About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
HTML, short for HyperText Markup Language, is the markup language that is used by every website on the internet. HTML is code that websites use to build and structure every part of their website and web pages. HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and final major HTML version that is a World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML Living Standard. It is maintained by the Web Hypertext Application Technology Working Group (WHATWG), a consortium of the major browser vendors (Apple, Google, Mozilla, and Microsoft). HTML5 includes detailed processing models to encourage more interoperable implementations; it extends, improves, and rationalizes the markup available for documents and introduces markup and application programming interfaces (APIs) for complex web applications. For the same reasons, HTML5 is also a candidate for cross-platform mobile applications.
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About
Wondering why Ruby is so popular? Its fans call it a beautiful, artful language. And yet, they say it’s handy and practical. Since its public release in 1995, Ruby has drawn devoted coders worldwide. In 2006, Ruby achieved mass acceptance. With active user groups formed in the world’s major cities and Ruby-related conferences filled to capacity. Ruby-Talk, the primary mailing list for discussion of the Ruby language, climbed to an average of 200 messages per day in 2006. It has dropped in recent years as the size of the community pushed discussion from one central list into many smaller groups. Ruby is ranked among the top 10 on most of the indices that measure the growth and popularity of programming languages worldwide (such as the TIOBE index). Much of the growth is attributed to the popularity of software written in Ruby, particularly the Ruby on Rails web framework.
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About
X# is an open-source development language for .NET, based on the xBase language. It comes in different flavors, such as Core, Visual Objects, Vulcan.NET, xBase++, Harbour, Foxpro, and more. X# has been built on top of Roslyn, the open-source architecture behind the current Microsoft C# and Microsoft Visual Basic compilers. We have added a new options page (tools/options/text editor/X#) where you can control which suggestions the editor will suggest in the "general" code completion list. Code completion after a colon or dot will show namespaces, types, members, etc. And code completion after AS or IS will show types and namespaces. Several preprocessor fixes to make the preprocessor more compatible with FoxPro and Xbase++. We have also added the #if and #stdout commands. We added several smaller fixes in the RDD system to improve the compatibility with Visual Objects, XBase++ and FoxPro.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Web developers seeking a solution to create websites and apps
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Audience
Open-source programming language solution for DevOps teams
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Audience
Anyone seeking an open source development solution to create professional applications
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
No information available.
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Reviews/
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Reviews/
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationHTML
Founded: 1993
United States
html.spec.whatwg.org/multipage/
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Company InformationRuby Language
Founded: 1995
www.ruby-lang.org/en/
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Company InformationXSharp
www.xsharp.eu/
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Alternatives |
Alternatives |
Alternatives |
Alternatives |
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Categories |
Categories |
Categories |
Categories |
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Integrations
BookVision CLM
ChatGPT
Flexbe.AI
LINKTIGER
Llama 4 Behemoth
MULTI IDE
MediaGuard
Mistral Large
Neo
OpenTelemetry
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Integrations
BookVision CLM
ChatGPT
Flexbe.AI
LINKTIGER
Llama 4 Behemoth
MULTI IDE
MediaGuard
Mistral Large
Neo
OpenTelemetry
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Integrations
BookVision CLM
ChatGPT
Flexbe.AI
LINKTIGER
Llama 4 Behemoth
MULTI IDE
MediaGuard
Mistral Large
Neo
OpenTelemetry
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Integrations
BookVision CLM
ChatGPT
Flexbe.AI
LINKTIGER
Llama 4 Behemoth
MULTI IDE
MediaGuard
Mistral Large
Neo
OpenTelemetry
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