Java

Java

Oracle
+

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About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

About

HTML, short for HyperText Markup Language, is the markup language that is used by every website on the internet. HTML is code that websites use to build and structure every part of their website and web pages. HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and final major HTML version that is a World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML Living Standard. It is maintained by the Web Hypertext Application Technology Working Group (WHATWG), a consortium of the major browser vendors (Apple, Google, Mozilla, and Microsoft). HTML5 includes detailed processing models to encourage more interoperable implementations; it extends, improves, and rationalizes the markup available for documents and introduces markup and application programming interfaces (APIs) for complex web applications. For the same reasons, HTML5 is also a candidate for cross-platform mobile applications.

About

The Java™ Programming Language is a general-purpose, concurrent, strongly typed, class-based object-oriented language. It is normally compiled to the bytecode instruction set and binary format defined in the Java Virtual Machine Specification. In the Java programming language, all source code is first written in plain text files ending with the .java extension. Those source files are then compiled into .class files by the javac compiler. A .class file does not contain code that is native to your processor; it instead contains bytecodes — the machine language of the Java Virtual Machine1 (Java VM). The java launcher tool then runs your application with an instance of the Java Virtual Machine.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Audience

Web developers seeking a solution to create websites and apps

Audience

Developers looking for a Programming Language solution

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 5.0 / 5
ease 5.0 / 5
features 5.0 / 5
design 5.0 / 5

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Information

HTML
Founded: 1993
United States
html.spec.whatwg.org/multipage/

Company Information

Oracle
docs.oracle.com/javase/8/docs/technotes/guides/language/index.html

Alternatives

Alternatives

Alternatives

XML

XML

World Wide Web Consortium (W3C)

Categories

Categories

Categories

Integrations

Android Studio
Azure Database for MySQL
Best Captcha Solver
CaptainCasa Enterprise Client
Caret
Clarityflow
Coverity Static Analysis
Froala
Journalist AI
Notepad++
Oracle University
PDF Generator API
PandaRocket
Percept Insight
Qwen2
RubyMotion
StackBlitz
Textbelt
Traffic Spirit
iMacros

Integrations

Android Studio
Azure Database for MySQL
Best Captcha Solver
CaptainCasa Enterprise Client
Caret
Clarityflow
Coverity Static Analysis
Froala
Journalist AI
Notepad++
Oracle University
PDF Generator API
PandaRocket
Percept Insight
Qwen2
RubyMotion
StackBlitz
Textbelt
Traffic Spirit
iMacros

Integrations

Android Studio
Azure Database for MySQL
Best Captcha Solver
CaptainCasa Enterprise Client
Caret
Clarityflow
Coverity Static Analysis
Froala
Journalist AI
Notepad++
Oracle University
PDF Generator API
PandaRocket
Percept Insight
Qwen2
RubyMotion
StackBlitz
Textbelt
Traffic Spirit
iMacros
Claim GameMaker Language (GML) and update features and information
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