alternatives

Alternatives

Alternatives

Mojo

Mojo

Modular
XML

XML

World Wide Web Consortium (W3C)
Apache Groovy

Apache Groovy

The Apache Software Foundation

Categories

Categories

Categories

Integrations

16x Prompt
AWS App2Container
ActiveControl
Apache APISIX
Azure Notification Hubs
Contrast Assess
Cosine Genie
Ditto
Exegy Axiom
KloudMate
Levo.ai
Mistral Code
REST United
Speakeasy
SuprSend
Vi-Pro Broker MIS
WINDEV
Yuan Jhen DevOps PaaS
bolt.diy
{CodeStore}

Integrations

16x Prompt
AWS App2Container
ActiveControl
Apache APISIX
Azure Notification Hubs
Contrast Assess
Cosine Genie
Ditto
Exegy Axiom
KloudMate
Levo.ai
Mistral Code
REST United
Speakeasy
SuprSend
Vi-Pro Broker MIS
WINDEV
Yuan Jhen DevOps PaaS
bolt.diy
{CodeStore}

Integrations

16x Prompt
AWS App2Container
ActiveControl
Apache APISIX
Azure Notification Hubs
Contrast Assess
Cosine Genie
Ditto
Exegy Axiom
KloudMate
Levo.ai
Mistral Code
REST United
Speakeasy
SuprSend
Vi-Pro Broker MIS
WINDEV
Yuan Jhen DevOps PaaS
bolt.diy
{CodeStore}
Claim GameMaker Language (GML) and update features and information
Claim GameMaker Language (GML) and update features and information
Claim IronPython and update features and information
Claim IronPython and update features and information
Claim Java and update features and information
Claim Java and update features and information